The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">DLC.dlc01_WeaponSpotVolume</field>
<field name="hidName" type="BinHex">800FB558</field>
<field name="hidKey" type="BinHex">FC0D4EED</field>
<field name="fileTexture" type="BinHex">FFFFFFFF</field>
<field name="selType" type="Enum">3</field>
<field name="hidType" type="BinHex" />
<field name="fSizeX" type="Float">0.5</field>
<field name="fSizeY" type="Float">0.5</field>
<field name="fScaleToCamera" type="Float">0</field>
<field name="bSmoothDepth" type="Boolean">False</field>
<field name="fVisibilitySize" type="Float">1</field>
<field name="fVisibilityBlendRate" type="Float">0</field>
<field name="bHighPrecisionVisibilityTest" type="Boolean">False</field>
<field name="fScaleNoise" type="Float">0</field>
<field name="fFadeAngle" type="Float">80</field>
<field name="clrColor" type="BinHex">ADFA7C3FC3F5783FBADA5A3F</field>
<field name="fIntensity" type="Float">3</field>
<field name="fFadeDistance" type="Float">20</field>
<field name="fFadeLength" type="Float">40</field>
<field hash="1E6E49C6" type="BinHex">00004041</field>
<field hash="01FA5BC6" type="BinHex">0000A041</field>
<field hash="3E0D012C" type="BinHex">0000803F</field>
<field hash="63EC03F1" type="BinHex">0000803F0000803F00000000</field>
<field hash="5AE65091" type="BinHex" />
<field hash="17A9DB82" type="BinHex">01</field>
<field hash="CA2398F7" type="BinHex" />
<field name="bDirectional" type="Boolean">True</field>
<field name="bUseLightColour" type="Boolean">True</field>
<field name="bUseLightDistanceFade" type="Boolean">False</field>
<field name="bUseLightIntensity" type="Boolean">True</field>
<field name="bAffectedByTimeOfDay" type="Boolean">False</field>
<field name="bNeedsElectricPower" type="Boolean">True</field>
<field name="bHasElectricBackup" type="Boolean">False</field>
<object name="OffsetToCamera">
<field name="fMinOffset" type="Float">0.2</field>
<field name="fMaxOffset" type="Float">0.2</field>
<field name="fMinDistance" type="Float">0</field>
<field name="fMaxDistance" type="Float">0</field>
</object>
<object name="Rain">
<field name="bRainLightEnabled" type="Boolean">True</field>
<field name="bRainFogCone" type="Boolean">False</field>
<field name="bRainUseQuadraticAttenuation" type="Boolean">False</field>
<field name="angRainFalloffAngle" type="Float">100</field>
<field name="fRainOffset" type="Float">1</field>
<field name="fRainFalloffDistance" type="Float">0.01</field>
<field name="fRainLightIntensity" type="Float">5</field>
<field name="fSpotLightFogIntensity" type="Float">1</field>
<field name="fBeamHighlightSeparationIntensity" type="Float">0</field>
<field name="fBeamHighlightSeparationThreshold" type="Float">0.5</field>
<field name="fBeamHighlightSeparationFalloff" type="Float">0.1</field>
<field name="angRainVerticalRotation" type="Float">0</field>
</object>
</object>