The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="4666D46C" def="Fireuihudlayersetting_0604a6a6">
<field name="hidSingleObject" type="Boolean">True</field>
<field name="text_hidName" type="String">ProfilerPanelDataCardHackingSettings</field>
<field name="hidName" type="BinHex">A6A60406</field>
<field name="hidKey" type="BinHex">A6A60406</field>
<object name="GenericProperties">
<field name="bGenericProperties" type="Boolean">True</field>
<object name="GenericProperties">
<field name="fAlpha" type="Float">0.1</field>
</object>
</object>
<object name="BehaviorProperties">
<field name="bBehaviorProperties" type="Boolean">True</field>
<object name="BehaviorProperties">
<field name="selBehaviorType" type="Enum">0</field>
</object>
</object>
<object name="Properties3D">
<field name="bProperties3D" type="Boolean">True</field>
<object name="Properties3D">
<field name="hudlayerthreedsettingsSettings3D" type="BinHex">E11D08A0</field>
<object name="ContextOverrideSettings3D">
<field name="hudlayerthreedsettingsVehicle" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsCoverStraight" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsCoverLeft" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsCoverRight" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsUsingHidingSpot" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsSwimming" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsDead" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsCameraView" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsVehicleClassic" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsVehicleBumper" type="BinHex">FF</field>
<field name="hudlayerthreedsettingsVehicleInterior" type="BinHex">FF</field>
</object>
</object>
</object>
<object name="Properties2D">
<field name="bProperties2D" type="Boolean">False</field>
</object>
<object name="ParallaxProperties">
<field name="bParallaxProperties" type="Boolean">True</field>
<object name="ParallaxProperties">
<field name="uLayerCount" type="Int64">5</field>
<object name="ParallaxProperties">
<object name="ParallaxProperties">
<field name="fParallaxScale" type="Float">1</field>
<field name="fParallaxScaleBlendSpeed" type="Float">4</field>
<field name="fParallaxAlpha" type="Float">1</field>
<field name="fParallaxAlphaBlendSpeed" type="Float">4</field>
<field name="vectorParallaxDisplacement" type="Vector3">0,-0.015,0</field>
<field name="fParallaxDisplacementBlendSpeed" type="Float">4</field>
</object>
<object name="ParallaxProperties">
<field name="fParallaxScale" type="Float">1</field>
<field name="fParallaxScaleBlendSpeed" type="Float">4</field>
<field name="fParallaxAlpha" type="Float">1</field>
<field name="fParallaxAlphaBlendSpeed" type="Float">4</field>
<field name="vectorParallaxDisplacement" type="Vector3">0,0,0.03</field>
<field name="fParallaxDisplacementBlendSpeed" type="Float">4</field>
</object>
<object name="ParallaxProperties">
<field name="fParallaxScale" type="Float">1</field>
<field name="fParallaxScaleBlendSpeed" type="Float">4</field>
<field name="fParallaxAlpha" type="Float">1</field>
<field name="fParallaxAlphaBlendSpeed" type="Float">4</field>
<field name="vectorParallaxDisplacement" type="Vector3">0,0,0.01</field>
<field name="fParallaxDisplacementBlendSpeed" type="Float">4</field>
</object>
<object name="ParallaxProperties">
<field name="fParallaxScale" type="Float">1</field>
<field name="fParallaxScaleBlendSpeed" type="Float">4</field>
<field name="fParallaxAlpha" type="Float">1</field>
<field name="fParallaxAlphaBlendSpeed" type="Float">4</field>
<field name="vectorParallaxDisplacement" type="Vector3">0,0,0</field>
<field name="fParallaxDisplacementBlendSpeed" type="Float">4</field>
</object>
<object name="ParallaxProperties">
<field name="fParallaxScale" type="Float">1</field>
<field name="fParallaxScaleBlendSpeed" type="Float">4</field>
<field name="fParallaxAlpha" type="Float">1</field>
<field name="fParallaxAlphaBlendSpeed" type="Float">4</field>
<field name="vectorParallaxDisplacement" type="Vector3">0,0.1,0</field>
<field name="fParallaxDisplacementBlendSpeed" type="Float">4</field>
</object>
</object>
</object>
</object>
<object name="InputProperties">
<field name="bInputProperties" type="Boolean">False</field>
</object>
</object>