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<field name="Normal" type="Float">90</field>
|
|
<field name="HighEnd" type="Float">100</field>
|
|
</object>
|
|
<object name="RadiusMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
|
|
<object name="ThirdSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">75</field>
|
|
<field name="HighEnd" type="Float">40</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">5</field>
|
|
</object>
|
|
<object name="Offset">
|
|
<field name="Normal" type="Float">75</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="RadiusMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
|
|
</object>
|
|
<object name="ParkedVehicles">
|
|
<object name="EnvelopeType">
|
|
<field name="selNormal" type="Enum">3</field>
|
|
<field name="selHighEnd" type="Enum">0</field>
|
|
</object>
|
|
<object name="SafeSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">20</field>
|
|
<field name="HighEnd" type="Float">20</field>
|
|
</object>
|
|
</object>
|
|
<object name="MinUnspawnRadiusFOV">
|
|
<field name="Normal" type="Float">40</field>
|
|
<field name="HighEnd" type="Float">80</field>
|
|
</object>
|
|
<object name="FirstSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">40</field>
|
|
<field name="HighEnd" type="Float">90</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
|
|
<field name="Normal" type="Float">5</field>
|
|
<field name="HighEnd" type="Float">5</field>
|
|
</object>
|
|
<object name="Offset">
|
|
<field name="Normal" type="Float">10</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="RadiusMax">
|
|
<field name="Normal" type="Float">60</field>
|
|
<field name="HighEnd" type="Float">100</field>
|
|
</object>
|
|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">30</field>
|
|
<field name="HighEnd" type="Float">50</field>
|
|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">60</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">60</field>
|
|
<field name="HighEnd" type="Float">110</field>
|
|
</object>
|
|
</object>
|
|
<object name="AgressiveSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">40</field>
|
|
<field name="HighEnd" type="Float">40</field>
|
|
</object>
|
|
</object>
|
|
<object name="SecondSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">40</field>
|
|
<field name="HighEnd" type="Float">40</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
|
|
<field name="Normal" type="Float">15</field>
|
|
<field name="HighEnd" type="Float">5</field>
|
|
</object>
|
|
<object name="Offset">
|
|
<field name="Normal" type="Float">60</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="RadiusMax">
|
|
<field name="Normal" type="Float">60</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">80</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">60</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
|
|
</object>
|
|
<object name="TrainCarriages">
|
|
<object name="EnvelopeType">
|
|
<field name="selNormal" type="Enum">0</field>
|
|
<field name="selHighEnd" type="Enum">0</field>
|
|
</object>
|
|
<object name="SafeSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">20</field>
|
|
<field name="HighEnd" type="Float">20</field>
|
|
</object>
|
|
</object>
|
|
<object name="MinUnspawnRadiusFOV">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="FirstSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">180</field>
|
|
<field name="HighEnd" type="Float">250</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
|
|
<field name="Normal" type="Float">20</field>
|
|
<field name="HighEnd" type="Float">20</field>
|
|
</object>
|
|
<object name="Offset">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="RadiusMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
|
|
</object>
|
|
<object name="Pedestrians">
|
|
<object name="EnvelopeType">
|
|
<field name="selNormal" type="Enum">3</field>
|
|
<field name="selHighEnd" type="Enum">0</field>
|
|
</object>
|
|
<object name="SafeSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">20</field>
|
|
<field name="HighEnd" type="Float">20</field>
|
|
</object>
|
|
</object>
|
|
<object name="MinUnspawnRadiusFOV">
|
|
<field name="Normal" type="Float">50</field>
|
|
<field name="HighEnd" type="Float">60</field>
|
|
</object>
|
|
<object name="FirstSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">30</field>
|
|
<field name="HighEnd" type="Float">55</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
|
|
<field name="Normal" type="Float">5</field>
|
|
<field name="HighEnd" type="Float">5</field>
|
|
</object>
|
|
<object name="Offset">
|
|
<field name="Normal" type="Float">15</field>
|
|
<field name="HighEnd" type="Float">30</field>
|
|
</object>
|
|
<object name="RadiusMax">
|
|
<field name="Normal" type="Float">45</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">20</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">60</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
|
|
<object name="AgressiveSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">40</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
|
|
<object name="SecondSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">20</field>
|
|
<field name="HighEnd" type="Float">40</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
|
|
<field name="Normal" type="Float">5</field>
|
|
<field name="HighEnd" type="Float">5</field>
|
|
</object>
|
|
<object name="Offset">
|
|
<field name="Normal" type="Float">45</field>
|
|
<field name="HighEnd" type="Float">100</field>
|
|
</object>
|
|
<object name="RadiusMax">
|
|
<field name="Normal" type="Float">30</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">55</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">60</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
|
|
</object>
|
|
<object name="Enticers">
|
|
<object name="EnvelopeType">
|
|
