The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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56 lines
3.0 KiB

<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">Light.Base</field>
<field name="hidName" type="BinHex">76433B5A</field>
<field name="hidKey" type="BinHex">76433B5A</field>
<field name="bBulletHitAffectVehicleTotalDamage" type="Boolean">False</field>
<field name="bBreakFromDeform" type="Boolean">False</field>
<field name="bCanHang" type="Boolean">False</field>
<field name="bCanDetach" type="Boolean">False</field>
<field name="bCanDestroy" type="Boolean">False</field>
<field name="bIsChangingSoundOcclusion" type="Boolean">False</field>
<field name="bPartIsDamagable" type="Boolean">True</field>
<field name="selGameplayType" type="Enum">2</field>
<field name="vehiclepartsdamageDamageParams" type="BinHex">C4512C43</field>
<field name="logmatDefaultEffectMaterial" type="BinHex">18</field>
<object name="TextureStateChanges">
<object name="TextureStateChange">
<field hash="8A6739BA" type="String">{f52b877c-2dff-4cb8-a02d-3827d31f0686}</field>
<field name="psParticle" type="BinHex">597C9E8B</field>
<field name="sndSound" type="BinHex">35B50100</field>
<field name="fHealthPercentageThreshold" type="Float">90</field>
<field name="bParticleUseVelocity" type="Boolean">False</field>
<field name="sParticleBoneName" type="BinHex">FFFFFFFF</field>
<field name="bBreakAssociatedLight" type="Boolean">False</field>
</object>
<object name="TextureStateChange">
<field hash="8A6739BA" type="String">{a7d01d40-27e9-4c3d-bc95-c87f9052ff61}</field>
<field name="psParticle" type="BinHex">AF5B6643</field>
<field name="sndSound" type="BinHex">522B</field>
<field name="fHealthPercentageThreshold" type="Float">0</field>
<field name="bParticleUseVelocity" type="Boolean">False</field>
<field name="sParticleBoneName" type="BinHex">FFFFFFFF</field>
<field name="bBreakAssociatedLight" type="Boolean">True</field>
</object>
</object>
<object name="TextureStateSwitchParams">
<field name="nTextureStateIndexForRemovingCollision" type="Int32">3</field>
</object>
<object name="DamageParams">
<field name="fCollisionExtraRadius" type="Float">0.25</field>
<field name="bAlwaysBreakFromDebrisCollision" type="Boolean">False</field>
<field name="fMaximumHealth" type="Float">30</field>
<field name="fCollisionDamageScale" type="Float">1</field>
<field name="fBulletDamageScale" type="Float">5</field>
<field name="fExplosionDamageScale" type="Float">1</field>
<field name="fRandomDamageScaleAmplitude" type="Float">0.1</field>
</object>
<object name="VehicleSelfExplosion">
<field name="fNoStateChangeChance" type="Float">0.3</field>
<field name="fNoHangingChance" type="Float">0.5</field>
<field name="fMinImpulse" type="Float">100</field>
<field name="fMaxImpulse" type="Float">200</field>
<field name="bDetachOnEngineBurn" type="Boolean">False</field>
</object>
</object>