The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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49 lines
2.5 KiB

<?xml version="1.0" encoding="utf-8"?>
<object hash="4666D46C" def="Watersoundmanager_2ce33943">
<field name="hidSingleObject" type="Boolean">True</field>
<field name="text_hidName" type="String">Default</field>
<field name="hidName" type="BinHex">4339E32C</field>
<field name="hidKey" type="BinHex">4339E32C</field>
<field name="matimpObjectSplash" type="BinHex">7C29AA4F</field>
<object name="WaterDeepnessSwitch">
<field name="sndswtpWaterDeepSoundSwitchType" type="BinHex">7F5A4500</field>
<field name="sndswvlSoundSwitchSolidGround" type="BinHex">4506</field>
<field name="sndswvlSoundSwitchMud" type="BinHex">4206</field>
<field name="sndswvlSoundSwitchWaterLow" type="BinHex">4106</field>
<field name="sndswvlSoundSwitchWaterDeep" type="BinHex">4306</field>
</object>
<object name="PerspectiveSwitch">
<field name="sndswtpPerspectiveSoundSwitchType" type="BinHex">6C544500</field>
<field name="sndswvlSoundSwitchOutOfWater" type="BinHex">0906</field>
<field name="sndswvlSoundSwitchUnderwater" type="BinHex">F405</field>
</object>
<object name="ObjectSizeSwitch">
<field name="sndswtpObjectSizeSoundSwitchType" type="BinHex">3D291000</field>
<field name="sndswvlSoundSwitchLargeObject" type="BinHex">3F291000</field>
<field name="sndswvlSoundSwitchMediumObject" type="BinHex">4C291000</field>
<field name="sndswvlSoundSwitchSmallObject" type="BinHex">38D21000</field>
</object>
<object name="ObjectSpeedSwitch">
<field name="sndswtpObjectSpeedSoundSwitchType" type="BinHex">875A4500</field>
<field name="sndswvlSoundSwitchVeryFastObject" type="BinHex">3806</field>
<field name="sndswvlSoundSwitchFastObject" type="BinHex">3906</field>
<field name="sndswvlSoundSwitchSlowObject" type="BinHex">3E06</field>
</object>
<object name="WaterDeepnessLimit">
<field name="fMudLimit" type="Float">0.01</field>
<field name="fLowWaterLimit" type="Float">0.3</field>
</object>
<object name="ObjectSizeLimit">
<field name="fSmallObjectLimitt" type="Float">0.2</field>
<field name="fMediumObjectLimit" type="Float">25</field>
</object>
<object name="ObjectSpeedLimit">
<field name="fSlowObjectLimitt" type="Float">5</field>
<field name="fFastObjectLimit" type="Float">30</field>
</object>
<object name="WaterMaterialID">
<field name="iMudMaterialID" type="Int32">6</field>
<field name="iLowWaterMaterialID" type="Int32">22</field>
<field name="iDeepWaterMaterialID" type="Int32">23</field>
</object>
</object>