<field name="selNormal" type="Enum">0</field>
|
|
<field name="selHighEnd" type="Enum">0</field>
|
|
</object>
|
|
<object name="SafeSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">20</field>
|
|
<field name="HighEnd" type="Float">20</field>
|
|
</object>
|
|
</object>
|
|
<object name="MinUnspawnRadiusFOV">
|
|
<field name="Normal" type="Float">50</field>
|
|
<field name="HighEnd" type="Float">50</field>
|
|
</object>
|
|
<object name="FirstSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">60</field>
|
|
<field name="HighEnd" type="Float">65</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
|
|
<field name="Normal" type="Float">5</field>
|
|
<field name="HighEnd" type="Float">5</field>
|
|
</object>
|
|
<object name="Offset">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="RadiusMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
|
|
</object>
|
|
<object name="ParkedEnticers">
|
|
<object name="EnvelopeType">
|
|
<field name="selNormal" type="Enum">0</field>
|
|
<field name="selHighEnd" type="Enum">0</field>
|
|
</object>
|
|
<object name="SafeSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">20</field>
|
|
<field name="HighEnd" type="Float">20</field>
|
|
</object>
|
|
</object>
|
|
<object name="MinUnspawnRadiusFOV">
|
|
<field name="Normal" type="Float">40</field>
|
|
<field name="HighEnd" type="Float">80</field>
|
|
</object>
|
|
<object name="FirstSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">80</field>
|
|
<field name="HighEnd" type="Float">100</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
|
|
<field name="Normal" type="Float">5</field>
|
|
<field name="HighEnd" type="Float">5</field>
|
|
</object>
|
|
<object name="Offset">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="RadiusMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
|
|
</object>
|
|
<object name="BoatsEnticers">
|
|
<object name="EnvelopeType">
|
|
<field name="selNormal" type="Enum">0</field>
|
|
<field name="selHighEnd" type="Enum">0</field>
|
|
</object>
|
|
<object name="SafeSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">20</field>
|
|
<field name="HighEnd" type="Float">20</field>
|
|
</object>
|
|
</object>
|
|
<object name="MinUnspawnRadiusFOV">
|
|
<field name="Normal" type="Float">110</field>
|
|
<field name="HighEnd" type="Float">110</field>
|
|
</object>
|
|
<object name="FirstSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">120</field>
|
|
<field name="HighEnd" type="Float">150</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
|
|
<field name="Normal" type="Float">5</field>
|
|
<field name="HighEnd" type="Float">5</field>
|
|
</object>
|
|
<object name="Offset">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="RadiusMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
|
|
</object>
|
|
<object name="Passengers">
|
|
<object name="EnvelopeType">
|
|
<field name="selNormal" type="Enum">0</field>
|
|
<field name="selHighEnd" type="Enum">0</field>
|
|
</object>
|
|
<object name="SafeSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">20</field>
|
|
<field name="HighEnd" type="Float">20</field>
|
|
</object>
|
|
</object>
|
|
<object name="MinUnspawnRadiusFOV">
|
|
<field name="Normal" type="Float">25</field>
|
|
<field name="HighEnd" type="Float">10</field>
|
|
</object>
|
|
<object name="FirstSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">15</field>
|
|
<field name="HighEnd" type="Float">25</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
|
|
<field name="Normal" type="Float">3</field>
|
|
<field name="HighEnd" type="Float">3</field>
|
|
</object>
|
|
<object name="Offset">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="RadiusMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
|
|
</object>
|
|
<object name="BoatPassengers">
|
|
<object name="EnvelopeType">
|
|
<field name="selNormal" type="Enum">0</field>
|
|
<field name="selHighEnd" type="Enum">0</field>
|
|
</object>
|
|
<object name="SafeSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">20</field>
|
|
<field name="HighEnd" type="Float">20</field>
|
|
</object>
|
|
</object>
|
|
<object name="MinUnspawnRadiusFOV">
|
|
<field name="Normal" type="Float">25</field>
|
|
<field name="HighEnd" type="Float">10</field>
|
|
</object>
|
|
<object name="FirstSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">50</field>
|
|
<field name="HighEnd" type="Float">90</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
|
|
<field name="Normal" type="Float">3</field>
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<field name="HighEnd" type="Float">3</field>
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</object>
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<object name="Offset">
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<field name="Normal" type="Float">0</field>
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<field name="HighEnd" type="Float">0</field>
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</object>
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<object name="RadiusMax">
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<field name="Normal" type="Float">0</field>
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<field name="HighEnd" type="Float">0</field>
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</object>
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<object name="OffsetMax">
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<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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</object>
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<object name="MinSpeedForDynamicChange">
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<field name="Normal" type="Float">0</field>
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<field name="HighEnd" type="Float">0</field>
