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<?xml version="1.0" encoding="utf-8"?>
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<object hash="72DE4948">
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<field name="hidSingleObject" type="Boolean">False</field>
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<field name="text_hidName" type="String">LookAtHD.Glance</field>
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<field name="hidName" type="BinHex">AF9AE8B1</field>
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<field name="hidKey" type="BinHex">AF9AE8B1</field>
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<field hash="0E909C7D" type="String">LookAtHD Stim</field>
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<field name="stimItemType" type="BinHex">5779CD56</field>
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<object name="StimDefinition">
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<field name="hidEventName" type="String">Stims</field>
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<field hash="83F9B027" type="BinHex">02</field>
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<field name="hidTargetEntityId" type="BinHex">FF</field>
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<field name="sDetail" type="BinHex">FFFFFFFF</field>
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<field name="selType" type="Enum">0</field>
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<field name="fLevel" type="Float">0</field>
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<field name="fRadius" type="Float">3</field>
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<field name="fSliceUp" type="Float">-1</field>
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<field name="fSliceDown" type="Float">-1</field>
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<field name="bFalloff" type="Boolean">False</field>
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<field name="fFalloffMinLevel" type="Float">0</field>
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<field name="bShowCone" type="Boolean">False</field>
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<field name="bRestrictToEntities" type="Boolean">True</field>
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<field name="bRestrictToPlayers" type="Boolean">True</field>
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<field name="bRestrictToNpcs" type="Boolean">True</field>
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<field name="bRestrictToCivilians" type="Boolean">False</field>
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<field name="bRestrictToVehicles" type="Boolean">False</field>
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<field name="hidShowType" type="BinHex">01</field>
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<field name="hidShowRadius" type="BinHex">01</field>
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<field name="selPriority" type="Enum">3</field>
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<field name="selLoopType" type="Enum">0</field>
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<field name="vec2DurationMinMax" type="Vector2">3,5</field>
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<field name="vec2CooldownMinMax" type="Vector2">8,10</field>
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<field name="bCooldownOverride" type="Boolean">False</field>
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<field name="fChance" type="Float">100</field>
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<field name="selEmitterType" type="Enum">0</field>
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<field name="bDisableStimOnLookAtEnd" type="Boolean">False</field>
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</object>
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</object>
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