The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">OpenWorld.MP.ReservedCover</field>
<field name="hidName" type="BinHex">2C785D19</field>
<field name="hidKey" type="BinHex">2C785D19</field>
<object name="WeightedParams">
<field name="vec2Cover2Enemy" type="Vector2">15,40</field>
<field name="vec2Cover2Friend" type="Vector2">4,6</field>
<field name="vec2Cover2Agent" type="Vector2">-15,15</field>
<field name="vec2Cover2AgentAngle" type="Vector2">0,45</field>
<field name="vec2Cover2AgentCenter" type="Vector2">10,20</field>
<field name="vec2Cover2NeigboringCoverDist" type="Vector2">0,15</field>
<field name="vec2Cover2DefendPointDist" type="Vector2">3,7</field>
<field name="vec2Cover2AssaultPointDist" type="Vector2">3,7</field>
<field name="fCoverAngleWeight" type="Float">20</field>
<field name="fCover2EnemyWeight" type="Float">20</field>
<field name="fCover2AgentWeight" type="Float">20</field>
<field name="fCover2AgentAngleWeight" type="Float">20</field>
<field name="fCover2FriendsWeight" type="Float">20</field>
<field name="fCover2AgentCenterWeight" type="Float">0</field>
<field name="fCover2NeighboringCoverDistWeight" type="Float">100</field>
<field name="fCover2DefendPointAngleWeight" type="Float">0</field>
<field name="fCover2DefendPointDistWeight" type="Float">0</field>
<field name="fCover2AssaultPointDistWeight" type="Float">25</field>
<field name="fLoSIntersectionPenalty" type="Float">5</field>
<field name="fMaxLoSIntersectionPenalty" type="Float">15</field>
<field name="fCover2AgentHeightDiffPenalty" type="Float">100</field>
<field name="fCover2ThreatDistPenalty" type="Float">100</field>
<object name="curveNegativeDistToEnemyPenalty">
<field name="hidNumKnots" type="BinHex">02</field>
<object name="Knots">
<object name="Knot">
<field name="Value" type="Vector4">0,0,0.5,0</field>
<field name="Info" type="Vector4">1,1,0,0</field>
<field name="Type" type="BinHex" />
</object>
<object name="Knot">
<field name="Value" type="Vector4">20,50,0.5,0</field>
<field name="Info" type="Vector4">1,1,0,0</field>
<field name="Type" type="BinHex" />
</object>
</object>
</object>
</object>
<object name="CutoffParams">
<field name="fCoverAngleCutoff" type="Float">65</field>
<field name="fCoverNeighborNormalAngleThreshold" type="Float">30</field>
<field name="fCover2FriendsCutoff" type="Float">2</field>
<field name="vec2Cover2EnemyCutoff" type="Vector2">2,40</field>
<field name="vec2Cover2AgentCutoff" type="Vector2">0,100</field>
<field name="vec2Cover2AgentCenterCutoff" type="Vector2">0,100</field>
<field name="fCover2AgentHeightDiffCuttoff" type="Float">10</field>
<field name="fCoverNegativeDistCutoff" type="Float">100</field>
</object>
</object>