The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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52 lines
2.6 KiB

<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">MiniGames.Slotmachine_Light_01</field>
<field name="hidName" type="BinHex">2BAA0F5F</field>
<field name="hidKey" type="BinHex">2BAA0F5F</field>
<field name="selLightType" type="Enum">1</field>
<field hash="ACCA3298" type="BinHex">01</field>
<field name="bSpecular" type="Boolean">False</field>
<field hash="F532908C" type="BinHex" />
<field name="bNeedsElectricPower" type="Boolean">False</field>
<field name="bHasElectricBackup" type="Boolean">False</field>
<field name="bAffectedByTimeOfDay" type="Boolean">False</field>
<field name="bDisabledInCinematics" type="Boolean">False</field>
<field name="bEnabledInEditor" type="Boolean">False</field>
<field hash="191D8747" type="BinHex">01</field>
<field name="vectorPositionOffset" type="Vector3">0,0,0</field>
<field name="clrColor" type="BinHex">D1007E3FD5E76A3FB29D1F3F</field>
<field name="fIntensity" type="Float">0.3</field>
<field name="fRadius" type="Float">0.5</field>
<field hash="2FC2C113" type="BinHex">00000000</field>
<field hash="A212EE0B" type="BinHex">00000000</field>
<field name="bCastShadow" type="Boolean">False</field>
<field name="fCastShadowMaxDistance" type="Float">1000</field>
<field name="fCastShadowFadeDistance" type="Float">0</field>
<field hash="AD6D22CA" type="BinHex">0000803F</field>
<field name="selPriority" type="Enum">128</field>
<field hash="232B2FEF" type="BinHex">8000</field>
<field name="uiShadowGroup" type="Int64">0</field>
<field name="fTurnOffFallOff" type="Float">250</field>
<field name="fTurnOffDistance" type="Float">75</field>
<field name="fFlickeringFrequency" type="Float">0</field>
<field name="fFlickeringAmplitude" type="Float">0</field>
<field name="fFlickeringNoise" type="Float">0</field>
<object name="Affects">
<field name="bGeometry" type="Boolean">True</field>
<field name="bParticles" type="Boolean">False</field>
<field name="bWater" type="Boolean">False</field>
<field name="bGlobalIllumination" type="Boolean">True</field>
<field name="bBakedDirectLighting" type="Boolean">False</field>
</object>
<object name="ClipPlanes">
<object name="ClipPlane">
<field name="angYaw" type="Float">0</field>
<field name="angPitch" type="Float">0</field>
<field name="fDistance" type="Float">10000</field>
<field name="fFadeDistance" type="Float">0</field>
<field hash="789DC7B7" type="BinHex" />
<field name="bShowInEditorIfSelected" type="Boolean">False</field>
</object>
</object>
</object>