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</object>
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<object name="MaxSpeedForDynamicChange">
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<field name="Normal" type="Float">0</field>
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<field name="HighEnd" type="Float">0</field>
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</object>
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</object>
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</object>
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<object name="TrainPassengers">
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|
<object name="EnvelopeType">
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|
<field name="selNormal" type="Enum">0</field>
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|
<field name="selHighEnd" type="Enum">0</field>
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</object>
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<object name="SafeSphere">
|
|
<object name="Radius">
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|
<field name="Normal" type="Float">20</field>
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|
<field name="HighEnd" type="Float">20</field>
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</object>
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</object>
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<object name="MinUnspawnRadiusFOV">
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<field name="Normal" type="Float">30</field>
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|
<field name="HighEnd" type="Float">30</field>
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</object>
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<object name="FirstSphere">
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|
<object name="Radius">
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|
<field name="Normal" type="Float">40</field>
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|
<field name="HighEnd" type="Float">40</field>
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</object>
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<object name="UnspawnExtraRadius">
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<field name="Normal" type="Float">5</field>
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<field name="HighEnd" type="Float">5</field>
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</object>
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<object name="Offset">
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<field name="Normal" type="Float">10</field>
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|
<field name="HighEnd" type="Float">10</field>
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</object>
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<object name="RadiusMax">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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</object>
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|
<object name="OffsetMax">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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</object>
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<object name="MinSpeedForDynamicChange">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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</object>
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<object name="MaxSpeedForDynamicChange">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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</object>
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</object>
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</object>
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|
<object name="Boats">
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|
<object name="EnvelopeType">
|
|
<field name="selNormal" type="Enum">0</field>
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|
<field name="selHighEnd" type="Enum">0</field>
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</object>
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<object name="SafeSphere">
|
|
<object name="Radius">
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|
<field name="Normal" type="Float">20</field>
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|
<field name="HighEnd" type="Float">20</field>
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</object>
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</object>
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<object name="MinUnspawnRadiusFOV">
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<field name="Normal" type="Float">150</field>
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|
<field name="HighEnd" type="Float">400</field>
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</object>
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<object name="FirstSphere">
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|
<object name="Radius">
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<field name="Normal" type="Float">110</field>
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<field name="HighEnd" type="Float">190</field>
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</object>
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<object name="UnspawnExtraRadius">
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<field name="Normal" type="Float">5</field>
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<field name="HighEnd" type="Float">5</field>
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</object>
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<object name="Offset">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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</object>
