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<?xml version="1.0" encoding="utf-8"?>
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<object hash="72DE4948">
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<field name="hidSingleObject" type="Boolean">False</field>
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<field name="text_hidName" type="String">Normal.SP.LateralCover.Shotgun</field>
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<field name="hidName" type="BinHex">AEF34793</field>
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<field name="hidKey" type="BinHex">AEF34793</field>
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<object name="WeightedParams">
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<field name="vec2Cover2Enemy" type="Vector2">6,15</field>
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<field name="vec2Cover2Friend" type="Vector2">8,20</field>
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<field name="vec2Cover2Agent" type="Vector2">4,10</field>
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<field name="vec2Cover2AgentAngle" type="Vector2">30,60</field>
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<field name="vec2Cover2AgentCenter" type="Vector2">10,20</field>
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<field name="vec2Cover2NeigboringCoverDist" type="Vector2">0,15</field>
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<field name="vec2Cover2DefendPointDist" type="Vector2">3,7</field>
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<field name="vec2Cover2AssaultPointDist" type="Vector2">3,7</field>
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<field name="fCoverAngleWeight" type="Float">20</field>
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<field name="fCover2EnemyWeight" type="Float">35</field>
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<field name="fCover2AgentWeight" type="Float">30</field>
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<field name="fCover2AgentAngleWeight" type="Float">45</field>
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<field name="fCover2FriendsWeight" type="Float">10</field>
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<field name="fCover2AgentCenterWeight" type="Float">0</field>
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<field name="fCover2NeighboringCoverDistWeight" type="Float">30</field>
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<field name="fCover2DefendPointAngleWeight" type="Float">0</field>
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<field name="fCover2DefendPointDistWeight" type="Float">0</field>
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<field name="fCover2AssaultPointDistWeight" type="Float">25</field>
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<field name="fLoSIntersectionPenalty" type="Float">25</field>
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<field name="fMaxLoSIntersectionPenalty" type="Float">50</field>
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<field name="fCover2AgentHeightDiffPenalty" type="Float">500</field>
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<field name="fCover2ThreatDistPenalty" type="Float">100</field>
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<object name="curveNegativeDistToEnemyPenalty">
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<field name="hidNumKnots" type="BinHex">02</field>
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<object name="Knots">
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<object name="Knot">
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<field name="Value" type="Vector4">0,500,0.5,0</field>
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<field name="Info" type="Vector4">6.2832,1,0,0</field>
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<field name="Type" type="BinHex" />
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</object>
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<object name="Knot">
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<field name="Value" type="Vector4">20,500,-0.499998,0</field>
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<field name="Info" type="Vector4">6.2832,1,0,0</field>
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<field name="Type" type="BinHex" />
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</object>
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</object>
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</object>
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</object>
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<object name="CutoffParams">
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<field name="fCoverAngleCutoff" type="Float">80</field>
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<field name="fCoverNeighborNormalAngleThreshold" type="Float">30</field>
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<field name="fCover2FriendsCutoff" type="Float">2</field>
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<field name="vec2Cover2EnemyCutoff" type="Vector2">6,20</field>
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<field name="vec2Cover2AgentCutoff" type="Vector2">2,12</field>
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<field name="vec2Cover2AgentCenterCutoff" type="Vector2">0,100</field>
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<field name="fCover2AgentHeightDiffCuttoff" type="Float">10</field>
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<field name="fCoverNegativeDistCutoff" type="Float">100</field>
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</object>
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</object>
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