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<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0F</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">1</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">1</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
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<object name="SpawnPointGroupTypeList">
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
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<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
|
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<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
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|
</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
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|
</object>
|
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<object name="EnemyDefinition">
|
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<field name="swedEnemyDefinition" type="BinHex">EB49570D</field>
|
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|
</object>
|
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<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
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</object>
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</object>
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<object name="SpecialEnemyDefinitionList">
|
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|
<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
|
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<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
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</object>
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</object>
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|
<object name="ConditionSettings">
|
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|
<field name="nEnemiesRemaining" type="Int32">0</field>
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|
</object>
|
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|
</object>
|
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|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">02</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">10</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">1</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">1</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
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<object name="SpawnPointGroupTypeList">
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
|
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<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
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|
</object>
|
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</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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|
</object>
|
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</object>
|
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<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
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|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">16</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">1</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">1</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">86C36D23</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">02</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">08</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0B</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">BF2F5D78</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C8F1FF2F</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">15</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0E</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">FB1B19E9</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
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|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
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|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
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</object>
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</object>
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<object name="ConditionSettings">
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<field name="nEnemiesRemaining" type="Int32">0</field>
|
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|
</object>
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</object>
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<object name="Wave">
|
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<field name="MinToSpawn" type="BinHex">02</field>
|
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|
<field name="MaxToSpawn" type="BinHex">02</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0A</field>
|
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|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
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|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
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|
<field name="swcConditionType" type="BinHex">B7D56512</field>
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<object name="SpawnPointGroupTypeList">
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
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<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
|
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<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
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|
</object>
|
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">3</field>
|
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</object>
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</object>
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<object name="EnemyDefinitionList">
|
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|
<object name="EnemyDefinition">
|
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<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
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</object>
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</object>
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<object name="SpecialEnemyDefinitionList">
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|
<object name="SpecialEnemyDefinition">
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
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<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
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</object>
|
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</object>
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<object name="ConditionSettings">
|
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|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
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|
</object>
|
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|
</object>
|
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<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">17</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
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|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">BF2F5D78</field>
|
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|
</object>
|
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<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">C8F1FF2F</field>
|
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|
</object>
|
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|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
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|
</object>
|
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|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">02</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">10</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">17</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">FB1B19E9</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">02</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0A</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0E</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">D5A46ECD</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">B9D3117D</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">15</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
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<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
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</object>
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</object>
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<object name="SpecialEnemyDefinitionList">
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
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<field name="iNumEnemyToSpawn" type="Int32">0</field>
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<field name="bSpawnAsJammer" type="Boolean">False</field>
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
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|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
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<field name="bSpawnAsJammer" type="Boolean">True</field>
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<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
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</object>
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</object>
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<object name="ConditionSettings">
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<field name="nEnemiesRemaining" type="Int32">0</field>
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</object>
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</object>
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<object name="Wave">
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<field name="MinToSpawn" type="BinHex">02</field>
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<field name="MaxToSpawn" type="BinHex">03</field>
|
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|
<field name="TargetDifficultyValue" type="BinHex">11</field>
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|
<field name="iNumRequiredJammer" type="Int32">2</field>
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|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
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|
<field name="fJammerHackRate" type="Float">1</field>
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<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
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<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
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<field name="bSetIsInCombat" type="Boolean">True</field>
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<field hash="4F1836DA" type="String">EnemiesRemaining</field>
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<field name="swcConditionType" type="BinHex">B7D56512</field>
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<object name="SpawnPointGroupTypeList">
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">0</field>
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</object>
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">2</field>
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</object>
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">3</field>
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</object>
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</object>
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<object name="EnemyDefinitionList">
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<object name="EnemyDefinition">
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<field name="swedEnemyDefinition" type="BinHex">36A0CB44</field>
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</object>
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<object name="EnemyDefinition">
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<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
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</object>
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</object>
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<object name="SpecialEnemyDefinitionList">
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
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|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
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|
<field name="bSpawnAsJammer" type="Boolean">False</field>
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
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|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
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|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
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<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
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</object>
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</object>
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<object name="ConditionSettings">
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<field name="nEnemiesRemaining" type="Int32">0</field>
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|
</object>
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|
</object>
|
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<object name="Wave">
|
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<field name="MinToSpawn" type="BinHex">02</field>
|
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|
<field name="MaxToSpawn" type="BinHex">02</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">12</field>
