The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="4666D46C" def="Fireuihudlayersetting_8742f5b4">
<field name="hidSingleObject" type="Boolean">True</field>
<field name="text_hidName" type="String">InvWheelMainPanelSettings</field>
<field name="hidName" type="BinHex">B4F54287</field>
<field name="hidKey" type="BinHex">B4F54287</field>
<object name="GenericProperties">
<field name="bGenericProperties" type="Boolean">False</field>
</object>
<object name="BehaviorProperties">
<field name="bBehaviorProperties" type="Boolean">True</field>
<object name="BehaviorProperties">
<field name="selBehaviorType" type="Enum">1</field>
</object>
</object>
<object name="Properties3D">
<field name="bProperties3D" type="Boolean">True</field>
<object name="Properties3D">
<field name="hudlayerthreedsettingsSettings3D" type="BinHex">764A7E93</field>
<object name="ContextOverrideSettings3D">
<field name="hudlayerthreedsettingsVehicle" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsCoverStraight" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsCoverLeft" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsCoverRight" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsUsingHidingSpot" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsSwimming" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsDead" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsCameraView" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsVehicleClassic" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsVehicleBumper" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsVehicleInterior" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="Properties2D">
<field name="bProperties2D" type="Boolean">False</field>
</object>
<object name="ParallaxProperties">
<field name="bParallaxProperties" type="Boolean">True</field>
<object name="ParallaxProperties">
<field name="uLayerCount" type="Int64">6</field>
<object name="ParallaxProperties">
<object name="ParallaxProperties">
<field name="fParallaxScale" type="Float">1</field>
<field name="fParallaxScaleBlendSpeed" type="Float">4</field>
<field name="fParallaxAlpha" type="Float">1</field>
<field name="fParallaxAlphaBlendSpeed" type="Float">4</field>
<field name="vectorParallaxDisplacement" type="Vector3">0,0,0</field>
<field name="fParallaxDisplacementBlendSpeed" type="Float">4</field>
</object>
<object name="ParallaxProperties">
<field name="fParallaxScale" type="Float">1</field>
<field name="fParallaxScaleBlendSpeed" type="Float">4</field>
<field name="fParallaxAlpha" type="Float">1</field>
<field name="fParallaxAlphaBlendSpeed" type="Float">4</field>
<field name="vectorParallaxDisplacement" type="Vector3">0,0.02,0</field>
<field name="fParallaxDisplacementBlendSpeed" type="Float">4</field>
</object>
<object name="ParallaxProperties">
<field name="fParallaxScale" type="Float">1</field>
<field name="fParallaxScaleBlendSpeed" type="Float">4</field>
<field name="fParallaxAlpha" type="Float">1</field>
<field name="fParallaxAlphaBlendSpeed" type="Float">4</field>
<field name="vectorParallaxDisplacement" type="Vector3">0,0.04,0</field>
<field name="fParallaxDisplacementBlendSpeed" type="Float">4</field>
</object>
<object name="ParallaxProperties">
<field name="fParallaxScale" type="Float">1</field>
<field name="fParallaxScaleBlendSpeed" type="Float">4</field>
<field name="fParallaxAlpha" type="Float">1</field>
<field name="fParallaxAlphaBlendSpeed" type="Float">4</field>
<field name="vectorParallaxDisplacement" type="Vector3">0,0.07,0</field>
<field name="fParallaxDisplacementBlendSpeed" type="Float">4</field>
</object>
<object name="ParallaxProperties">
<field name="fParallaxScale" type="Float">1</field>
<field name="fParallaxScaleBlendSpeed" type="Float">4</field>
<field name="fParallaxAlpha" type="Float">1</field>
<field name="fParallaxAlphaBlendSpeed" type="Float">4</field>
<field name="vectorParallaxDisplacement" type="Vector3">0,0.08,0</field>
<field name="fParallaxDisplacementBlendSpeed" type="Float">4</field>
</object>
<object name="ParallaxProperties">
<field name="fParallaxScale" type="Float">1</field>
<field name="fParallaxScaleBlendSpeed" type="Float">4</field>
<field name="fParallaxAlpha" type="Float">1</field>
<field name="fParallaxAlphaBlendSpeed" type="Float">4</field>
<field name="vectorParallaxDisplacement" type="Vector3">0,0.15,0</field>
<field name="fParallaxDisplacementBlendSpeed" type="Float">4</field>
</object>
</object>
</object>
</object>
<object name="InputProperties">
<field name="bInputProperties" type="Boolean">True</field>
<object name="InputProperties">
<field name="uLayerCount" type="Int64">6</field>
<object name="InputProperties">
<object name="InputProperties">
<field name="vec2Amplitude" type="Vector2">60,60</field>
<field name="vec2BlendFactor" type="Vector2">3,3</field>
</object>
<object name="InputProperties">
<field name="vec2Amplitude" type="Vector2">50,50</field>
<field name="vec2BlendFactor" type="Vector2">3,3</field>
</object>
<object name="InputProperties">
<field name="vec2Amplitude" type="Vector2">40,40</field>
<field name="vec2BlendFactor" type="Vector2">3,3</field>
</object>
<object name="InputProperties">
<field name="vec2Amplitude" type="Vector2">30,30</field>
<field name="vec2BlendFactor" type="Vector2">3,3</field>
</object>
<object name="InputProperties">
<field name="vec2Amplitude" type="Vector2">20,20</field>
<field name="vec2BlendFactor" type="Vector2">3,3</field>
</object>
<object name="InputProperties">
<field name="vec2Amplitude" type="Vector2">10,10</field>
<field name="vec2BlendFactor" type="Vector2">3,3</field>
</object>
</object>
</object>
</object>
</object>