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<object name="curveRecoilTranslationZ">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knots">
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<object name="Knot">
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<object name="Knot">
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<object name="curveRecoilRotationX">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knots">
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<object name="Knot">
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<field name="Value" type="Vector4">0,0,0.5,0</field>
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<object name="Knot">
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<object name="curveRecoilRotationY">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knots">
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<object name="Knot">
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<object name="curveRecoilRotationZ">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knots">
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<object name="Knot">
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<object name="Knot">
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<field name="Value" type="Vector4">0.5,0,0.5,0</field>
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<object name="curveShootingCurve">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knots">
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<object name="Knot">
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<field name="Value" type="Vector4">0,0,0.5,0</field>
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<field name="Type" type="BinHex" />
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<object name="Knot">
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<object name="curveBodyRecoilCurve">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knots">
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<object name="Knot">
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<object name="Knot">
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<object name="curveBulletImpactDelayOverDistanceCurve">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knot">
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<object name="Knot">
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<field name="Value" type="Vector4">50,0.3,0.5,0</field>
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="curveBulletDamageModifierByAngleCurve">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knot">
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<object name="SlidePart">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knots">
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<object name="Knot">
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<field name="Value" type="Vector4">1,0,0.5,0</field>
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<field name="Type" type="BinHex" />
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<object name="CameraAiming">
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<field name="selAimingContext" type="Enum">6</field>
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<field name="selCoverAimingRight" type="Enum">18</field>
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<field name="selCoverAimingStraightRight" type="Enum">22</field>
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<object name="CameraRecoil">
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<object name="InitialPhaseImpulses">
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<field name="fDuration" type="Float">0.1</field>
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<object name="Normal">
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<field name="vec2ImpulsePeak" type="Vector2">0.3,0.5</field>
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<field name="selImpulseDirection" type="Enum">0</field>
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<object name="curveAccumulationMultiplierCurve">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knots">
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<object name="Knot">
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<field name="Value" type="Vector4">0,1,0.5,0</field>
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<field name="Info" type="Vector4">1,1,0,0</field>
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<field name="Type" type="BinHex" />
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<object name="Knot">
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<field name="Value" type="Vector4">1,1,0.5,0</field>
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<field name="Type" type="BinHex" />
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<object hash="2EAB7254">
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<field name="vec2ImpulsePeak" type="Vector2">0.3,0.5</field>
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<field name="selImpulseDirection" type="Enum">0</field>
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<object name="curveAccumulationMultiplierCurve">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knots">
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<object name="Knot">
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<field name="Value" type="Vector4">0,1,0.5,0</field>
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<field name="Info" type="Vector4">1,1,0,0</field>
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<field name="Type" type="BinHex" />
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<object name="Knot">
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<field name="Value" type="Vector4">1,1,0.5,0</field>
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<field name="Type" type="BinHex" />