|
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|
<field name="iNumRequiredJammer" type="Int32">3</field>
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|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
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|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
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|
<field name="swcConditionType" type="BinHex">B7D56512</field>
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<object name="SpawnPointGroupTypeList">
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|
<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
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<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
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|
</object>
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<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
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</object>
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">3</field>
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</object>
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</object>
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<object name="EnemyDefinitionList">
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|
|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
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|
</object>
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</object>
|
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<object name="SpecialEnemyDefinitionList">
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|
<object name="SpecialEnemyDefinition">
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
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|
<object name="SpecialEnemyDefinition">
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|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
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|
</object>
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|
</object>
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|
<object name="ConditionSettings">
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<field name="nEnemiesRemaining" type="Int32">0</field>
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|
</object>
|
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|
</object>
|
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|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1A</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
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|
</object>
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">3</field>
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|
</object>
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</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">D5A46ECD</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">B9D3117D</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
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</object>
|
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<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
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|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
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|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">02</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">10</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
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|
</object>
|
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|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1E</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36A0CB44</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">02</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">10</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
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|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">17</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">02</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">17</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">02</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="WaveList">
|
|
|
<object name="Waves">
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">07</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">1</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">1</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">EB49570D</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">07</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">1</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">1</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">EB49570D</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">02</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">08</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0B</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">86C36D23</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">15</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0B</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">86C36D23</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">17</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">EB49570D</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">18</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">19</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">86C36D23</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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</object>
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<object name="ConditionSettings">
|
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<field name="nEnemiesRemaining" type="Int32">0</field>
|
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|
</object>
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</object>
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<object name="Wave">
|
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|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
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<object name="SpawnPointGroupTypeList">
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|
<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
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|
</object>
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<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
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|
</object>
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<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
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|
</object>
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">3</field>
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</object>
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</object>
|
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<object name="EnemyDefinitionList">
|
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|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
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|
</object>
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</object>
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<object name="SpecialEnemyDefinitionList">
|
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|
<object name="SpecialEnemyDefinition">
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
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|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
|
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<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
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</object>
|
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|
</object>
|
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|
<object name="ConditionSettings">
|
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|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
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|
</object>
|
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|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">BF2F5D78</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C8F1FF2F</field>
|
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|
</object>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">14</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">FB1B19E9</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0F</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">21</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">BF2F5D78</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C8F1FF2F</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">20</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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|
</object>
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<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
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</object>
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<object name="ConditionSettings">
|
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<field name="nEnemiesRemaining" type="Int32">0</field>
|
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</object>
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</object>
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<object name="Wave">
|
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<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">21</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
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<object name="SpawnPointGroupTypeList">
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
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<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
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|
</object>
|
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</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">FB1B19E9</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
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|
</object>
|
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|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
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</object>
|
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|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
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|
</object>
|
|
|
</object>
|
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|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">14</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">19</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">D5A46ECD</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">B9D3117D</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36A0CB44</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">18</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1E</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
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<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
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|
</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">D5A46ECD</field>
|
|
|
</object>
|
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|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">B9D3117D</field>
|
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|
</object>
|
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<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
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|
</object>
|
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</object>
|
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<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
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|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
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|
</object>
|
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|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">20</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
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|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
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<object name="SpawnPointGroupTypeList">
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1E</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36A0CB44</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">20</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">20</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">18</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">02</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">20</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
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</object>
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<object name="ConditionSettings">
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<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
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|
</object>
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<object name="Wave">
|
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<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">18</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
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|
<field name="swcConditionType" type="BinHex">B7D56512</field>
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<object name="SpawnPointGroupTypeList">
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
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<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
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<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
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|
