The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">Helicopter.Police_SpotLight_LensEffect_01</field>
<field name="hidName" type="BinHex">52C81C6E</field>
<field name="hidKey" type="BinHex">526EC1D5</field>
<field hash="1CB97581" type="String">graphics\_textures\lights\anamorphic_lens_flare.xbt</field>
<field name="fileTexture" type="BinHex">32A1FEB3</field>
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<field name="bSmoothDepth" type="Boolean">False</field>
<field name="fVisibilitySize" type="Float">1</field>
<field name="fVisibilityBlendRate" type="Float">0</field>
<field name="bHighPrecisionVisibilityTest" type="Boolean">False</field>
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<field name="fIntensity" type="Float">1</field>
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<field name="fFadeLength" type="Float">500</field>
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<field name="bDirectional" type="Boolean">True</field>
<field name="bUseLightColour" type="Boolean">True</field>
<field name="bUseLightDistanceFade" type="Boolean">False</field>
<field name="bUseLightIntensity" type="Boolean">True</field>
<field name="bAffectedByTimeOfDay" type="Boolean">False</field>
<field name="bNeedsElectricPower" type="Boolean">False</field>
<field name="bHasElectricBackup" type="Boolean">False</field>
<object name="OffsetToCamera">
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<field name="fMaxDistance" type="Float">0</field>
</object>
<object name="Rain">
<field name="bRainLightEnabled" type="Boolean">True</field>
<field name="bRainFogCone" type="Boolean">False</field>
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<field name="fRainLightIntensity" type="Float">0.2</field>
<field name="fSpotLightFogIntensity" type="Float">2</field>
<field name="fBeamHighlightSeparationIntensity" type="Float">0</field>
<field name="fBeamHighlightSeparationThreshold" type="Float">0.5</field>
<field name="fBeamHighlightSeparationFalloff" type="Float">0.1</field>
<field name="angRainVerticalRotation" type="Float">0</field>
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<object name="FlareElement">
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