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<object name="Adrenaline">
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<object name="Pitch">
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<field name="vec2ImpulsePeak" type="Vector2">0.3,0.5</field>
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<field name="selImpulseDirection" type="Enum">0</field>
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<object name="curveAccumulationMultiplierCurve">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knots">
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<object name="Knot">
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<object name="Knot">
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<field name="Value" type="Vector4">1,1,0.5,0</field>
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<field name="vec2ImpulseCurve" type="Vector2">0.01,0.5</field>
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|
|
<field name="selImpulseDirection" type="Enum">0</field>
|
|
|
<object name="curveAccumulationMultiplierCurve">
|
|
|
<field name="hidNumKnots" type="BinHex">02</field>
|
|
|
<object name="Knots">
|
|
|
<object name="Knot">
|
|
|
<field name="Value" type="Vector4">0,1,0.5,0</field>
|
|
|
<field name="Info" type="Vector4">1,1,0,0</field>
|
|
|
<field name="Type" type="BinHex" />
|
|
|
</object>
|
|
|
<object name="Knot">
|
|
|
<field name="Value" type="Vector4">1,1,0.5,0</field>
|
|
|
<field name="Info" type="Vector4">1,1,0,0</field>
|
|
|
<field name="Type" type="BinHex" />
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ClampedPhaseImpulses">
|
|
|
<field name="fDuration" type="Float">0.1</field>
|
|
|
<field name="vec2PitchLimits" type="Vector2">-10,10</field>
|
|
|
<field name="vec2YawLimits" type="Vector2">-5,5</field>
|
|
|
<field name="fReductionDuration" type="Float">1.5</field>
|
|
|
<field name="vec2ReductionCurve" type="Vector2">1.5,0.1</field>
|
|
|
<object name="Normal">
|
|
|
<object name="Pitch">
|
|
|
<field name="vec2ImpulsePeak" type="Vector2">0.3,0.5</field>
|
|
|
<field name="vec2ImpulseCurve" type="Vector2">0.01,0.5</field>
|
|
|
<field name="selImpulseDirection" type="Enum">0</field>
|
|
|
<object name="curveAccumulationMultiplierCurve">
|
|
|
<field name="hidNumKnots" type="BinHex">02</field>
|
|
|
<object name="Knots">
|
|
|
<object name="Knot">
|
|
|
<field name="Value" type="Vector4">0,1,0.5,0</field>
|
|
|
<field name="Info" type="Vector4">1,1,0,0</field>
|
|
|
<field name="Type" type="BinHex" />
|
|
|
</object>
|
|
|
<object name="Knot">
|
|
|
<field name="Value" type="Vector4">1,1,0.5,0</field>
|
|
|
<field name="Info" type="Vector4">1,1,0,0</field>
|
|
|
<field name="Type" type="BinHex" />
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object hash="2EAB7254">
|
|
|
<field name="vec2ImpulsePeak" type="Vector2">0.3,0.5</field>
|
|
|
<field name="vec2ImpulseCurve" type="Vector2">0.01,0.5</field>
|
|
|
<field name="selImpulseDirection" type="Enum">0</field>
|
|
|
<object name="curveAccumulationMultiplierCurve">
|
|
|
<field name="hidNumKnots" type="BinHex">02</field>
|
|
|
<object name="Knots">
|
|
|
<object name="Knot">
|
|
|
<field name="Value" type="Vector4">0,1,0.5,0</field>
|
|
|
<field name="Info" type="Vector4">1,1,0,0</field>
|
|
|
<field name="Type" type="BinHex" />
|
|
|
</object>
|
|
|
<object name="Knot">
|
|
|
<field name="Value" type="Vector4">1,1,0.5,0</field>
|
|
|
<field name="Info" type="Vector4">1,1,0,0</field>
|
|
|
<field name="Type" type="BinHex" />
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Adrenaline">
|
|
|
<object name="Pitch">
|
|
|
<field name="vec2ImpulsePeak" type="Vector2">0.3,0.5</field>
|
|
|
<field name="vec2ImpulseCurve" type="Vector2">0.01,0.5</field>
|
|
|
<field name="selImpulseDirection" type="Enum">0</field>
|
|
|
<object name="curveAccumulationMultiplierCurve">
|
|
|
<field name="hidNumKnots" type="BinHex">02</field>
|
|
|
<object name="Knots">
|
|
|
<object name="Knot">
|
|
|
<field name="Value" type="Vector4">0,1,0.5,0</field>
|
|
|
<field name="Info" type="Vector4">1,1,0,0</field>
|
|
|
<field name="Type" type="BinHex" />
|
|
|
</object>
|
|
|
<object name="Knot">
|
|
|
<field name="Value" type="Vector4">1,1,0.5,0</field>
|
|
|
<field name="Info" type="Vector4">1,1,0,0</field>
|
|
|
<field name="Type" type="BinHex" />
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object hash="2EAB7254">
|
|
|
<field name="vec2ImpulsePeak" type="Vector2">0.3,0.5</field>
|
|
|
<field name="vec2ImpulseCurve" type="Vector2">0.01,0.5</field>
|
|
|
<field name="selImpulseDirection" type="Enum">0</field>
|
|
|
<object name="curveAccumulationMultiplierCurve">
|
|
|
<field name="hidNumKnots" type="BinHex">02</field>
|
|
|
<object name="Knots">
|
|
|
<object name="Knot">
|
|
|
<field name="Value" type="Vector4">0,1,0.5,0</field>
|
|
|
<field name="Info" type="Vector4">1,1,0,0</field>
|
|
|
<field name="Type" type="BinHex" />
|
|
|
</object>
|
|
|
<object name="Knot">
|
|
|
<field name="Value" type="Vector4">1,1,0.5,0</field>
|
|
|
<field name="Info" type="Vector4">1,1,0,0</field>
|
|
|
<field name="Type" type="BinHex" />
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="FriendlyFireOptions">
|
|
|
<field name="bSkipCollisionsWithMobsterNPCs" type="Boolean">False</field>
|
|
|
<field name="bSkipCollisionsWithMobsterVehicles" type="Boolean">False</field>
|
|
|
<field name="bSkipCollisionsWithPoliceNPCs" type="Boolean">False</field>
|
|
|
<field name="bSkipCollisionsWithPoliceVehicles" type="Boolean">False</field>
|
|
|
<field name="bSkipCollisionsWithCivilians" type="Boolean">False</field>
|
|
|
<field name="bSkipCollisionsWithTraffics" type="Boolean">False</field>
|
|
|
<field name="bSkipCollisionsWithPlayers" type="Boolean">False</field>
|
|
|
</object>
|
|
|
<object name="DamageMultiplier">
|
|
|
<field name="fVehicleMultplier" type="Float">1</field>
|
|
|
<object name="LocationDamageMultiplier" />
|
|
|
</object>
|
|
|
</object>
|