The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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161 lines
7.8 KiB

<?xml version="1.0" encoding="utf-8"?>
<object hash="4666D46C" def="Strikingeventmanager_2ce33943">
<field name="hidSingleObject" type="Boolean">True</field>
<field name="text_hidName" type="String">Default</field>
<field name="hidName" type="BinHex">4339E32C</field>
<field name="hidKey" type="BinHex">4339E32C</field>
<object name="TimeScale">
<field name="fGlobal" type="Float">1.2</field>
<field name="fNight" type="Float">1.3</field>
<field name="fProfiler" type="Float">1.7</field>
<field name="fVehicle" type="Float">1</field>
<field name="fMission" type="Float">0.3</field>
<object name="DistrictTimeScale" />
</object>
<object name="CoolDown">
<field name="fSpawnedCooldownMin" type="Float">5</field>
<field name="fSpawnedCooldownMax" type="Float">5</field>
<field name="fTriggeredCooldownMin" type="Float">120</field>
<field name="fTriggeredCooldownMax" type="Float">140</field>
<field name="fSeenCooldownMin" type="Float">180</field>
<field name="fSeenCooldownMax" type="Float">220</field>
<field name="fGameStartCooldownMin" type="Float">5</field>
<field name="fGameStartCooldownMax" type="Float">10</field>
</object>
<object name="UpdateGroups">
<object name="UpdateGroup">
<field hash="361EE9C1" type="String">Services</field>
<field name="sGroupName" type="BinHex">3F83448A</field>
<object name="StrikingEventsList">
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">EAC63D0B</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">FC3FCDBB</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">164C1A82</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">FF</field>
</object>
</object>
<object name="CoolDown">
<field name="fSpawnedCooldownMin" type="Float">10</field>
<field name="fSpawnedCooldownMax" type="Float">10</field>
<field name="fTriggeredCooldownMin" type="Float">720</field>
<field name="fTriggeredCooldownMax" type="Float">860</field>
<field name="fSeenCooldownMin" type="Float">840</field>
<field name="fSeenCooldownMax" type="Float">1000</field>
<field name="fGameStartCooldownMin" type="Float">10</field>
<field name="fGameStartCooldownMax" type="Float">20</field>
</object>
</object>
<object name="UpdateGroup">
<field hash="361EE9C1" type="String">Crime</field>
<field name="sGroupName" type="BinHex">01CDCAB2</field>
<object name="StrikingEventsList">
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">6ED13496</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">7EA374CF</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">E16F3EB3</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">3985C804</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">496D6992</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">4DB54E7F</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">FF</field>
</object>
</object>
<object name="CoolDown">
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<field name="fSpawnedCooldownMax" type="Float">5</field>
<field name="fTriggeredCooldownMin" type="Float">480</field>
<field name="fTriggeredCooldownMax" type="Float">580</field>
<field name="fSeenCooldownMin" type="Float">480</field>
<field name="fSeenCooldownMax" type="Float">580</field>
<field name="fGameStartCooldownMin" type="Float">10</field>
<field name="fGameStartCooldownMax" type="Float">20</field>
</object>
</object>
<object name="UpdateGroup">
<field hash="361EE9C1" type="String">Driver</field>
<field name="sGroupName" type="BinHex">EF79CA16</field>
<object name="StrikingEventsList">
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">01016A90</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">FF</field>
</object>
</object>
<object name="CoolDown">
<field name="fSpawnedCooldownMin" type="Float">10</field>
<field name="fSpawnedCooldownMax" type="Float">10</field>
<field name="fTriggeredCooldownMin" type="Float">2500</field>
<field name="fTriggeredCooldownMax" type="Float">2700</field>
<field name="fSeenCooldownMin" type="Float">2700</field>
<field name="fSeenCooldownMax" type="Float">3300</field>
<field name="fGameStartCooldownMin" type="Float">10</field>
<field name="fGameStartCooldownMax" type="Float">20</field>
</object>
</object>
<object name="UpdateGroup">
<field hash="361EE9C1" type="String">Pills</field>
<field name="sGroupName" type="BinHex">36B696F9</field>
<object name="StrikingEventsList">
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">FEA81151</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">FF</field>
</object>
</object>
<object name="CoolDown">
<field name="fSpawnedCooldownMin" type="Float">10</field>
<field name="fSpawnedCooldownMax" type="Float">10</field>
<field name="fTriggeredCooldownMin" type="Float">2000</field>
<field name="fTriggeredCooldownMax" type="Float">2400</field>
<field name="fSeenCooldownMin" type="Float">2400</field>
<field name="fSeenCooldownMax" type="Float">2880</field>
<field name="fGameStartCooldownMin" type="Float">10</field>
<field name="fGameStartCooldownMax" type="Float">20</field>
</object>
</object>
<object name="UpdateGroup">
<field hash="361EE9C1" type="String">rare</field>
<field name="sGroupName" type="BinHex">BF98B689</field>
<object name="StrikingEventsList">
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">C2774B99</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">7A476B7D</field>
</object>
<object name="strikingeventStrikingEvent">
<field name="strikingeventStrikingEvent" type="BinHex">FF</field>
</object>
</object>
<object name="CoolDown">
<field name="fSpawnedCooldownMin" type="Float">10</field>
<field name="fSpawnedCooldownMax" type="Float">10</field>
<field name="fTriggeredCooldownMin" type="Float">1000</field>
<field name="fTriggeredCooldownMax" type="Float">1500</field>
<field name="fSeenCooldownMin" type="Float">2100</field>
<field name="fSeenCooldownMax" type="Float">2520</field>
<field name="fGameStartCooldownMin" type="Float">10</field>
<field name="fGameStartCooldownMax" type="Float">20</field>
</object>
</object>
</object>
</object>