The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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366 lines
20 KiB

<?xml version="1.0" encoding="utf-8"?>
<object hash="4666D46C" def="Scanningsystemconfig_f0bc7f1c">
<field name="hidSingleObject" type="Boolean">True</field>
<field name="text_hidName" type="String">ScanningSystemConfig</field>
<field name="hidName" type="BinHex">1C7FBCF0</field>
<field name="hidKey" type="BinHex">1C7FBCF0</field>
<field name="mapicondescRimMapIcon" type="BinHex">FF</field>
<field name="mapicondescRimEffectMapIcon" type="BinHex">01ADBBE0</field>
<field name="mapicondescBeamMapIcon" type="BinHex">BBABFDFA</field>
<field name="mapicondescHeliMapIcon" type="BinHex">8BF18327</field>
<field name="mapicondescDiskMapIcon" type="BinHex">E5D81B47</field>
<object name="Sounds">
<field name="sndShowScanningSound" type="BinHex">B71C</field>
<field name="sndHideScanningSound" type="BinHex">7D1C</field>
<field name="sndNotifyScanLevelSound" type="BinHex">3F1C</field>
<field name="sndNotifyScanEscapeSound" type="BinHex">7D1C</field>
<field name="sndNotifyScannedSound" type="BinHex">7C1C</field>
<field name="sndPlayerInsideScanSound" type="BinHex">FF</field>
<field name="sndPlayerOutsideScanSound" type="BinHex">FF</field>
<field name="sndScanLevelStartSound" type="BinHex">3F1C</field>
<field name="sndScanLevelStopSound" type="BinHex">FF</field>
<field name="sndScanCancelledSound" type="BinHex">FF</field>
<field name="sndPlayerScannedSound" type="BinHex">FF</field>
<field name="sndNotifyHeatLevelUpSound" type="BinHex">98820100</field>
<field name="sndNotifyHeatLevelDownSound" type="BinHex">95820100</field>
<field name="sndmlScanLevelMultilayer" type="BinHex">831C</field>
</object>
<object name="CustomScans">
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfCircles" type="Int32">3</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">EA988E81</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfPasses" type="Int32">3</field>
<field name="nMaximumNumberOfCircles" type="Int32">3</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.065</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">50C98718</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfCircles" type="Int32">3</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">C6F9806F</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">5</field>
<field name="nMaximumNumberOfPasses" type="Int32">5</field>
<field name="nMaximumNumberOfCircles" type="Int32">12</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">656CE4F1</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">8</field>
<field name="nMaximumNumberOfPasses" type="Int32">8</field>
<field name="nMaximumNumberOfCircles" type="Int32">10</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">F35CE386</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">99</field>
<field name="nMaximumNumberOfPasses" type="Int32">99</field>
<field name="nMaximumNumberOfCircles" type="Int32">99</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.095</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">490DEA1F</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfCircles" type="Int32">3</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">DF3DED68</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfCircles" type="Int32">3</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">4E2052F8</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfCircles" type="Int32">3</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">D810558F</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfCircles" type="Int32">3</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">DF5A85B4</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">1000</field>
<field name="nMaximumNumberOfPasses" type="Int32">1000</field>
<field name="nMaximumNumberOfCircles" type="Int32">100000</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">496A82C3</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">1000</field>
<field name="nMaximumNumberOfPasses" type="Int32">1000</field>
<field name="nMaximumNumberOfCircles" type="Int32">10000</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">F33B8B5A</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">1000</field>
<field name="nMaximumNumberOfPasses" type="Int32">1000</field>
<field name="nMaximumNumberOfCircles" type="Int32">10000</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">650B8C2D</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">3</field>
<field name="nMaximumNumberOfPasses" type="Int32">3</field>
<field name="nMaximumNumberOfCircles" type="Int32">4</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">386D93C9</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">0056E41A</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">True</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">8</field>
<field name="nMaximumNumberOfPasses" type="Int32">8</field>
<field name="nMaximumNumberOfCircles" type="Int32">7</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">F35CE386</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="CustomScan">
<field name="bActive" type="Boolean">False</field>
<field name="sndInitiateScanLevelSound" type="BinHex">FF</field>
<field name="nMinimumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfPasses" type="Int32">1</field>
<field name="nMaximumNumberOfCircles" type="Int32">3</field>
<field name="fDelayBetweenPasses" type="Float">1.5</field>
<field name="fDetectionRate" type="Float">0.075</field>
<field name="fDecayRate" type="Float">0.03</field>
<field name="scanpasslibraryScanPassLibrary" type="BinHex">FF</field>
<object name="EmergencyScan">
<field name="fPlayerImmobileRadius" type="Float">75</field>
<field name="fPlayerImmobileTime" type="Float">10</field>
<field name="fPlayerOutsideScanTime" type="Float">2</field>
<field name="fEmergencyFollowLowSpeed" type="Float">10</field>
<field name="fEmergencyFollowHighSpeed" type="Float">20</field>
<object name="EmergencyScanPass">
<field name="scanpassparametersScanPassConfig" type="BinHex">FF</field>
</object>
</object>
</object>
</object>
</object>