The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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87 lines
3.8 KiB

<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">Test.SitOutsideReact</field>
<field name="hidName" type="BinHex">905F2108</field>
<field name="hidKey" type="BinHex">905F2108</field>
<field name="civreactcontextParentContext" type="BinHex">FF</field>
<field name="bTryRecoverFromCower" type="Boolean">True</field>
<object name="Incidents">
<object name="Incident">
<field name="IncidentName" type="String"></field>
<field name="bIgnoreIncident" type="Boolean">False</field>
<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">D8084E05</field>
</object>
</object>
<object name="Curiosity">
<object name="Bank" />
</object>
<object name="Anxiety">
<object name="Bank">
<object name="Entry">
<field name="bUseFarCloseReaction" type="Boolean">True</field>
<field name="civanimCloseBehavior" type="BinHex">236DB1DD</field>
<field name="civanimFarBehavior" type="BinHex">75718B72</field>
<field name="fDistance" type="Float">4</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">100</field>
<field name="uiCoefficient" type="Int64">1</field>
<object name="LookAt">
<field name="selLookAtType" type="Enum">1</field>
<field name="bUseTimer" type="Boolean">False</field>
<field name="bUseMaxAngles" type="Boolean">False</field>
</object>
</object>
</object>
</object>
<object name="Panic">
<object name="Bank" />
</object>
<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String"></field>
<field name="bIgnoreIncident" type="Boolean">False</field>
<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">9BC7E651</field>
</object>
</object>
<object name="Curiosity">
<object name="Bank" />
</object>
<object name="Anxiety">
<object name="Bank" />
</object>
<object name="Panic">
<object name="Bank">
<object name="Entry">
<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">4210DE33</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">100</field>
<field name="uiCoefficient" type="Int64">1</field>
<object name="LookAt">
<field name="selLookAtType" type="Enum">1</field>
<field name="bUseTimer" type="Boolean">False</field>
<field name="bUseMaxAngles" type="Boolean">False</field>
</object>
</object>
</object>
</object>
<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
</object>
</object>