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<?xml version="1.0" encoding="utf-8"?>
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<object hash="72DE4948">
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<field name="hidSingleObject" type="Boolean">False</field>
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<field name="text_hidName" type="String">E3_2013.ProtectVIP</field>
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<field name="hidName" type="BinHex">DDD94881</field>
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<field name="hidKey" type="BinHex">DDD94881</field>
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<object name="Detection">
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<field name="bDetectThreatPlayer" type="Boolean">True</field>
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<field name="bDetectThreatAlly" type="Boolean">False</field>
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<field name="bDetectThreatCop" type="Boolean">False</field>
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<field name="bDetectThreatMobster" type="Boolean">False</field>
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<field name="bDetectThreatInLOSRange" type="Boolean">False</field>
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<field name="bDetectThreatInIntuitionRange" type="Boolean">False</field>
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<field name="bDetectThreatInForbiddenZones" type="Boolean">False</field>
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<field name="bDetectThreatInWarningZones" type="Boolean">False</field>
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<field name="bDetectThreatWithWeaponInHands" type="Boolean">False</field>
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</object>
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<object name="DetectionIntuition">
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<field name="bTestIntuitionOnFootUnaware" type="Boolean">False</field>
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<field name="fIntuitionOnFootUnaware" type="Float">0</field>
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<field name="bTestIntuitionOnFootCombat" type="Boolean">False</field>
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<field name="fIntuitionOnFootCombat" type="Float">0</field>
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<field name="bTestIntuitionOnFootSearch" type="Boolean">False</field>
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<field name="fIntuitionOnFootSearch" type="Float">0</field>
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<field name="bTestIntuitionOnFootThreatSprinting" type="Boolean">False</field>
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<field name="fIntuitionOnFootThreatSprinting" type="Float">0</field>
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<field name="bTestIntuitionOnFootThreatDrivingVehicle" type="Boolean">False</field>
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<field name="fIntuitionOnFootThreatDrivingVehicle" type="Float">0</field>
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<field name="bTestIntuitionInVehicleUnaware" type="Boolean">False</field>
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<field name="fIntuitionInVehicleUnaware" type="Float">0</field>
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<field name="bTestIntuitionInVehicleCombat" type="Boolean">False</field>
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<field name="fIntuitionInVehicleCombat" type="Float">0</field>
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<field name="bTestIntuitionOnFootThreatInWarningZone" type="Boolean">False</field>
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<field name="fIntuitionOnFootThreatInWarningZone" type="Float">0</field>
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</object>
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<object name="State">
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<field name="bAllowStateUnaware" type="Boolean">False</field>
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<field name="bAllowStateAware" type="Boolean">True</field>
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<field name="bAllowStateAlertSoft" type="Boolean">True</field>
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<field name="bAllowStateAlertHard" type="Boolean">True</field>
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<field name="bAllowStateFlee" type="Boolean">False</field>
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<field name="bAllowStateCombat" type="Boolean">False</field>
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<field name="bAllowStateInvestigate" type="Boolean">False</field>
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<field name="bAllowStateSearch" type="Boolean">False</field>
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</object>
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<object name="Capabilities">
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<field name="bAllowCapabilityToShoot" type="Boolean">False</field>
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<field name="bAllowCapabilityToReachOutOfRangeTarget" type="Boolean">True</field>
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<field name="bAllowCapabilityToApproachTarget" type="Boolean">True</field>
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<field name="bAllowCapabilityToSkipValidateLKP" type="Boolean">False</field>
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<field name="bAllowCapabilityToInvestigateDeadBody" type="Boolean">True</field>
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<field name="bAllowCapabilityToWatchDeadBody" type="Boolean">True</field>
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<field name="bAllowCapabilityToTakeCover" type="Boolean">True</field>
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</object>
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<object hash="7EBF8F6B">
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<field name="bOverrideFOVDepthMultiplier" type="Boolean">False</field>
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</object>
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<object name="Reactions">
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<field name="bAllowReactionToGunshot" type="Boolean">False</field>
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<object name="ReactionsToAllyOnly">
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<field name="bAllowReactions" type="Boolean">True</field>
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<field name="bAllowReactionToBulletWhiz" type="Boolean">True</field>
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<field name="bAllowReactionToBulletImpact" type="Boolean">True</field>
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<field name="bAllowReactionToHackedEntityMoving" type="Boolean">True</field>
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<field name="bAllowReactionToHackedEntityMalFunction" type="Boolean">True</field>
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<field name="bAllowReactionToHitByProjectile" type="Boolean">True</field>
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<field name="bAllowReactionToHitByVehicle" type="Boolean">True</field>
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<field name="bAllowReactionToExplosion" type="Boolean">True</field>
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<field name="bAllowReactionToFire" type="Boolean">True</field>
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<field name="bAllowReactionToSeeGrenade" type="Boolean">True</field>
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</object>
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</object>
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</object>
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