The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

66 lines
3.4 KiB

<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">Normal.SP.FirstCover.Shotgun</field>
<field name="hidName" type="BinHex">CC5CB437</field>
<field name="hidKey" type="BinHex">CC5CB437</field>
<object name="WeightedParams">
<field name="vec2Cover2Enemy" type="Vector2">12,25</field>
<field name="vec2Cover2Friend" type="Vector2">4,8</field>
<field name="vec2Cover2Agent" type="Vector2">-5,5</field>
<field name="vec2Cover2AgentAngle" type="Vector2">0,45</field>
<field name="vec2Cover2AgentCenter" type="Vector2">10,20</field>
<field name="vec2Cover2NeigboringCoverDist" type="Vector2">0,15</field>
<field name="vec2Cover2DefendPointDist" type="Vector2">3,7</field>
<field name="vec2Cover2AssaultPointDist" type="Vector2">3,7</field>
<field name="fCoverAngleWeight" type="Float">5</field>
<field name="fCover2EnemyWeight" type="Float">10</field>
<field name="fCover2AgentWeight" type="Float">80</field>
<field name="fCover2AgentAngleWeight" type="Float">0</field>
<field name="fCover2FriendsWeight" type="Float">5</field>
<field name="fCover2AgentCenterWeight" type="Float">0</field>
<field name="fCover2NeighboringCoverDistWeight" type="Float">100</field>
<field name="fCover2DefendPointAngleWeight" type="Float">500</field>
<field name="fCover2DefendPointDistWeight" type="Float">0</field>
<field name="fCover2AssaultPointDistWeight" type="Float">25</field>
<field name="fLoSIntersectionPenalty" type="Float">25</field>
<field name="fMaxLoSIntersectionPenalty" type="Float">50</field>
<field name="fCover2AgentHeightDiffPenalty" type="Float">500</field>
<field name="fCover2ThreatDistPenalty" type="Float">100</field>
<object name="curveNegativeDistToEnemyPenalty">
<field name="hidNumKnots" type="BinHex">04</field>
<object name="Knots">
<object name="Knot">
<field name="Value" type="Vector4">0,0,0.075,0</field>
<field name="Info" type="Vector4">6.2832,1,0,0</field>
<field name="Type" type="BinHex" />
</object>
<object name="Knot">
<field name="Value" type="Vector4">3,0,-1.31293,0</field>
<field name="Info" type="Vector4">6.2832,1,0,0</field>
<field name="Type" type="BinHex" />
</object>
<object name="Knot">
<field name="Value" type="Vector4">3,0,15.392,0</field>
<field name="Info" type="Vector4">6.2832,1,0,0</field>
<field name="Type" type="BinHex" />
</object>
<object name="Knot">
<field name="Value" type="Vector4">50,500,-0.408691,0</field>
<field name="Info" type="Vector4">6.2832,1,0,0</field>
<field name="Type" type="BinHex" />
</object>
</object>
</object>
</object>
<object name="CutoffParams">
<field name="fCoverAngleCutoff" type="Float">80</field>
<field name="fCoverNeighborNormalAngleThreshold" type="Float">30</field>
<field name="fCover2FriendsCutoff" type="Float">1</field>
<field name="vec2Cover2EnemyCutoff" type="Vector2">4,100</field>
<field name="vec2Cover2AgentCutoff" type="Vector2">0,10</field>
<field name="vec2Cover2AgentCenterCutoff" type="Vector2">0,100</field>
<field name="fCover2AgentHeightDiffCuttoff" type="Float">10</field>
<field name="fCoverNegativeDistCutoff" type="Float">100</field>
</object>
</object>