The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">Vehicles.PoliceLight_White</field>
<field name="hidName" type="BinHex">238FD038</field>
<field name="hidKey" type="BinHex">238FD038</field>
<field hash="1CB97581" type="String">graphics\_textures\lights\light_roundspot_04.xbt</field>
<field name="fileTexture" type="BinHex">7032ABA0</field>
<field name="selType" type="Enum">2</field>
<field name="hidType" type="BinHex" />
<field name="fSizeX" type="Float">0.5</field>
<field name="fSizeY" type="Float">0.2</field>
<field name="fScaleToCamera" type="Float">0</field>
<field name="bSmoothDepth" type="Boolean">False</field>
<field hash="8C8B0866" type="BinHex" />
<field name="fScaleNoise" type="Float">0</field>
<field name="fFadeAngle" type="Float">100</field>
<field name="clrColor" type="BinHex">FFFF7F3FFFFF7F3FFFFF7F3F</field>
<field name="fIntensity" type="Float">10</field>
<field hash="BB9E41EA" type="BinHex">0000803F</field>
<field hash="3729F2DB" type="BinHex">0000803F</field>
<field name="fFadeDistance" type="Float">250</field>
<field name="fFadeLength" type="Float">150</field>
<field name="bDirectional" type="Boolean">True</field>
<field name="bUseLightColour" type="Boolean">True</field>
<field name="bUseLightDistanceFade" type="Boolean">False</field>
<field name="bUseLightIntensity" type="Boolean">False</field>
<field name="bAffectedByTimeOfDay" type="Boolean">False</field>
<field name="bNeedsElectricPower" type="Boolean">False</field>
<field name="bHasElectricBackup" type="Boolean">False</field>
<object name="OffsetToCamera">
<field name="fMinOffset" type="Float">1.5</field>
<field name="fMaxOffset" type="Float">1.5</field>
<field name="fMinDistance" type="Float">0</field>
<field name="fMaxDistance" type="Float">0</field>
</object>
<object name="Rain">
<field name="bRainLightEnabled" type="Boolean">True</field>
<field name="bRainFogCone" type="Boolean">False</field>
<field name="bRainUseQuadraticAttenuation" type="Boolean">False</field>
<field name="angRainFalloffAngle" type="Float">20.0535</field>
<field name="fRainOffset" type="Float">0</field>
<field name="fRainFalloffDistance" type="Float">1</field>
<field name="fRainLightIntensity" type="Float">1</field>
<field name="fSpotLightFogIntensity" type="Float">1</field>
<field name="fBeamHighlightSeparationIntensity" type="Float">0</field>
<field name="fBeamHighlightSeparationThreshold" type="Float">0.5</field>
<field name="fBeamHighlightSeparationFalloff" type="Float">0.1</field>
<field name="angRainVerticalRotation" type="Float">0</field>
</object>
</object>