The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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17617 lines
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<?xml version="1.0" encoding="utf-8"?>
<object hash="4666D46C" def="Soundregions_2ce33943">
<field name="hidSingleObject" type="Boolean">True</field>
<field name="text_hidName" type="String">Default</field>
<field name="hidName" type="BinHex">4339E32C</field>
<field name="hidKey" type="BinHex">4339E32C</field>
<field name="iNumberOfTrackSets" type="Int32">2</field>
<field name="iNumberOfTracksPerSet" type="Int32">1</field>
<field name="iEffectRange" type="Int32">6</field>
<field name="sndswtpRegionSwitchType" type="BinHex">93D51000</field>
<field name="sndvarMicroPitchSoundVar" type="BinHex">193E0200</field>
<field name="sndvarMicroHeightSoundVar" type="BinHex">AE450200</field>
<object name="ExteriorAmbiancePolyphony">
<field name="Normal" type="Int64">2</field>
<field name="HighEnd" type="Int64">3</field>
</object>
<object name="TrackSetNames">
<object name="TrackSetName">
<field name="sName" type="BinHex">44617900</field>
</object>
<object name="TrackSetName">
<field name="sName" type="BinHex">4E6967687400</field>
</object>
</object>
<object name="SoundRegion">
<field name="fFadeIn" type="Float">2</field>
<field name="fFadeOut" type="Float">2</field>
</object>
<object name="Occlusion">
<field name="sndNoReverb" type="BinHex">FF</field>
</object>
<object name="Wind">
<field name="sndvarWindRTPC" type="BinHex">6F7E1200</field>
<field name="fAltitudeMinForWindPad" type="Float">0</field>
<field name="fAltitudeMaxForWindPad" type="Float">0</field>
<field name="fAltitudeWindPadMaxValue" type="Float">0</field>
<field name="sndvarRainRTPC" type="BinHex">6E7E1200</field>
<field name="sndvarWetnessRTPC" type="BinHex">6C7E1200</field>
<field name="sndvarWindSpeedRTPC" type="BinHex">C8110B00</field>
<field name="sndvarWindDirectionRTPC" type="BinHex">C7110B00</field>
<object name="Gust">
<field name="fWindGustThreshold" type="Float">10</field>
<field name="fWindGustInterval" type="Float">10</field>
<field name="fWindGustDuration" type="Float">1</field>
</object>
</object>
<object name="RandomFx">
<field name="fBoxSize" type="Float">60</field>
<field name="fBoxHeight" type="Float">60</field>
<field name="iNumberOfZone" type="Int32">5</field>
<object name="ZoneNames">
<object name="ZoneName">
<field name="sName" type="String">Low Intensity</field>
</object>
<object name="ZoneName">
<field name="sName" type="String">Medium Intensity</field>
</object>
<object name="ZoneName">
<field name="sName" type="String">High Intensity</field>
</object>
<object name="ZoneName">
<field name="sName" type="String">Day</field>
</object>
<object name="ZoneName">
<field name="sName" type="String">Night</field>
</object>
</object>
</object>
<object name="TimeCurve">
<object name="TimeEntry">
<field name="fTime" type="Float">0</field>
<object name="Tracks">
<object name="Track">
<field name="disName" type="BinHex">44617900</field>
<field name="fIntensity" type="Float">0</field>
</object>
<object name="Track">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fIntensity" type="Float">1</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fIntensity" type="Float">-1</field>
<field name="bLoaded" type="Boolean">False</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
</object>
</object>
<object name="TimeEntry">
<field name="fTime" type="Float">4</field>
<object name="Tracks">
<object name="Track">
<field name="disName" type="BinHex">44617900</field>
<field name="fIntensity" type="Float">0</field>
</object>
<object name="Track">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fIntensity" type="Float">0.5</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fIntensity" type="Float">0.2</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fIntensity" type="Float">0.8</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
</object>
</object>
<object name="TimeEntry">
<field name="fTime" type="Float">8</field>
<object name="Tracks">
<object name="Track">
<field name="disName" type="BinHex">44617900</field>
<field name="fIntensity" type="Float">0.6</field>
</object>
<object name="Track">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fIntensity" type="Float">0.4</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fIntensity" type="Float">0.5</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fIntensity" type="Float">0</field>
<field name="bLoaded" type="Boolean">False</field>
</object>
</object>
</object>
<object name="TimeEntry">
<field name="fTime" type="Float">12</field>
<object name="Tracks">
<object name="Track">
<field name="disName" type="BinHex">44617900</field>
<field name="fIntensity" type="Float">1</field>
</object>
<object name="Track">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fIntensity" type="Float">0</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fIntensity" type="Float">0</field>
<field name="bLoaded" type="Boolean">False</field>
</object>
</object>
</object>
<object name="TimeEntry">
<field name="fTime" type="Float">16</field>
<object name="Tracks">
<object name="Track">
<field name="disName" type="BinHex">44617900</field>
<field name="fIntensity" type="Float">0.8</field>
</object>
<object name="Track">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fIntensity" type="Float">0.2</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fIntensity" type="Float">0</field>
<field name="bLoaded" type="Boolean">False</field>
</object>
</object>
</object>
<object name="TimeEntry">
<field name="fTime" type="Float">20</field>
<object name="Tracks">
<object name="Track">
<field name="disName" type="BinHex">44617900</field>
<field name="fIntensity" type="Float">0</field>
</object>
<object name="Track">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fIntensity" type="Float">1</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fIntensity" type="Float">1</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fIntensity" type="Float">0.2</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fIntensity" type="Float">0.8</field>
<field name="bLoaded" type="Boolean">True</field>
</object>
</object>
</object>
</object>
<object name="SoundRegions">
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex" />
<field name="sName" type="String">Park</field>
<field name="colorColor" type="Vector3">0.4078,0.9999999,0.05099998</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">B36A0100</field>
<field name="sndchMultitrackChannel" type="BinHex">B46A0100</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">99D51000</field>
<field name="fWindGustMinWindSpeed" type="Float">45</field>
<field name="fWindGustMaxWindSpeed" type="Float">60</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">DD660400</field>