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|
<object name="RadiusMax">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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</object>
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|
<object name="OffsetMax">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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</object>
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|
<object name="MinSpeedForDynamicChange">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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</object>
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<object name="MaxSpeedForDynamicChange">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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</object>
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</object>
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</object>
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<object name="Activity">
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|
<object name="EnvelopeType">
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|
<field name="selNormal" type="Enum">3</field>
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|
<field name="selHighEnd" type="Enum">0</field>
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</object>
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<object name="SafeSphere">
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|
<object name="Radius">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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</object>
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</object>
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<object name="MinUnspawnRadiusFOV">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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</object>
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|
<object name="FirstSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">30</field>
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|
<field name="HighEnd" type="Float">50</field>
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|
</object>
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|
<object name="UnspawnExtraRadius">
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|
<field name="Normal" type="Float">5</field>
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|
<field name="HighEnd" type="Float">5</field>
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|
</object>
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|
<object name="Offset">
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|
<field name="Normal" type="Float">15</field>
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|
<field name="HighEnd" type="Float">20</field>
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|
</object>
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|
<object name="RadiusMax">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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|
</object>
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|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
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|
</object>
|
|
<object name="AgressiveSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">40</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
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|
<object name="SecondSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">20</field>
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|
<field name="HighEnd" type="Float">30</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
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|
<field name="Normal" type="Float">5</field>
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|
<field name="HighEnd" type="Float">5</field>
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|
</object>
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|
<object name="Offset">
|
|
<field name="Normal" type="Float">40</field>
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|
<field name="HighEnd" type="Float">70</field>
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|
</object>
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|
<object name="RadiusMax">
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|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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|
</object>
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|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">0</field>
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|
<field name="HighEnd" type="Float">0</field>
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|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
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|
</object>
|
|
</object>
|
|
</object>
|
|
<object name="MadnessCivilians">
|
|
<object name="EnvelopeType">
|
|
<field name="selNormal" type="Enum">0</field>
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|
<field name="selHighEnd" type="Enum">0</field>
|
|
</object>
|
|
<object name="SafeSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">20</field>
|
|
<field name="HighEnd" type="Float">20</field>
|
|
</object>
|
|
</object>
|
|
<object name="MinUnspawnRadiusFOV">
|
|
<field name="Normal" type="Float">50</field>
|
|
<field name="HighEnd" type="Float">50</field>
|
|
</object>
|
|
<object name="FirstSphere">
|
|
<object name="Radius">
|
|
<field name="Normal" type="Float">100</field>
|
|
<field name="HighEnd" type="Float">100</field>
|
|
</object>
|
|
<object name="UnspawnExtraRadius">
|
|
<field name="Normal" type="Float">5</field>
