|
|
<?xml version="1.0" encoding="utf-8"?>
|
|
|
<object hash="4666D46C" def="Physconfig_2ce33943">
|
|
|
<field name="hidSingleObject" type="Boolean">True</field>
|
|
|
<field name="text_hidName" type="String">Default</field>
|
|
|
<field name="hidName" type="BinHex">4339E32C</field>
|
|
|
<field name="hidKey" type="BinHex">4339E32C</field>
|
|
|
<field name="fTyreFriction" type="Float">1</field>
|
|
|
<field name="fAirDensity" type="Float">1.204</field>
|
|
|
<field name="fRagdollExplosionImpulseScale" type="Float">0.15</field>
|
|
|
<field name="fRagdollBulletImpulseScale" type="Float">0.25</field>
|
|
|
<field name="fCollisionMaxRadius" type="Float">1000</field>
|
|
|
<field name="logmatWaterRaySurfaceIdx" type="BinHex">17</field>
|
|
|
<field name="fVehicleSoftDampingTargetFrequency" type="Float">0.5</field>
|
|
|
<field name="fVehicleSelfExplosionImpulse" type="Float">7500</field>
|
|
|
<field name="fVehicleSelfExplosionMinMass" type="Float">1500</field>
|
|
|
<field name="fVehicleDamageVelRotationVelocityFactor" type="Float">1</field>
|
|
|
<field name="fVehicleDamageVelRotationVelocityMax" type="Float">100</field>
|
|
|
<object name="VehicleToVehicleCollision">
|
|
|
<field name="fRammingDiffScale" type="Float">1.1</field>
|
|
|
<field name="fVehicleVehicleRestitution" type="Float">0.3</field>
|
|
|
<field name="fVehicleVehicleFriction" type="Float">0.3</field>
|
|
|
<field name="vectorDisplaceFactorHumanAttacker" type="Vector3">0.6,0.6,1</field>
|
|
|
<field name="vectorDisplaceFactorOtherAttacker" type="Vector3">0.6,0.6,1</field>
|
|
|
<field name="vectorDisplaceFactorHumanDefender" type="Vector3">0.5,0.5,1</field>
|
|
|
<field name="vectorDisplaceFactorOtherDefender" type="Vector3">0.5,0.5,1</field>
|
|
|
<field name="fVehicleVehicleSideRestitutionFactor" type="Float">0.65</field>
|
|
|
<field name="fVehicleVehicleSideFactorMinSpeed" type="Float">4.5</field>
|
|
|
<field name="fVehicleVehicleSideFactorMaxSpeed" type="Float">10</field>
|
|
|
<field name="fHumanDamageScale" type="Float">0.8</field>
|
|
|
<field name="fAiDamageScale" type="Float">1</field>
|
|
|
<field name="fTrafficDamageScale" type="Float">0.9</field>
|
|
|
<field name="fExtraSideDamageVelFactor" type="Float">1</field>
|
|
|
<field name="fExtraSideDamageVelMax" type="Float">6</field>
|
|
|
<field name="fLateralZDisplacementAttacker" type="Float">0.266</field>
|
|
|
<field name="fLateralZDisplacementDefender" type="Float">0.4</field>
|
|
|
<field name="fLongitudinalZDisplacementAttacker" type="Float">0.175</field>
|
|
|
<field name="fLongitudinalZDisplacementDefender" type="Float">0.3</field>
|
|
|
<field name="fDisplacementMinDamageVel" type="Float">12.5</field>
|
|
|
<field name="fDisplacementMaxDamageVel" type="Float">30</field>
|
|
|
<field name="fDisplacementMaxDamageVelFactor" type="Float">0.333</field>
|
|
|
<field name="fPlayerYawInertiaHelpScale" type="Float">0.2</field>
|
|
|
<field name="fPlayerGoingStraightTimeLateral" type="Float">0.1</field>
|
|
|
<field name="fPlayerGoingStraightTimeLongitudinal" type="Float">0.2</field>
|
|
|
<field name="fAttackerDamageScale" type="Float">0.4</field>
|
|
|
<field name="fPvpWeaponVehicleDamageScale" type="Float">1.4</field>
|
|
|
<field name="fPvpVehicleVehicleDamageScale" type="Float">2</field>
|
|
|
<object name="VehicleAttackerMassScale">
|
|
|
<object name="HumanAttacker">
|
|
|
<field name="fScaleVsHuman" type="Float">1</field>
|
|
|
<field name="fScaleVsAi" type="Float">1.5</field>
|
|
|
<field name="fScaleVsTraffic" type="Float">1.3</field>
|
|
|
</object>
|
|
|
<object name="AiAttacker">
|
|
|
<field name="fScaleVsHuman" type="Float">1</field>
