The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">SystemicFlee.Default.Hard.Scripted.NoGun</field>
<field name="hidName" type="BinHex">2E267D0C</field>
<field name="hidKey" type="BinHex">2E267D0C</field>
<object name="FleeOnFootSetup">
<field name="sName" type="BinHex">FFFFFFFF</field>
<field name="bSendEvent" type="Boolean">False</field>
<field name="bDisableCivilsCollision" type="Boolean">False</field>
<field name="bShouldEquipWeapon" type="Boolean">False</field>
<field name="bLoopRuberbandSettings" type="Boolean">True</field>
<field name="iLoopStartingIndex" type="Int32">3</field>
<field name="selSystemicInteractiveMode" type="Enum">5</field>
<field name="fleeonfootconfigOnStressFleeOnFootConfig" type="BinHex">FF</field>
<object name="Conditions">
<field name="fReaquisitionLOSTimeWarning" type="Float">5</field>
<field name="fReaquisitionLOSTimeFailing" type="Float">30</field>
<field name="fWarningDistanceThreshold" type="Float">30</field>
<field hash="D3A11D01" type="BinHex">00004842</field>
<field hash="73837121" type="BinHex">00002041</field>
<field name="selSuccessCondition" type="Enum">3</field>
</object>
<object name="DodgeBox">
<field name="fDodgeBoxSizeX" type="Float">1.2</field>
<field name="fAvoidBoxSizeX" type="Float">2.2</field>
<field name="fDodgeBoxSizeY" type="Float">3</field>
<field name="fAvoidBoxSizeY" type="Float">3</field>
</object>
<object name="RubberbandingList">
<object name="Rubberbanding">
<field name="bCanStopAndFire" type="Boolean">False</field>
<field name="bCanBlindFire" type="Boolean">False</field>
<field name="bCanStumble" type="Boolean">False</field>
<field name="fSpeedFactor" type="Float">1.05</field>
<field name="selSpeedType" type="Enum">3</field>
<field name="bIsTimeBased" type="Boolean">False</field>
<field name="fMaxDistance" type="Float">8</field>
<field name="fMinDistance" type="Float">0</field>
</object>
<object name="Rubberbanding">
<field name="bCanStopAndFire" type="Boolean">False</field>
<field name="bCanBlindFire" type="Boolean">False</field>
<field name="bCanStumble" type="Boolean">False</field>
<field name="fSpeedFactor" type="Float">0.8</field>
<field name="selSpeedType" type="Enum">3</field>
<field name="bIsTimeBased" type="Boolean">False</field>
<field name="fMaxDistance" type="Float">8</field>
<field name="fMinDistance" type="Float">30</field>
</object>
<object name="Rubberbanding">
<field name="bCanStopAndFire" type="Boolean">False</field>
<field name="bCanBlindFire" type="Boolean">False</field>
<field name="bCanStumble" type="Boolean">False</field>
<field name="fSpeedFactor" type="Float">0.75</field>
<field name="selSpeedType" type="Enum">3</field>
<field name="bIsTimeBased" type="Boolean">False</field>
<field name="fMaxDistance" type="Float">5000</field>
<field name="fMinDistance" type="Float">30</field>
</object>
<object name="Rubberbanding">
<field name="bCanStopAndFire" type="Boolean">False</field>
<field name="bCanBlindFire" type="Boolean">False</field>
<field name="bCanStumble" type="Boolean">True</field>
<field name="fStumbleProbability" type="Float">15</field>
<field name="fStumbleDelay" type="Float">3</field>
<field name="fStumbleStartingDelay" type="Float">0</field>
<field name="fSpeedFactor" type="Float">0.7</field>
<field name="selSpeedType" type="Enum">3</field>
<field name="bIsTimeBased" type="Boolean">True</field>
<field name="fTimeDelay" type="Float">2</field>
</object>
<object name="Rubberbanding">
<field name="bCanStopAndFire" type="Boolean">False</field>
<field name="bCanBlindFire" type="Boolean">False</field>
<field name="bCanStumble" type="Boolean">True</field>
<field name="fStumbleProbability" type="Float">25</field>
<field name="fStumbleDelay" type="Float">3</field>
<field name="fStumbleStartingDelay" type="Float">0</field>
<field name="fSpeedFactor" type="Float">0.79</field>
<field name="selSpeedType" type="Enum">3</field>
<field name="bIsTimeBased" type="Boolean">True</field>
<field name="fTimeDelay" type="Float">3</field>
</object>
<object name="Rubberbanding">
<field name="bCanStopAndFire" type="Boolean">False</field>
<field name="bCanBlindFire" type="Boolean">False</field>
<field name="bCanStumble" type="Boolean">True</field>
<field name="fStumbleProbability" type="Float">10</field>
<field name="fStumbleDelay" type="Float">3</field>
<field name="fStumbleStartingDelay" type="Float">0</field>
<field name="fSpeedFactor" type="Float">0.75</field>
<field name="selSpeedType" type="Enum">3</field>
<field name="bIsTimeBased" type="Boolean">True</field>
<field name="fTimeDelay" type="Float">4</field>
</object>
<object name="Rubberbanding">
<field name="bCanStopAndFire" type="Boolean">False</field>
<field name="bCanBlindFire" type="Boolean">False</field>
<field name="bCanStumble" type="Boolean">True</field>
<field name="fStumbleProbability" type="Float">0</field>
<field name="fStumbleDelay" type="Float">0</field>
<field name="fStumbleStartingDelay" type="Float">0</field>
<field name="fSpeedFactor" type="Float">0.79</field>
<field name="selSpeedType" type="Enum">3</field>
<field name="bIsTimeBased" type="Boolean">True</field>
<field name="fTimeDelay" type="Float">2</field>
</object>
</object>
<object name="GlobalRubberbandingList">
<object name="GlobalRubberbanding">
<field name="fGlobalDelay" type="Float">-1</field>
<field name="iWantedRubberBandingIndex" type="Int32">0</field>
</object>
</object>
</object>
</object>