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<?xml version="1.0" encoding="utf-8"?>
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<object hash="72DE4948">
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<field name="hidSingleObject" type="Boolean">False</field>
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<field name="text_hidName" type="String">SystemicFlee.Default.Easy</field>
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<field name="hidName" type="BinHex">4EE40A9C</field>
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<field name="hidKey" type="BinHex">4EE40A9C</field>
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<object name="FleeOnFootSetup">
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<field name="sName" type="BinHex">FFFFFFFF</field>
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<field name="bSendEvent" type="Boolean">False</field>
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<field name="bDisableCivilsCollision" type="Boolean">False</field>
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<field name="bShouldEquipWeapon" type="Boolean">True</field>
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<field name="bLoopRuberbandSettings" type="Boolean">True</field>
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<field name="iLoopStartingIndex" type="Int32">3</field>
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<field name="selSystemicInteractiveMode" type="Enum">5</field>
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<field name="fleeonfootconfigOnStressFleeOnFootConfig" type="BinHex">FF</field>
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<object name="Conditions">
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<field name="fReaquisitionLOSTimeWarning" type="Float">5</field>
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<field name="fReaquisitionLOSTimeFailing" type="Float">30</field>
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<field name="fWarningDistanceThreshold" type="Float">30</field>
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<field hash="D3A11D01" type="BinHex">00004842</field>
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<field hash="73837121" type="BinHex">00002041</field>
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<field name="selSuccessCondition" type="Enum">3</field>
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</object>
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<object name="DodgeBox">
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<field name="fDodgeBoxSizeX" type="Float">1.2</field>
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<field name="fAvoidBoxSizeX" type="Float">2.2</field>
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<field name="fDodgeBoxSizeY" type="Float">3</field>
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<field name="fAvoidBoxSizeY" type="Float">3</field>
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</object>
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<object name="RubberbandingList">
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<object name="Rubberbanding">
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<field name="bCanStopAndFire" type="Boolean">False</field>
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<field name="bCanBlindFire" type="Boolean">False</field>
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<field name="bCanStumble" type="Boolean">False</field>
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<field name="fSpeedFactor" type="Float">0.9</field>
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<field name="selSpeedType" type="Enum">3</field>
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<field name="bIsTimeBased" type="Boolean">False</field>
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<field name="fMaxDistance" type="Float">10</field>
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<field name="fMinDistance" type="Float">0</field>
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</object>
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<object name="Rubberbanding">
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<field name="bCanStopAndFire" type="Boolean">False</field>
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<field name="bCanBlindFire" type="Boolean">True</field>
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<field name="fBlindFireProbability" type="Float">20</field>
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<field name="fBlindFireDelay" type="Float">3</field>
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<field name="fBlindFireStartingDelay" type="Float">2</field>
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<field name="bCanStumble" type="Boolean">True</field>
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<field name="fStumbleProbability" type="Float">40</field>
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<field name="fStumbleDelay" type="Float">0</field>
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<field name="fStumbleStartingDelay" type="Float">0</field>
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<field name="fSpeedFactor" type="Float">0.8</field>
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<field name="selSpeedType" type="Enum">3</field>
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<field name="bIsTimeBased" type="Boolean">False</field>
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<field name="fMaxDistance" type="Float">20</field>
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<field name="fMinDistance" type="Float">10</field>
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</object>
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<object name="Rubberbanding">
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<field name="bCanStopAndFire" type="Boolean">False</field>
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<field name="bCanBlindFire" type="Boolean">False</field>
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<field name="bCanStumble" type="Boolean">True</field>
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<field name="fStumbleProbability" type="Float">50</field>
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<field name="fStumbleDelay" type="Float">0</field>
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<field name="fStumbleStartingDelay" type="Float">0</field>
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<field name="fSpeedFactor" type="Float">0.75</field>
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<field name="selSpeedType" type="Enum">3</field>
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<field name="bIsTimeBased" type="Boolean">False</field>
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<field name="fMaxDistance" type="Float">5000</field>
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<field name="fMinDistance" type="Float">20</field>
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</object>
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<object name="Rubberbanding">
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<field name="bCanStopAndFire" type="Boolean">False</field>
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<field name="bCanBlindFire" type="Boolean">False</field>
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<field name="bCanStumble" type="Boolean">True</field>
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<field name="fStumbleProbability" type="Float">35</field>
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<field name="fStumbleDelay" type="Float">3</field>
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<field name="fStumbleStartingDelay" type="Float">0</field>
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<field name="fSpeedFactor" type="Float">0.7</field>
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<field name="selSpeedType" type="Enum">3</field>
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<field name="bIsTimeBased" type="Boolean">True</field>
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<field name="fTimeDelay" type="Float">2</field>
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</object>
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<object name="Rubberbanding">
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<field name="bCanStopAndFire" type="Boolean">False</field>
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<field name="bCanBlindFire" type="Boolean">False</field>
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<field name="bCanStumble" type="Boolean">True</field>
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<field name="fStumbleProbability" type="Float">75</field>
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<field name="fStumbleDelay" type="Float">3</field>
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<field name="fStumbleStartingDelay" type="Float">0</field>
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<field name="fSpeedFactor" type="Float">0.79</field>
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<field name="selSpeedType" type="Enum">3</field>
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<field name="bIsTimeBased" type="Boolean">True</field>
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<field name="fTimeDelay" type="Float">2</field>
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</object>
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<object name="Rubberbanding">
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<field name="bCanStopAndFire" type="Boolean">False</field>
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<field name="bCanBlindFire" type="Boolean">True</field>
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<field name="fBlindFireProbability" type="Float">20</field>
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<field name="fBlindFireDelay" type="Float">2</field>
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<field name="fBlindFireStartingDelay" type="Float">5</field>
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<field name="bCanStumble" type="Boolean">True</field>
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<field name="fStumbleProbability" type="Float">40</field>
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<field name="fStumbleDelay" type="Float">3</field>
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<field name="fStumbleStartingDelay" type="Float">0</field>
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<field name="fSpeedFactor" type="Float">0.75</field>
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<field name="selSpeedType" type="Enum">3</field>
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<field name="bIsTimeBased" type="Boolean">True</field>
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<field name="fTimeDelay" type="Float">4</field>
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</object>
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<object name="Rubberbanding">
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<field name="bCanStopAndFire" type="Boolean">False</field>
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<field name="bCanBlindFire" type="Boolean">False</field>
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<field name="bCanStumble" type="Boolean">True</field>
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<field name="fStumbleProbability" type="Float">0</field>
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<field name="fStumbleDelay" type="Float">0</field>
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<field name="fStumbleStartingDelay" type="Float">0</field>
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<field name="fSpeedFactor" type="Float">0.79</field>
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<field name="selSpeedType" type="Enum">3</field>
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<field name="bIsTimeBased" type="Boolean">True</field>
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<field name="fTimeDelay" type="Float">2</field>
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</object>
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</object>
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<object name="GlobalRubberbandingList">
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<object name="GlobalRubberbanding">
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<field name="fGlobalDelay" type="Float">10</field>
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<field name="iWantedRubberBandingIndex" type="Int32">3</field>
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</object>
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</object>
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</object>
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</object>
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