The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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68 lines
3.3 KiB

<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">Test.Test</field>
<field name="hidName" type="BinHex">21B0773B</field>
<field name="hidKey" type="BinHex">21B0773B</field>
<field name="selNPCType" type="Enum">324853785</field>
<field name="bUseUniqueRandomLKPGroupName" type="Boolean">False</field>
<field name="LKPGroupName" type="BinHex">FFFFFFFF</field>
<field name="bSit" type="Boolean">False</field>
<field name="bHideIconOnSpawn" type="Boolean">False</field>
<field name="TakeDownReactionDelay" type="BinHex">00000000</field>
<object name="CityLifeActionSettings">
<field name="fileMoveStateId" type="String">move\decisiontrees\customactions\ai_spawn\drvr_ai_spawn_open_door_left.move.xml</field>
<field name="bHasEntryAnim" type="Boolean">False</field>
<field name="bHasExitAnim" type="Boolean">False</field>
<field name="bLoopAnim" type="Boolean">True</field>
<field name="bStopLoopOnPlayerProximity" type="Boolean">False</field>
<field name="bConversationBehavior" type="Boolean">False</field>
<field name="bProximityBehavior" type="Boolean">False</field>
<field name="bTriggeredBehavior" type="Boolean">False</field>
<field name="selBhvPriority" type="Enum">0</field>
<field name="bVigilanteReactionBhv" type="Boolean">False</field>
<object name="StartPMSSettings">
<object name="PMSValuesOnQuit" />
</object>
<object name="QuitSettings">
<object name="PMSValuesOnQuit" />
</object>
</object>
<object name="ProfilerSettings">
<field name="profilerinfofilterProfileFilter" type="BinHex">FF</field>
<field name="fileProfilerThumbnailOverride" type="BinHex">FFFFFFFF</field>
<field name="vectorProfilerSquareTargetOffset" type="Vector3">0,0,0</field>
<field name="fDefaultBehaviorAnalysisPercentage" type="Float">20</field>
<object name="locsectionidProfile" />
<object name="BehaviorAnalysisTitles">
<object name="locstridPassive" />
<object name="locstridActive" />
</object>
</object>
<object name="EnticerSettingsForNPC">
<field name="IsAttractor" type="BinHex" />
<object name="NormalExitState">
<field name="selNPCExitState" type="Enum">0</field>
<field name="bCallReinforcements" type="Boolean">False</field>
</object>
<object name="BeforeTurningPointExitState">
<field name="selNPCExitState" type="Enum">0</field>
<field name="bCallReinforcements" type="Boolean">False</field>
</object>
<object name="AfterTruningPointExitState">
<field name="selNPCExitState" type="Enum">0</field>
<field name="bCallReinforcements" type="Boolean">False</field>
</object>
<object name="NPCReactions">
<field name="npcreacNPCBeforeTurningPointReactionSettings" type="BinHex">FF</field>
<field name="npcreacNPCAfterTurningPointReactionSettings" type="BinHex">FF</field>
</object>
<object name="IntuitionBhv">
<field name="bForceIntuitionBhv" type="Boolean">False</field>
</object>
<object name="TriggerDialogBhv">
<field name="TriggerDialogStimuli" type="BinHex">00</field>
<field name="fAfterDialogDelay" type="Float">1</field>
</object>
</object>
</object>