<field name="sndHighEnd" type="BinHex">DD660400</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">077F1200</field>
<field name="sndHighEnd" type="BinHex">B8D20200</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">57131300</field>
<field name="sndHighEnd" type="BinHex">57131300</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">5</field>
<field name="fMaxDelay" type="Float">20</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">4E6C0100</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">4D6C0100</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">1DB30100</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">0</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">0</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0.1</field>
<field name="iPolyphony" type="Int32">6</field>
<field name="fMinRadius" type="Float">6</field>
<field name="fMaxRadius" type="Float">60</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
<object name="Level">
<field name="iIntensity" type="Int32">1</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">1DB30100</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">0</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">0</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0.2</field>
<field name="iPolyphony" type="Int32">6</field>
<field name="fMinRadius" type="Float">6</field>
<field name="fMaxRadius" type="Float">60</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0.3</field>
<field name="iPolyphony" type="Int32">6</field>
<field name="fMinRadius" type="Float">3</field>
<field name="fMaxRadius" type="Float">25</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">01</field>
<field name="sName" type="String">Downtown Q1</field>
<field name="colorColor" type="Vector3">0.9843,0.3569,0.9999999</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">9140</field>
<field name="sndchMultitrackChannel" type="BinHex">ED1E</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">9CD51000</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">DE660400</field>
<field name="sndHighEnd" type="BinHex">DE660400</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">087F1200</field>
<field name="sndHighEnd" type="BinHex">5E890100</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">5B131300</field>
<field name="sndHighEnd" type="BinHex">5B131300</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">AC750100</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">A9750100</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">05AB0300</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">10</field>
<field name="sndReverb" type="BinHex">1DB30100</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">0</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">0</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0.1</field>
<field name="iPolyphony" type="Int32">2</field>
<field name="fMinRadius" type="Float">5</field>
<field name="fMaxRadius" type="Float">50</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
<object name="Level">
<field name="iIntensity" type="Int32">1</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">1DB30100</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">0</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">0</field>
</object>
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</object>
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<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
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<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
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<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
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<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
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<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
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<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
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<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
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<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
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<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
<object name="SoundRegion">
<field name="disUniqueId" type="BinHex">80</field>
<field name="sName" type="String"></field>
<field name="colorColor" type="Vector3">NaN,NaN,NaN</field>
<object name="Ambiance">
<field name="sndMultitrackSound" type="BinHex">FF</field>
<field name="sndchMultitrackChannel" type="BinHex">FF</field>
<field name="sndswvlRegionSwitchValue" type="BinHex">FF</field>
<field name="fWindGustMinWindSpeed" type="Float">70</field>
<field name="fWindGustMaxWindSpeed" type="Float">70</field>
<object name="WindSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RainSounds">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="RegionWindGust">
<field name="sndNormal" type="BinHex">FF</field>
<field name="sndHighEnd" type="BinHex">FF</field>
</object>
<object name="DelayBetweenGusts">
<object name="ForMinWindSpeed">
<field name="fMinDelay" type="Float">10</field>
<field name="fMaxDelay" type="Float">30</field>
</object>
<object name="ForMaxWindSpeed">
<field name="fMinDelay" type="Float">2.5</field>
<field name="fMaxDelay" type="Float">10</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="sndSoundId" type="BinHex">FF</field>
</object>
</object>
<object name="Levels">
<object name="Level">
<field name="iIntensity" type="Int32">0</field>
<field name="fEchoLenght" type="Float">0</field>
<field name="sndReverb" type="BinHex">FF</field>
<object name="Volumes">
<object name="Volume">
<field name="disName" type="BinHex">44617900</field>
<field name="fVolume" type="Float">-96</field>
</object>
<object name="Volume">
<field name="disName" type="BinHex">4E6967687400</field>
<field name="fVolume" type="Float">-96</field>
</object>
</object>
<object name="RandomFx">
<object name="RandomFx">
<field name="disName" type="String">Low Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Medium Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">High Intensity</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Day</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
<object name="RandomFx">
<field name="disName" type="String">Night</field>
<field name="fFrequency" type="Float">0</field>
<field name="iPolyphony" type="Int32">0</field>
<field name="fMinRadius" type="Float">0</field>
<field name="fMaxRadius" type="Float">0</field>
</object>
</object>
</object>
</object>
</object>
</object>
</object>
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