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<object hash="72DE4948">
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<field name="hidSingleObject" type="Boolean">False</field>
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<field name="text_hidName" type="String">Window.Base.Muscle_04_Cutscene</field>
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<field name="hidKey" type="BinHex">6A2704B1</field>
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<field name="bBulletHitAffectVehicleTotalDamage" type="Boolean">False</field>
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<field name="bBreakFromDeform" type="Boolean">False</field>
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<field name="bCanHang" type="Boolean">False</field>
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<field name="bCanDetach" type="Boolean">False</field>
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<field name="bCanDestroy" type="Boolean">False</field>
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<field name="bIsChangingSoundOcclusion" type="Boolean">True</field>
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<field name="bPartIsDamagable" type="Boolean">True</field>
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<field name="selGameplayType" type="Enum">1</field>
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<field name="vehiclepartsdamageDamageParams" type="BinHex">C4512C43</field>
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<field name="logmatDefaultEffectMaterial" type="BinHex">18</field>
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<object name="TextureStateChanges">
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<object name="TextureStateChange">
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<field hash="8A6739BA" type="String">{f52b877c-2dff-4cb8-a02d-3827d31f0686}</field>
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<field name="psParticle" type="BinHex">597C9E8B</field>
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<field name="sndSound" type="BinHex">FF</field>
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<field name="fHealthPercentageThreshold" type="Float">50</field>
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<field name="bParticleUseVelocity" type="Boolean">False</field>
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<field name="sParticleBoneName" type="BinHex">FFFFFFFF</field>
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<field name="bBreakAssociatedLight" type="Boolean">False</field>
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</object>
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<object name="TextureStateChange">
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<field hash="8A6739BA" type="String">{f52b877c-2dff-4cb8-a02d-3827d31f0686}</field>
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<field name="psParticle" type="BinHex">597C9E8B</field>
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<field name="sndSound" type="BinHex">532B</field>
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<field name="fHealthPercentageThreshold" type="Float">-1</field>
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<field name="bParticleUseVelocity" type="Boolean">False</field>
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<field name="sParticleBoneName" type="BinHex">FFFFFFFF</field>
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<field name="bBreakAssociatedLight" type="Boolean">False</field>
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</object>
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</object>
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<object name="TextureStateSwitchParams">
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<field name="nTextureStateIndexForRemovingCollision" type="Int32">2</field>
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</object>
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<object name="DamageParams">
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<field name="fCollisionExtraRadius" type="Float">0.5</field>
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<field name="bAlwaysBreakFromDebrisCollision" type="Boolean">True</field>
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<field name="fMaximumHealth" type="Float">30</field>
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<field name="fCollisionDamageScale" type="Float">1.5</field>
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<field name="fBulletDamageScale" type="Float">2.5</field>
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<field name="fExplosionDamageScale" type="Float">1</field>
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<field name="fRandomDamageScaleAmplitude" type="Float">0.1</field>
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</object>
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<object name="VehicleSelfExplosion">
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<field name="fNoStateChangeChance" type="Float">0.3</field>
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<field name="fNoHangingChance" type="Float">0.5</field>
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<field name="fMinImpulse" type="Float">100</field>
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<field name="fMaxImpulse" type="Float">200</field>
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<field name="bDetachOnEngineBurn" type="Boolean">False</field>
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</object>
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</object>
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