|
|
|
<field name="fScaleVsAi" type="Float">1</field>
|
|
|
<field name="fScaleVsTraffic" type="Float">1.25</field>
|
|
|
</object>
|
|
|
<object name="TrafficAttacker">
|
|
|
<field name="fScaleVsHuman" type="Float">0.9</field>
|
|
|
<field name="fScaleVsAi" type="Float">0.75</field>
|
|
|
<field name="fScaleVsTraffic" type="Float">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="VehicleSideAttackerMassScale">
|
|
|
<field name="fHuman" type="Float">1</field>
|
|
|
<field hash="6E17C938" type="BinHex">0000803F</field>
|
|
|
<field name="fTraffic" type="Float">1</field>
|
|
|
</object>
|
|
|
<object name="VehicleMassNormalize">
|
|
|
<field name="fHumanVsAiNormalize" type="Float">0</field>
|
|
|
<field name="fHumanVsTrafficNormalize" type="Float">0</field>
|
|
|
<field name="fAiVsTrafficNormalize" type="Float">0</field>
|
|
|
</object>
|
|
|
<object name="DriverTypeDamageScales">
|
|
|
<object name="HumanDamageReceiver">
|
|
|
<field name="fScaleWhenHitByHuman" type="Float">1</field>
|
|
|
<field name="fScaleWhenHitByHumanAi" type="Float">1</field>
|
|
|
<field name="fScaleWhenHitByHumanTraffic" type="Float">1</field>
|
|
|
</object>
|
|
|
<object name="AiDamageReceiver">
|
|
|
<field name="fScaleWhenHitByHuman" type="Float">1.33</field>
|
|
|
<field name="fScaleWhenHitByHumanAi" type="Float">1</field>
|
|
|
<field name="fScaleWhenHitByHumanTraffic" type="Float">1</field>
|
|
|
</object>
|
|
|
<object name="TrafficeDamageReceiver">
|
|
|
<field name="fScaleWhenHitByHuman" type="Float">1</field>
|
|
|
<field name="fScaleWhenHitByHumanAi" type="Float">1</field>
|
|
|
<field name="fScaleWhenHitByHumanTraffic" type="Float">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="VehicleToWorldCollision">
|
|
|
<field name="fVehicleDrivingRestitution" type="Float">0</field>
|
|
|
<field name="fVehicleDrivingFriction" type="Float">0.1</field>
|
|
|
<field name="fVehicleCrashingRestitution" type="Float">0</field>
|
|
|
<field name="fVehicleCrashingFriction" type="Float">0.8</field>
|
|
|
<field name="vectorMaxAngularVelChangeHorizontal" type="Vector3">2,0.5,0.5</field>
|
|
|
<field name="vectorMaxAngularVelChangeVertical" type="Vector3">0.2,0.2,0.5</field>
|
|
|
<field name="fBreakablesStaticToRigidMassScale" type="Float">1</field>
|
|
|
<field name="fStaticZDisplacement" type="Float">0.5</field>
|
|
|
<field name="fStaticZDisplacementMinSpeed" type="Float">10</field>
|
|
|
<field name="fStaticZDisplacementMaxSpeed" type="Float">40</field>
|
|
|
<field name="fStaticZDisplacementMaxSpeedFactor" type="Float">0.5</field>
|
|
|
<field name="fStaticZDisplacementMinOffsetBelowCoM" type="Float">-0.25</field>
|
|
|
</object>
|
|
|
<object name="FakeVehiclePhysFakeRotation">
|
|
|
<field name="fForwardAccToAngle" type="Float">0.01</field>
|
|
|
<field name="fBackwardAccToAngle" type="Float">0.02</field>
|
|
|
<field name="fBrakeToAngle" type="Float">0.012</field>
|
|
|
<field name="fSideAccToAngle" type="Float">0.02</field>
|
|
|
<field name="fMaxAngleDir" type="Float">0.3</field>
|
|
|
<field name="fMaxAngleSide" type="Float">0.45</field>
|
|
|
<field name="fChangeSpeed" type="Float">3</field>
|
|
|
<field name="fMinAcc" type="Float">1</field>
|
|
|
<field name="fSteeringToAngleScale" type="Float">0.35</field>
|
|
|
<field name="fMinimumSpeedForExtraAngleFromSteer" type="Float">0</field>
|
|
|
<field name="fMaximumSpeedForExtraAngleFromSteer" type="Float">20</field>
|
|
|
<field name="fThrottleToPitchAngleScale" type="Float">0</field>
|
|
|
<field name="fMinimumSpeedForExtraAngleFromThrottle" type="Float">0</field>
|
|
|