</object>
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</object>
|
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<object name="EnemyDefinitionList">
|
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|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
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|
</object>
|
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</object>
|
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<object name="SpecialEnemyDefinitionList">
|
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|
<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
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|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
|
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<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">1</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
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|
</object>
|
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</object>
|
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<object name="ConditionSettings">
|
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|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
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|
</object>
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</object>
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</object>
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</object>
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<object name="WaveList">
|
|
|
<object name="Waves">
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">08</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
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|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">EB49570D</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">08</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">EB49570D</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">10</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">86C36D23</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">03</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">03</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">15</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">10</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">86C36D23</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
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<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">10</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
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<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
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<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
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<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
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|
</object>
|
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</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
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|
</object>
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</object>
|
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<object name="SpecialEnemyDefinitionList">
|
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|
<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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|
</object>
|
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<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
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|
</object>
|
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|
</object>
|
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|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
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|
|
</object>
|
|
|
</object>
|
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|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">19</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
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|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">EB49570D</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
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|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">10</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">19</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">86C36D23</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">10</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">10</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">BF2F5D78</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C8F1FF2F</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
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<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
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|
</object>
|
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</object>
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|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
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|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">15</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">FB1B19E9</field>
|
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|
</object>
|
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|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
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|
</object>
|
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</object>
|
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<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
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|
</object>
|
|
|
</object>
|
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|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">14</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">BF2F5D78</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C8F1FF2F</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">20</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">23</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">FB1B19E9</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">14</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">2</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
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<object name="EnemyDefinitionList">
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<object name="EnemyDefinition">
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<field name="swedEnemyDefinition" type="BinHex">D5A46ECD</field>
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</object>
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<object name="EnemyDefinition">
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<field name="swedEnemyDefinition" type="BinHex">B9D3117D</field>
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</object>
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</object>
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<object name="SpecialEnemyDefinitionList">
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
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|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
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|
<field name="bSpawnAsJammer" type="Boolean">False</field>
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
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|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
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<field name="bSpawnAsJammer" type="Boolean">True</field>
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<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
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</object>
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</object>
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<object name="ConditionSettings">
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<field name="nEnemiesRemaining" type="Int32">0</field>
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</object>
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</object>
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<object name="Wave">
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<field name="MinToSpawn" type="BinHex">05</field>
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<field name="MaxToSpawn" type="BinHex">05</field>
|
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|
<field name="TargetDifficultyValue" type="BinHex">23</field>
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<field name="iNumRequiredJammer" type="Int32">3</field>
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<field name="iMinNumRequiredJammer" type="Int32">3</field>
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|
<field name="fJammerHackRate" type="Float">1</field>
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<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
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<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
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<field name="bSetIsInCombat" type="Boolean">True</field>
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<field hash="4F1836DA" type="String">EnemiesRemaining</field>
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<field name="swcConditionType" type="BinHex">B7D56512</field>
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<object name="SpawnPointGroupTypeList">
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">0</field>
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</object>
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">2</field>
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</object>
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">3</field>
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</object>
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</object>
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<object name="EnemyDefinitionList">
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<object name="EnemyDefinition">
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<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
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</object>
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</object>
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<object name="SpecialEnemyDefinitionList">
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
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|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
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|
<field name="bSpawnAsJammer" type="Boolean">False</field>
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
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|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
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<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
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</object>
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</object>
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<object name="ConditionSettings">
|
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<field name="nEnemiesRemaining" type="Int32">0</field>
|
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|
</object>
|
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|
</object>
|
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<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
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|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">23</field>
|
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|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
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|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
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|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
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|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
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<field name="swcConditionType" type="BinHex">B7D56512</field>
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<object name="SpawnPointGroupTypeList">
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
|
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<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
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|
</object>
|
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<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">3</field>
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|
</object>
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</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36A0CB44</field>
|
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|
</object>
|
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<object name="EnemyDefinition">
|
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<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
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|
</object>
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</object>
|
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<object name="SpecialEnemyDefinitionList">
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|
<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="ConditionSettings">
|
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|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
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|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1E</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
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|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
