The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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70 lines
3.6 KiB

<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">Vehicle.Vehicle_Police_SpotLight.CG</field>
<field name="hidName" type="BinHex">3F5E44CE</field>
<field name="hidKey" type="BinHex">3F5E44CE</field>
<field name="selLightType" type="Enum">3</field>
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<field name="bSpecular" type="Boolean">False</field>
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<field name="bNeedsElectricPower" type="Boolean">False</field>
<field name="bHasElectricBackup" type="Boolean">False</field>
<field name="bAffectedByTimeOfDay" type="Boolean">True</field>
<field name="bDisabledInCinematics" type="Boolean">False</field>
<field name="bEnabledInEditor" type="Boolean">False</field>
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<field name="clrColor" type="BinHex">FFFF7F3FC3F5783F3BDF5F3F</field>
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<field name="fRadius" type="Float">28</field>
<field hash="2FC2C113" type="BinHex">00000000</field>
<field name="bCastShadow" type="Boolean">True</field>
<field name="fCastShadowMaxDistance" type="Float">1000</field>
<field name="fCastShadowFadeDistance" type="Float">0</field>
<field name="iShadowFadeFactorCurveIndex" type="Int32">-1</field>
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<field name="fShadowDepthBiasScale" type="Float">1</field>
<field name="fShadowSlopeScaledDepthBiasScale" type="Float">1</field>
<field name="fileProjectedTexture" type="BinHex">FFFFFFFF</field>
<field name="fOuterAngle" type="Float">40</field>
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<field name="selPriority" type="Enum">128</field>
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<field name="uiShadowGroup" type="Int64">0</field>
<field name="fTurnOffFallOff" type="Float">50</field>
<field name="fTurnOffDistance" type="Float">50</field>
<field name="fFlickeringFrequency" type="Float">0</field>
<field name="fFlickeringAmplitude" type="Float">0</field>
<field name="fFlickeringNoise" type="Float">0</field>
<object name="Affects">
<field name="bGeometry" type="Boolean">True</field>
<field name="bParticles" type="Boolean">True</field>
<field name="fParticlesLightIntensityMultiplier" type="Float">0.2</field>
<field name="bParticlesShadow" type="Boolean">False</field>
<field name="bParticlesProjectedTexture" type="Boolean">False</field>
<field name="bWater" type="Boolean">True</field>
<field name="bGlobalIllumination" type="Boolean">True</field>
<field name="bBakedDirectLighting" type="Boolean">False</field>
</object>
<object name="ProjectedVideo">
<field name="fileProjectedVideo" type="BinHex">FFFFFFFF</field>
<field name="bPlayOnLoad" type="Boolean">True</field>
<field name="iShareChannel" type="Int32">0</field>
</object>
<object name="ClipPlanes">
<object name="ClipPlane">
<field name="angYaw" type="Float">0</field>
<field name="angPitch" type="Float">0</field>
<field name="fDistance" type="Float">10000</field>
<field name="fFadeDistance" type="Float">0</field>
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<field name="bShowInEditorIfSelected" type="Boolean">False</field>
</object>
</object>
</object>