<field name="fMaximumSpeedForExtraAngleFromThrottle" type="Float">20</field>
|
|
|
<object name="ChassisNoiseFromRpm">
|
|
|
<field name="fNoiseAmplitudeAtMinRpm" type="Float">0.002</field>
|
|
|
<field name="fNoiseAmplitudeAtMaxRpm" type="Float">0.006</field>
|
|
|
<field name="fNoiseFrequencyMinRpm" type="Float">10</field>
|
|
|
<field name="fNoiseFrequencyMaxRpm" type="Float">20</field>
|
|
|
<field name="fNoiseFadeoutBeginSpeed" type="Float">10</field>
|
|
|
<field name="fNoiseFadeoutEndSpeed" type="Float">15</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="FakeRearDeformation">
|
|
|
<field name="bUseRearDeformation" type="Boolean">True</field>
|
|
|
<field name="fStartDeformationAtHealthRatio" type="Float">1</field>
|
|
|
<field name="fNoDeformationPlaneDamageRatio" type="Float">0</field>
|
|
|
<field name="fDamageRatioLoss" type="Float">0.66</field>
|
|
|
</object>
|
|
|
<object name="AmplifiedCrash">
|
|
|
<field name="fStaticMaxAngle" type="Float">45</field>
|
|
|
<field name="fStaticMinSpeed" type="Float">5</field>
|
|
|
<field name="fStaticSpeedForMaxEffect" type="Float">15</field>
|
|
|
<field name="fStaticMaxRotSpeed" type="Float">10</field>
|
|
|
<field name="fVehicleVsStaticChassisDamageScale" type="Float">10</field>
|
|
|
<field name="fVehicleVsStaticPartsDamageScale" type="Float">3</field>
|
|
|
<field name="fVehicleVsVehicleChassisDamageScale" type="Float">8</field>
|
|
|
<field name="fVehicleVsVehiclePartsDamageScale" type="Float">1</field>
|
|
|
<field name="fVehicleVsVehicleRestitution" type="Float">0.9</field>
|
|
|
<field name="fVehicleVsVehicleCenterOfMassDisplacement" type="Float">0.5</field>
|
|
|
<field name="fTyreHeatIncreaseRateCrashScale" type="Float">5</field>
|
|
|
</object>
|
|
|
<object name="VehiclePartBulletSetttings">
|
|
|
<field name="fVehiclePartBulletDamageRangeMin" type="Float">12</field>
|
|
|
<field name="fVehiclePartBulletDamageRangeMax" type="Float">70</field>
|
|
|
<field name="fVehiclePartBulletDamageChanceScaleMin" type="Float">0.75</field>
|
|
|
<field name="fVehiclePartBulletDamageChanceScaleMax" type="Float">1.25</field>
|
|
|
</object>
|
|
|
<object name="curveNormalizedDeformVsDamageVelocity">
|
|
|
<field name="hidNumKnots" type="BinHex">02</field>
|
|
|
<object name="Knots">
|
|
|
<object name="Knot">
|
|
|
<field name="Value" type="Vector4">0,0,0.5,0</field>
|
|
|
<field name="Info" type="Vector4">1,1,0,0</field>
|
|
|
<field name="Type" type="BinHex" />
|
|
|
</object>
|
|
|
<object name="Knot">
|
|
|
<field name="Value" type="Vector4">42,1,0.5,0</field>
|
|
|
<field name="Info" type="Vector4">1,1,0,0</field>
|
|
|
<field name="Type" type="BinHex" />
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|
|
|
<object name="VehicleSphereDeformSettings">
|
|
|
<object name="Scratching">
|
|
|
<field name="fMinDamageSpeed" type="Float">0.1</field>
|
|
|
<field name="fMaxDamageSpeed" type="Float">1</field>
|
|
|
<field name="fMaxChangePerCollision" type="Float">0.01</field>
|
|
|
<field name="fMaxDamage" type="Float">0.2</field>
|
|
|
</object>
|
|
|
<object name="Static">
|
|
|
<field name="fMinDamageSpeed" type="Float">2</field>
|
|
|
<field name="fMaxDamageSpeed" type="Float">20</field>
|
|
|
<field name="fMaxChangePerCollision" type="Float">0.5</field>
|
|
|
<field name="fMaxDamage" type="Float">1</field>
|
|
|
</object>
|
|
|
<object name="Dynamic">
|
|
|
<field name="fMinDamageSpeed" type="Float">2</field>
|
|
|
<field name="fMaxDamageSpeed" type="Float">20</field>
|
|
|
<field name="fMaxChangePerCollision" type="Float">0.5</field>
|
|
|
<field name="fMaxDamage" type="Float">1</field>
|
|
|
</object>
|
|
|
</object>
|
|
|
</object>
|