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|
</object>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">23</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">D5A46ECD</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">B9D3117D</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
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|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">30</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">2D</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36A0CB44</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">28</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">2D</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1E</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">2D</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1E</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">2</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="WaveList">
|
|
|
<object name="Waves">
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0B</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">EB49570D</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">0B</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">EB49570D</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">18</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">14</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">86C36D23</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">04</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">04</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1C</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">14</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">86C36D23</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">14</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1E</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">EB49570D</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">28</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
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|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
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<field name="bSpawnAsJammer" type="Boolean">True</field>
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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</object>
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<object name="ConditionSettings">
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<field name="nEnemiesRemaining" type="Int32">0</field>
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</object>
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</object>
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<object name="Wave">
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<field name="MinToSpawn" type="BinHex">05</field>
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<field name="MaxToSpawn" type="BinHex">06</field>
|
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<field name="TargetDifficultyValue" type="BinHex">26</field>
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|
<field name="iNumRequiredJammer" type="Int32">4</field>
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|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
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<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
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<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
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<field name="bSetIsInCombat" type="Boolean">True</field>
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<field hash="4F1836DA" type="String">EnemiesRemaining</field>
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<field name="swcConditionType" type="BinHex">B7D56512</field>
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<object name="SpawnPointGroupTypeList">
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">0</field>
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</object>
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">1</field>
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</object>
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">2</field>
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</object>
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</object>
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<object name="EnemyDefinitionList">
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<object name="EnemyDefinition">
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<field name="swedEnemyDefinition" type="BinHex">86C36D23</field>
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</object>
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<object name="EnemyDefinition">
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<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
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</object>
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<object name="EnemyDefinition">
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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</object>
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<object name="SpecialEnemyDefinitionList">
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
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|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
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|
<field name="bSpawnAsJammer" type="Boolean">False</field>
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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<object name="SpecialEnemyDefinition">
|
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<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
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|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
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|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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</object>
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<object name="ConditionSettings">
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<field name="nEnemiesRemaining" type="Int32">0</field>
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|
</object>
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</object>
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<object name="Wave">
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<field name="MinToSpawn" type="BinHex">05</field>
|
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|
<field name="MaxToSpawn" type="BinHex">05</field>
|
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|
<field name="TargetDifficultyValue" type="BinHex">14</field>
|
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<field name="iNumRequiredJammer" type="Int32">5</field>
|
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|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
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|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
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|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
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<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
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<field name="swcConditionType" type="BinHex">B7D56512</field>
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<object name="SpawnPointGroupTypeList">
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|
<object name="SpawnPointGroupType">
|
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<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
|
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<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
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|
</object>
|
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">3</field>
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</object>
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</object>
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<object name="EnemyDefinitionList">
|
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|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">36639AB7</field>
|
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|
</object>
|
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</object>
|
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<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
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<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
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</object>
|
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</object>
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<object name="ConditionSettings">
|
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<field name="nEnemiesRemaining" type="Int32">0</field>
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|
</object>
|
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|
</object>
|
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<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">12</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
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|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
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<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
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|
</object>
|
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</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">BF2F5D78</field>
|
|
|
</object>
|
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<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">C8F1FF2F</field>
|
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|
</object>
|
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</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
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|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">23</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
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|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">19</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">4</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">FB1B19E9</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">19</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">23</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">BF2F5D78</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">C8F1FF2F</field>
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</object>
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<object name="EnemyDefinition">
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<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
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</object>
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</object>
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<object name="SpecialEnemyDefinitionList">
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
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|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
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|
<field name="bSpawnAsJammer" type="Boolean">False</field>
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
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<field name="iNumEnemyToSpawn" type="Int32">0</field>
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<field name="bSpawnAsJammer" type="Boolean">True</field>
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<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
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</object>
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</object>
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<object name="ConditionSettings">
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<field name="nEnemiesRemaining" type="Int32">0</field>
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</object>
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</object>
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<object name="Wave">
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<field name="MinToSpawn" type="BinHex">05</field>
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<field name="MaxToSpawn" type="BinHex">05</field>
|
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<field name="TargetDifficultyValue" type="BinHex">28</field>
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<field name="iNumRequiredJammer" type="Int32">4</field>
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<field name="iMinNumRequiredJammer" type="Int32">4</field>
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<field name="fJammerHackRate" type="Float">1</field>
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<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
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<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
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<field name="bSetIsInCombat" type="Boolean">True</field>
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<field hash="4F1836DA" type="String">EnemiesRemaining</field>
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<field name="swcConditionType" type="BinHex">B7D56512</field>
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<object name="SpawnPointGroupTypeList">
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">1</field>
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</object>
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">2</field>
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</object>
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">3</field>
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</object>
