The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_01_loop_hubunlock_activation.xml.data.fcb" PathId="05 8c 06 7f">
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<Descriptor selAreaDrawType="" _18380c37="CMissionCircleDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="16 86 bb 22">
<MissionAreaShapeDescriptor fRadius="00 00 c8 42"/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
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<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
</Descriptor>
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</CMissionAreaShapeComponent>
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<Entity ArchetypeGuid="{EB664C4E-3D72-485B-8E9E-3CBDC894C048}" hidName="MainMission.MissionStart.MainHub_3" disEntityId="48 0e 87 2e a6 14 f1 1c" hidResourceCount="01" hidPos="f8 83 f1 c3 68 91 42 c3 c0 8c 95 42" hidPos_precise="f8 83 f1 c3 68 91 42 c3 c0 8c 95 42">
<Components>
<CEventComponent hidHasAliasName="">
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</CEventComponent>
</Components>
</Entity>
</Entities>
<CityLifeObjects/>
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</_c2b9e143>