|
|
<field name="HighEnd" type="Float">5</field>
|
|
</object>
|
|
<object name="Offset">
|
|
<field name="Normal" type="Float">30</field>
|
|
<field name="HighEnd" type="Float">30</field>
|
|
</object>
|
|
<object name="RadiusMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="OffsetMax">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MinSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
<object name="MaxSpeedForDynamicChange">
|
|
<field name="Normal" type="Float">0</field>
|
|
<field name="HighEnd" type="Float">0</field>
|
|
</object>
|
|
</object>
|
|
</object>
|
|
<object name="BlobCivilians">
|
|
<object name="EnvelopeType">
|
|
<field name="selNormal" type="Enum">7</field>
|
|
<field name="selHighEnd" type="Enum">7</field>
|
|
</object>
|
|
<object name="MinUnspawnRadiusFOV">
|
|
<field name="Normal" type="Float">50</field>
|
|
<field name="HighEnd" type="Float">50</field>
|
|
</object>
|
|
</object>
|
|
</object>
|
|
<object name="DefaultCivilianDensity">
|
|
<field name="hidSingleObject" type="Boolean">False</field>
|
|
<field name="hidName" type="BinHex">FFFFFFFF</field>
|
|
<field name="hidKey" type="BinHex">FF</field>
|
|
<field name="bZeroDensity" type="Boolean">False</field>
|
|
<field name="fDistanceMin" type="Float">4</field>
|
|
<field name="fDistanceMax" type="Float">8</field>
|
|
</object>
|
|
<object name="DefaultParkedCarsDensity">
|
|
<field name="hidSingleObject" type="Boolean">False</field>
|
|
<field name="hidName" type="BinHex">FFFFFFFF</field>
|
|
<field name="hidKey" type="BinHex">FF</field>
|
|
<field name="bZeroDensity" type="Boolean">False</field>
|
|
<field name="fDistanceMin" type="Float">5</field>
|
|
<field name="fDistanceMax" type="Float">30</field>
|
|
<field name="hidMigrated" type="BinHex">01</field>
|
|
</object>
|
|
<object name="VehicleDensitySelectorCustomScale">
|
|
<field name="Normal" type="Float">0.5</field>
|
|
<field name="HighEnd" type="Float">1</field>
|
|
</object>
|
|
<object name="VehicleDensitySelectorMinValue">
|
|
<field name="Normal" type="Float">30</field>
|
|
<field name="HighEnd" type="Float">30</field>
|
|
</object>
|
|
<object name="VehicleDensitySelectorMaxValue">
|
|
<field name="Normal" type="Float">150</field>
|
|
<field name="HighEnd" type="Float">200</field>
|
|
</object>
|
|
<object name="TrafficOverlapCheckSpeed">
|
|
<field name="Normal" type="Float">10</field>
|
|
<field name="HighEnd" type="Float">100</field>
|
|
</object>
|
|
<object name="ScaleTrafficBudgetWithDensityScale">
|
|
<field name="Normal" type="Int64">0</field>
|
|
<field name="HighEnd" type="Int64">1</field>
|
|
</object>
|
|
<object name="ParkedCarsRatio">
|
|
<field name="Normal" type="Float">0.3</field>
|
|
<field name="HighEnd" type="Float">0.45</field>
|
|
</object>
|
|
<object name="EnticersRatio">
|
|
<field name="Normal" type="Float">0.3</field>
|
|
<field name="HighEnd" type="Float">0.7</field>
|
|
</object>
|
|
<object name="fMinDistanceBetweenSameKits">
|
|
<field name="Normal" type="Float">3</field>
|
|
<field name="HighEnd" type="Float">100</field>
|
|
</object>
|
|
</object>
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|
<object name="Budget">
|
|
<object name="Vehicles">
|
|
<object name="NbMaxResources">
|
|
<field name="Normal" type="Int64">25</field>
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|
<field name="HighEnd" type="Int64">70</field>
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|
</object>
|
|
<object name="NbMaxVariety">
|
|
<field name="Normal" type="Int64">7</field>
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|
<field name="HighEnd" type="Int64">50</field>
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|
</object>
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|
<object name="MaxResModInner">
|
|
<field name="Normal" type="Float">1</field>
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|
<field name="HighEnd" type="Float">1</field>
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|
</object>
|
|
<object name="MaxResModOuter">
|
|
<field name="Normal" type="Float">0.7</field>
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|
<field name="HighEnd" type="Float">1</field>
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|
</object>
|
|
<object name="RadiusModOuter">
|
|
<field name="Normal" type="Float">1.2</field>
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|
<field name="HighEnd" type="Float">1</field>
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|
</object>
|
|
<object name="RadiusModInner">
|
|
<field name="Normal" type="Float">0.5</field>
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|
<field name="HighEnd" type="Float">1</field>
|
|
</object>
|
|
</object>
|
|
<object name="Civilians">
|
|
<object name="NbMaxResources">
|
|
<field name="Normal" type="Int64">20</field>
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|
<field name="HighEnd" type="Int64">75</field>
|
|
</object>
|
|
<object name="NbMaxVariety">
|
|
<field name="Normal" type="Int64">40</field>
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|
<field name="HighEnd" type="Int64">200</field>
|
|
</object>
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|
<object name="MaxResModInner">
|
|
<field name="Normal" type="Float">1</field>
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|
<field name="HighEnd" type="Float">1</field>
|
|
</object>
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|
<object name="MaxResModOuter">
|
|
<field name="Normal" type="Float">0.7</field>
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|
<field name="HighEnd" type="Float">1</field>
|
|
</object>
|
|
<object name="RadiusModOuter">
|
|
<field name="Normal" type="Float">1.2</field>
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|
<field name="HighEnd" type="Float">1</field>