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</object>
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<object name="EnemyDefinitionList">
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<object name="EnemyDefinition">
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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</object>
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<object name="SpecialEnemyDefinitionList">
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
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|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
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<field name="bSpawnAsJammer" type="Boolean">False</field>
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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<object name="SpecialEnemyDefinition">
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<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
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|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
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|
<field name="bSpawnAsJammer" type="Boolean">True</field>
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<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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</object>
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<object name="ConditionSettings">
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<field name="nEnemiesRemaining" type="Int32">0</field>
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|
</object>
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</object>
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<object name="Wave">
|
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<field name="MinToSpawn" type="BinHex">05</field>
|
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|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">28</field>
|
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|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
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|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
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|
<field name="bSetIsInCombat" type="Boolean">True</field>
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<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
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<field name="swcConditionType" type="BinHex">B7D56512</field>
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<object name="SpawnPointGroupTypeList">
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|
<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
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|
</object>
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<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
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</object>
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<object name="SpawnPointGroupType">
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<field name="selSpawnPointGroupType" type="Enum">3</field>
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</object>
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</object>
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<object name="EnemyDefinitionList">
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|
<object name="EnemyDefinition">
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|
<field name="swedEnemyDefinition" type="BinHex">FB1B19E9</field>
|
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|
</object>
|
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<object name="EnemyDefinition">
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<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
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</object>
|
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<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
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</object>
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</object>
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<object name="SpecialEnemyDefinitionList">
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|
<object name="SpecialEnemyDefinition">
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
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|
</object>
|
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</object>
|
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|
<object name="ConditionSettings">
|
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|
<field name="nEnemiesRemaining" type="Int32">0</field>
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|
</object>
|
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|
</object>
|
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|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">05</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">05</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">19</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
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|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
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|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
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|
</object>
|
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</object>
|
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<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
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|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
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|
</object>
|
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</object>
|
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|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
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|
</object>
|
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|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">07</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">1E</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
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|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
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|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">D5A46ECD</field>
|
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|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">B9D3117D</field>
|
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|
</object>
|
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</object>
|
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|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
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|
</object>
|
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|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
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|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">2A</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
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|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
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|
</object>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
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|
</object>
|
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|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
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|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">07</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">26</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36A0CB44</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">24</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">6</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">6</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
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<object name="SpawnPointGroupType">
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
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|
</object>
|
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<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
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|
</object>
|
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</object>
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<object name="SpecialEnemyDefinitionList">
|
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|
<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
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|
</object>
|
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|
<object name="SpecialEnemyDefinition">
|
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|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="ConditionSettings">
|
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|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
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|
</object>
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|
</object>
|
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|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">07</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">28</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
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|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
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|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
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<object name="SpawnPointGroupTypeList">
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
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|
</object>
|
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|
<object name="SpawnPointGroupType">
|
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|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
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|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
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|
</object>
|
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|
</object>
|
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|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">D5A46ECD</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">B9D3117D</field>
|
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|
</object>
|
|
|
<object name="EnemyDefinition">
|
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|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
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|
</object>
|
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|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">30</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">3</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">07</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">34</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">36A0CB44</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">30</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">6</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">6</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">07</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">34</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">24</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">6</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">6</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">7B421B6A</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">07</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">34</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">5</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">2225627C</field>
|
|
|
</object>
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="Wave">
|
|
|
<field name="MinToSpawn" type="BinHex">06</field>
|
|
|
<field name="MaxToSpawn" type="BinHex">06</field>
|
|
|
<field name="TargetDifficultyValue" type="BinHex">24</field>
|
|
|
<field name="iNumRequiredJammer" type="Int32">6</field>
|
|
|
<field name="iMinNumRequiredJammer" type="Int32">6</field>
|
|
|
<field name="fJammerHackRate" type="Float">1</field>
|
|
|
<field name="fDelayBeforeJammersAreSelected" type="Float">10</field>
|
|
|
<field name="DelayBeforeWaveSpawns" type="BinHex">0000A041</field>
|
|
|
<field name="bSetIsInCombat" type="Boolean">True</field>
|
|
|
<field hash="4F1836DA" type="String">EnemiesRemaining</field>
|
|
|
<field name="swcConditionType" type="BinHex">B7D56512</field>
|
|
|
<object name="SpawnPointGroupTypeList">
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">0</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">1</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">2</field>
|
|
|
</object>
|
|
|
<object name="SpawnPointGroupType">
|
|
|
<field name="selSpawnPointGroupType" type="Enum">3</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="EnemyDefinitionList">
|
|
|
<object name="EnemyDefinition">
|
|
|
<field name="swedEnemyDefinition" type="BinHex">C805DBEC</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinitionList">
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">0</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">0</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">False</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">3E2C0302</field>
|
|
|
</object>
|
|
|
<object name="SpecialEnemyDefinition">
|
|
|
<field name="selSpecialSpawnPointGroupType" type="Enum">1</field>
|
|
|
<field name="iNumEnemyToSpawn" type="Int32">3</field>
|
|
|
<field name="bSpawnAsJammer" type="Boolean">True</field>
|
|
|
<field name="swedEnemyDefinition" type="BinHex">4ED847B6</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="ConditionSettings">
|
|
|
<field name="nEnemiesRemaining" type="Int32">0</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|