The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="4666D46C" def="Reputationsettings_2ce33943">
<field name="hidSingleObject" type="Boolean">True</field>
<field name="text_hidName" type="String">Default</field>
<field name="hidName" type="BinHex">4339E32C</field>
<field name="hidKey" type="BinHex">4339E32C</field>
<field name="HeatDecayDelay" type="BinHex">0000C040</field>
<field name="HeatDecay" type="BinHex">01</field>
<field name="MaxHeat" type="BinHex">6E</field>
<field name="fReputationHudDuration" type="Float">3</field>
<field name="sndReputationIncreaseSound" type="BinHex">2F310200</field>
<field name="sndReputationDecreaseSound" type="BinHex">2E310200</field>
<field name="sndReputationRankIncreaseSound" type="BinHex">FF</field>
<field name="sndReputationRankDecreaseSound" type="BinHex">FF</field>
<object name="HeatLevelSettings">
<object name="HeatLevel1">
<field name="HeatLevel1End" type="BinHex">19</field>
<field name="fHeatIncreaseModifier" type="Float">1</field>
</object>
<object name="HeatLevel2">
<field name="HeatLevel2End" type="BinHex">32</field>
<field name="fHeatIncreaseModifier" type="Float">0.5</field>
</object>
<object name="HeatLevel3">
<field name="HeatLevel3End" type="BinHex">4B</field>
<field name="fHeatIncreaseModifier" type="Float">0.35</field>
</object>
<object name="HeatLevel4">
<field name="HeatLevel4End" type="BinHex">63</field>
<field name="fHeatIncreaseModifier" type="Float">0.2</field>
</object>
<object name="HeatLevel5">
<field name="HeatLevel5End" type="BinHex">64</field>
<field name="fHeatIncreaseModifier" type="Float">0.1</field>
</object>
</object>
<object name="Incidents">
<object name="AimedByARGun">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="AimedByGun">
<field name="iHeatIncrease" type="Int32">5</field>
<field name="iHeatIncreaseMP" type="Int32">2</field>
<field name="iHeatIncreaseCap" type="Int32">25</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">5</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">2B98384A</field>
</object>
<object name="ARGunShot">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="Arrest">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="BlackoutStart_Day">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="BlackoutStop_Day">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="BlackoutStart_Night">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="BlackoutStop_Night">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="BlumeAgentHacked">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="BulletImpact">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="CivilianAnxiety">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="CivilianPanic">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="CivilianSpiderTankPanic">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="CivilianHitByACarButNotDead_ReputationOnly">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">AEB5B576</field>
</object>
<object name="CarCrash">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="CarCrashBig">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="CarCrashPileup">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="CarHackedAlarm">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="CarHonk">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="CarHonkPlayer">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="Carjacking">
<field name="iHeatIncrease" type="Int32">5</field>
<field name="iHeatIncreaseMP" type="Int32">5</field>
<field name="iHeatIncreaseCap" type="Int32">25</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">971C14D3</field>
</object>
<object name="CarOnOpenBridge">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="CarSiren">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="CarTheft">
<field name="iHeatIncrease" type="Int32">5</field>
<field name="iHeatIncreaseMP" type="Int32">1</field>
<field name="iHeatIncreaseCap" type="Int32">25</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">439E3ED1</field>
</object>
<object name="CommunicationDisrupted">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="CopNonLethalShot">
<field name="iHeatIncrease" type="Int32">10</field>
<field name="iHeatIncreaseMP" type="Int32">10</field>
<field name="iHeatIncreaseCap" type="Int32">110</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">86B25F48</field>
</object>
<object name="CopNonLethalTakedown">
<field name="iHeatIncrease" type="Int32">10</field>
<field name="iHeatIncreaseMP" type="Int32">10</field>
<field name="iHeatIncreaseCap" type="Int32">110</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">67B2F3EF</field>
</object>
<object name="CuriousBhv">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="KilledMobster">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="DeadBody">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">50</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">5</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="DenunciatorAttacked">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="ElectricSpark">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="Fire">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="FleeFromShop">
<field name="iHeatIncrease" type="Int32">5</field>
<field name="iHeatIncreaseMP" type="Int32">5</field>
<field name="iHeatIncreaseCap" type="Int32">50</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">10</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="GrenadeInEnvironment">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="GrenadeInHand">
<field name="iHeatIncrease" type="Int32">2</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="GunShot">
<field name="iHeatIncrease" type="Int32">5</field>
<field name="iHeatIncreaseMP" type="Int32">3</field>
<field name="iHeatIncreaseCap" type="Int32">40</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">10</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">CFA915B0</field>
</object>
<object name="GunShotAtPolice">
<field name="iHeatIncrease" type="Int32">5</field>
<field name="iHeatIncreaseMP" type="Int32">10</field>
<field name="iHeatIncreaseCap" type="Int32">40</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">F44C49F8</field>
</object>
<object name="GunShotInPanic">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">5</field>
<field name="iHeatIncreaseCap" type="Int32">40</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">10</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">59217156</field>
</object>
<object name="HackedEntityMalfunction">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="HitByVehicle">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="HoldUpShopkeeper">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">DA450AFF</field>
</object>
<object name="IncomingClimber">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="IncomingThreat">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
<field name="fHeatCoolDown" type="Float">0</field>
<field name="reputationeffectsHeatReputationEffect" type="BinHex">FF</field>
<field name="reputationincidentsReputationIncident" type="BinHex">FF</field>
</object>
<object name="IncomingRunner">
<field name="iHeatIncrease" type="Int32">0</field>
<field name="iHeatIncreaseMP" type="Int32">0</field>
<field name="iHeatIncreaseCap" type="Int32">100</field>
<field name="fHeatIncreaseInterval" type="Float">0.3</field>
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