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|
</object>
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|
<object name="RadiusModInner">
|
|
<field name="Normal" type="Float">0.5</field>
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|
<field name="HighEnd" type="Float">1</field>
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|
</object>
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|
</object>
|
|
<object name="LTrainCarriages">
|
|
<object name="NbMaxResources">
|
|
<field name="Normal" type="Int64">30</field>
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|
<field name="HighEnd" type="Int64">30</field>
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|
</object>
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|
<object name="NbMaxVariety">
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|
<field name="Normal" type="Int64">10</field>
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|
<field name="HighEnd" type="Int64">10</field>
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|
</object>
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|
<object name="MaxResModInner">
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|
<field name="Normal" type="Float">1</field>
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|
<field name="HighEnd" type="Float">1</field>
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|
</object>
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|
<object name="MaxResModOuter">
|
|
<field name="Normal" type="Float">0.7</field>
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|
<field name="HighEnd" type="Float">1</field>
|
|
</object>
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|
<object name="RadiusModOuter">
|
|
<field name="Normal" type="Float">1.2</field>
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|
<field name="HighEnd" type="Float">1</field>
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|
</object>
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|
<object name="RadiusModInner">
|
|
<field name="Normal" type="Float">0.5</field>
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|
<field name="HighEnd" type="Float">1</field>
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|
</object>
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|
</object>
|
|
<object name="LTrainDirt">
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|
<object name="NbMaxResources">
|
|
<field name="Normal" type="Int64">10</field>
|
|
<field name="HighEnd" type="Int64">20</field>
|
|
</object>
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|
<object name="NbMaxVariety">
|
|
<field name="Normal" type="Int64">4</field>
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|
<field name="HighEnd" type="Int64">10</field>
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|
</object>
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|
<object name="MaxResModInner">
|
|
<field name="Normal" type="Float">1</field>
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|
<field name="HighEnd" type="Float">1</field>
|
|
</object>
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|
<object name="MaxResModOuter">
|
|
<field name="Normal" type="Float">0.7</field>
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|
<field name="HighEnd" type="Float">1</field>
|
|
</object>
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|
<object name="RadiusModOuter">
|
|
<field name="Normal" type="Float">1.2</field>
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|
<field name="HighEnd" type="Float">1</field>
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|
</object>
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|
<object name="RadiusModInner">
|
|
<field name="Normal" type="Float">0.5</field>
|
|
<field name="HighEnd" type="Float">1</field>
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|
</object>
|
|
</object>
|
|
<object name="Boats">
|
|
<object name="NbMaxResources">
|
|
<field name="Normal" type="Int64">5</field>
|
|
<field name="HighEnd" type="Int64">10</field>
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|
</object>
|
|
<object name="NbMaxVariety">
|
|
<field name="Normal" type="Int64">1</field>
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|
<field name="HighEnd" type="Int64">10</field>
|
|
</object>
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|
<object name="MaxResModInner">
|
|
<field name="Normal" type="Float">1</field>
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|
<field name="HighEnd" type="Float">1</field>
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|
</object>
|
|
<object name="MaxResModOuter">
|
|
<field name="Normal" type="Float">0.7</field>
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|
<field name="HighEnd" type="Float">1</field>
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|
</object>
|
|
<object name="RadiusModOuter">
|
|
<field name="Normal" type="Float">1.2</field>
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|
<field name="HighEnd" type="Float">1</field>
|
|
</object>
|
|
<object name="RadiusModInner">
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|
<field name="Normal" type="Float">0.5</field>
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|
<field name="HighEnd" type="Float">1</field>
|
|
</object>
|
|
</object>
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|
</object>
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<object name="DefaultGameplayContext">
|
|
<field hash="6C748C6E" type="BinHex">D4A7D16C</field>
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|
<field hash="159EC046" type="BinHex">F6A62A02</field>
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</object>
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</object>
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