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<?xml version="1.0" encoding="utf-8"?>
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<object hash="4666D46C" def="Genericnpcvehicleconfig_b528a171">
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<field name="hidSingleObject" type="Boolean">True</field>
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<field name="text_hidName" type="String">GenericNPCVehicleConfig</field>
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<field name="hidName" type="BinHex">71A128B5</field>
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<field name="hidKey" type="BinHex">71A128B5</field>
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<object name="Detection">
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<field name="fTimer6ThSense" type="Float">12</field>
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<field name="fTimeout6ThSense" type="Float">20</field>
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<field name="fMinTimeToValidateLOS" type="Float">0</field>
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<field name="fEmergencyLightsFOVMaxDepthModifer" type="Float">2.5</field>
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<object name="SixSense">
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<field name="fOnFootRaycastMinRadius" type="Float">3</field>
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<field name="fOnFootRaycastMaxRadius" type="Float">10</field>
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<field name="fOnFootRaycastTimeoutDelay" type="Float">2</field>
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</object>
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<object name="Barks">
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<object name="SearchBehavior">
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<field name="fRandomSearchBarkCooldown" type="Float">30</field>
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<field name="fReinforcementBarkCooldown" type="Float">15</field>
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<field name="fGaugeLevelToPlayStartTargetRecognitionBark" type="Float">0.3</field>
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<field name="fGaugeLevelToPlayLostTargetBark" type="Float">0.15</field>
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<object name="PlayerAbandonVehiclePlayConditions">
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<field name="fMaxNPCDistanceFromVehicle" type="Float">20</field>
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<field name="fMinPlayerDistanceFromVehicle" type="Float">50</field>
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</object>
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</object>
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</object>
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<object name="TargetInStealthVehicle">
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<field name="ScanZoneDetectionRateModifier" type="Float">0.5</field>
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<field name="FOVMaxDepthModifier" type="Float">0.5</field>
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</object>
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<object name="TargetHideInsideVehicle">
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<field name="selMinDamageForBarkAndVehicleInvestigation" type="Enum">1</field>
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<object name="NoDamage">
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<field name="GaugeModifier" type="Float">3.25</field>
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<field name="FOVMaxDepthModifier" type="Float">0.22</field>
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</object>
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<object name="MinorDamage">
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<field name="GaugeModifier" type="Float">3</field>
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<field name="FOVMaxDepthModifier" type="Float">0.33</field>
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</object>
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<object name="MajorDamage">
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<field name="GaugeModifier" type="Float">2</field>
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<field name="FOVMaxDepthModifier" type="Float">1</field>
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</object>
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<object name="Broken">
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<field name="GaugeModifier" type="Float">1</field>
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<field name="FOVMaxDepthModifier" type="Float">1</field>
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</object>
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<object name="Perk">
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<field name="GaugeModifier" type="Float">2</field>
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<field name="FOVMaxDepthModifier" type="Float">0.75</field>
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</object>
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</object>
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<object name="PlayerHostileActionInFallback">
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<object name="ActionOnCivilian">
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<field name="uiKillWithVehicleNbr" type="Int64">1</field>
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<field name="fKillWithVehicleTime" type="Float">5</field>
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<field name="uiHitWithVehicleNbr" type="Int64">3</field>
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<field name="fHitWithVehicleTime" type="Float">5</field>
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<field name="fHitWithVehicleCollisionSpeedKmh" type="Float">35</field>
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</object>
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<object name="ActionOnNPC">
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<field name="uiKillWithVehicleNbr" type="Int64">1</field>
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<field name="fKillWithVehicleTime" type="Float">5</field>
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<field name="uiHitWithVehicleNbr" type="Int64">1</field>
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<field name="fHitWithVehicleTime" type="Float">5</field>
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<field name="fHitWithVehicleCollisionSpeedKmh" type="Float">30</field>
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</object>
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<object name="SpeedInfraction">
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<field name="fMinSpeedInKmh" type="Float">100</field>
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<field name="fMinDist" type="Float">10</field>
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<field name="fMaxDist" type="Float">50</field>
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<field name="fMinLateralDist" type="Float">5</field>
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</object>
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</object>
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</object>
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</object>
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