The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">Presets.Default.UpperBody_Head</field>
<field name="hidName" type="BinHex">8AB0C70B</field>
<field name="hidKey" type="BinHex">8AB0C70B</field>
<object name="Pelvis">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">False</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="LeftThigh">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">True</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="LeftCalf">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">True</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="LeftFoot">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">True</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="RightThigh">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">True</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="RightCalf">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">True</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="RightFoot">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">True</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="Spine">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">False</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="Spine1">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">False</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="Spine2">
<field name="fStiffnessRatio" type="Float">0.8</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">False</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="Head">
<field name="fStiffnessRatio" type="Float">0.7</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">False</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="LeftUpperArm">
<field name="fStiffnessRatio" type="Float">0.8</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">False</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="LeftForeArm">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">False</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="LeftHand">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">False</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="RightUpperArm">
<field name="fStiffnessRatio" type="Float">0.8</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">False</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="RightForeArm">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">False</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
<object name="RightHand">
<field name="fStiffnessRatio" type="Float">1</field>
<field name="bCollisionEnabled" type="Boolean">True</field>
<field name="bUseKeyFrameMotionType" type="Boolean">False</field>
<field name="bUseAdvancedSettings" type="Boolean">False</field>
</object>
</object>