The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">Opponent01Level08.Level08Round03</field>
<field name="hidName" type="BinHex">8461B725</field>
<field name="hidKey" type="BinHex">AF1D0F1F</field>
<object name="GameplayParameters">
<field name="selDrunkStatePlayer" type="Enum">1</field>
<field name="selDrunkStateOpponent" type="Enum">1</field>
<field name="selGameMode" type="Enum">0</field>
<object name="LineupMode">
<field name="fTimeRequiredInReticle" type="Float">2.6</field>
<field hash="96984C02" type="BinHex">00008841</field>
<field name="fMaxBlur" type="Float">100</field>
<field name="selTriggerType" type="Enum">1</field>
<field name="bTargetsLinked" type="Boolean">True</field>
<object name="Targets0">
<field name="bEnabled" type="Boolean">True</field>
<field name="selType" type="Enum">0</field>
<field name="fRadius" type="Float">0.08</field>
<field name="fRadiusMax" type="Float">0.6</field>
<field name="fRadiusMaxBlurRadius" type="Float">0.3</field>
<object name="Reticle0">
<field name="bEnabled" type="Boolean">True</field>
<field name="selType" type="Enum">0</field>
<field name="selInputType" type="Enum">0</field>
</object>
<object name="Reticle1">
<field name="bEnabled" type="Boolean">False</field>
<field name="selType" type="Enum">0</field>
<field name="selInputType" type="Enum">0</field>
</object>
<object name="Movement">
<field name="selMovementMode" type="Enum">1</field>
<field name="vec2StartPosition" type="Vector2">0.75,0.25</field>
<field name="vec2StartHeading" type="Vector2">1,1</field>
<field name="vec2MinPosition" type="Vector2">0.25,0.25</field>
<field name="vec2MaxPosition" type="Vector2">0.75,0.75</field>
<field name="fSpeed" type="Float">0.2</field>
</object>
</object>
<object name="Targets1">
<field name="bEnabled" type="Boolean">False</field>
<field name="selType" type="Enum">0</field>
<field name="fRadius" type="Float">0.2</field>
<field name="fRadiusMax" type="Float">0.3</field>
<field name="fRadiusMaxBlurRadius" type="Float">0.3</field>
<object name="Reticle0">
<field name="bEnabled" type="Boolean">False</field>
<field name="selType" type="Enum">0</field>
<field name="selInputType" type="Enum">0</field>
</object>
<object name="Reticle1">
<field name="bEnabled" type="Boolean">False</field>
<field name="selType" type="Enum">0</field>
<field name="selInputType" type="Enum">0</field>
</object>
<object name="Movement">
<field name="selMovementMode" type="Enum">0</field>
<field name="vec2Position" type="Vector2">0.5,0.5</field>
</object>
</object>
</object>
</object>
</object>