The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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4719 lines
237 KiB

<?xml version="1.0" encoding="utf-8"?>
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<field name="hidKey" type="BinHex">82B49279</field>
<field name="civreactcontextParentContext" type="BinHex">FF</field>
<field name="bTryRecoverFromCower" type="Boolean">True</field>
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<object name="Incident">
<field name="IncidentName" type="String">AimedByGun</field>
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<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">85776DF0</field>
</object>
</object>
<object name="Curiosity">
<object name="Bank" />
</object>
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<object name="Bank">
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<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">100</field>
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<field name="bUseMaxAngles" type="Boolean">False</field>
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<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">100</field>
<field name="uiCoefficient" type="Int64">2</field>
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<field name="fLookAtDurationMax" type="Float">8</field>
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</object>
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<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">100</field>
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<field name="selLookAtType" type="Enum">1</field>
<field name="bUseTimer" type="Boolean">True</field>
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<field name="fLookAtDurationMax" type="Float">8</field>
<field name="bUseMaxAngles" type="Boolean">False</field>
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<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String">Arrest</field>
<field name="bIgnoreIncident" type="Boolean">False</field>
<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">1D9DAE4A</field>
</object>
</object>
<object name="Curiosity">
<object name="Bank">
<object name="Entry">
<field name="bUseFarCloseReaction" type="Boolean">True</field>
<field name="civanimCloseBehavior" type="BinHex">75718B72</field>
<field name="civanimFarBehavior" type="BinHex">236DB1DD</field>
<field name="fDistance" type="Float">10</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">100</field>
<field name="uiCoefficient" type="Int64">1</field>
<object name="LookAt">
<field name="selLookAtType" type="Enum">1</field>
<field name="bUseTimer" type="Boolean">False</field>
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<object name="Bank">
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<field name="civanimFarBehavior" type="BinHex">236DB1DD</field>
<field name="fDistance" type="Float">10</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">100</field>
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<field name="fDistance" type="Float">10</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">100</field>
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<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String">BlackOutStart_Day</field>
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<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">6DAC0C1A</field>
</object>
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<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String">BlackOutStart_Night</field>
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<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">023BF900</field>
</object>
</object>
<object name="Curiosity">
<object name="Bank">
<object name="Entry">
<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">66520C94</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">0</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">0</field>
<field name="fShouldFleeThreatProba" type="Float">0</field>
<field name="uiCoefficient" type="Int64">2</field>
<object name="LookAt">
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</object>
</object>
<object name="Entry">
<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">EB07741E</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">0</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">0</field>
<field name="fShouldFleeThreatProba" type="Float">0</field>
<field name="uiCoefficient" type="Int64">1</field>
<object name="LookAt">
<field name="selLookAtType" type="Enum">0</field>
</object>
</object>
<object name="Entry">
<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">755A226F</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">0</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">0</field>
<field name="fShouldFleeThreatProba" type="Float">0</field>
<field name="uiCoefficient" type="Int64">1</field>
<object name="LookAt">
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</object>
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</object>
</object>
<object name="Anxiety">
<object name="Bank" />
</object>
<object name="Panic">
<object name="Bank" />
</object>
<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String">BlackoutStop_Day</field>
<field name="bIgnoreIncident" type="Boolean">True</field>
<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">E42C9FA9</field>
</object>
</object>
<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String">BlackoutStop_Night</field>
<field name="bIgnoreIncident" type="Boolean">False</field>
<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">83C04DE0</field>
</object>
</object>
<object name="Curiosity">
<object name="Bank">
<object name="Entry">
<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">B9B78B94</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">0</field>
<field name="uiCoefficient" type="Int64">1</field>
<object name="LookAt">
<field name="selLookAtType" type="Enum">1</field>
<field name="bUseTimer" type="Boolean">True</field>
<field name="fLookAtDurationMin" type="Float">3</field>
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<field name="bUseMaxAngles" type="Boolean">False</field>
</object>
</object>
</object>
</object>
<object name="Anxiety">
<object name="Bank" />
</object>
<object name="Panic">
<object name="Bank" />
</object>
<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String">BreakObjectBig</field>
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<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">1379EB2F</field>
</object>
</object>
<object name="Curiosity">
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<field name="civanimReactionBehavior" type="BinHex">65476B62</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
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</object>
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<object name="Entry">
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<field name="civanimReactionBehavior" type="BinHex">5A722EB9</field>
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</object>
</object>
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<field name="civanimReactionBehavior" type="BinHex">EE600AAC</field>
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</object>
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<field name="civanimReactionBehavior" type="BinHex">B891AFE2</field>
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<field name="fShouldFleeThreatProba" type="Float">0</field>
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<field name="civanimReactionBehavior" type="BinHex">4210DE33</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">100</field>
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</object>
</object>
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<field name="civanimReactionBehavior" type="BinHex">75718B72</field>
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<field name="civanimReactionBehavior" type="BinHex">34960F76</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">100</field>
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<object name="LookAt">
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<object name="Panic">
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<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">4210DE33</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">100</field>
<field name="uiCoefficient" type="Int64">1</field>
<object name="LookAt">
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</object>
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</object>
</object>
<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String">BreakObjectSmall</field>
<field name="bIgnoreIncident" type="Boolean">False</field>
<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">11E9CC52</field>
</object>
</object>
<object name="Curiosity">
<object name="Bank">
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<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">43DD5BFD</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">0</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">0</field>
<field name="uiCoefficient" type="Int64">2</field>
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</object>
</object>
<object name="Entry">
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<field name="civanimReactionBehavior" type="BinHex">5A722EB9</field>
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<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">0</field>
<field name="uiCoefficient" type="Int64">3</field>
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</object>
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<field name="civanimReactionBehavior" type="BinHex">31040D47</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">0</field>
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<object name="LookAt">
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</object>
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</object>
</object>
<object name="Anxiety">
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<field name="civanimReactionBehavior" type="BinHex">43DD5BFD</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">0</field>
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</object>
</object>
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<field name="civanimReactionBehavior" type="BinHex">5A722EB9</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
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</object>
</object>
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<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">31040D47</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">0</field>
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<object name="LookAt">
<field name="selLookAtType" type="Enum">1</field>
<field name="bUseTimer" type="Boolean">True</field>
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<field name="fLookAtDurationMax" type="Float">1.5</field>
<field name="bUseMaxAngles" type="Boolean">False</field>
</object>
</object>
</object>
</object>
<object name="Panic">
<object name="Bank">
<object name="Entry">
<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">4210DE33</field>
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<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
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<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
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<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
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<field name="fMaxLeft" type="Float">-90</field>
<field name="fMaxRight" type="Float">90</field>
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<field name="civanimReactionBehavior" type="BinHex">D367D629</field>
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<object name="Anxiety">
<object name="Bank">
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<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">ADEE3F6F</field>
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<field name="civanimReactionBehavior" type="BinHex">D367D629</field>
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<object name="Panic">
<object name="Bank" />
</object>
<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String">UnholsteredGun</field>
<field name="bIgnoreIncident" type="Boolean">False</field>
<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">D8084E05</field>
</object>
</object>
<object name="Curiosity">
<object name="Bank">
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<field name="bUseFarCloseReaction" type="Boolean">True</field>
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<field name="fDistance" type="Float">2</field>
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<field name="fLookAtDurationMin" type="Float">8</field>
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<object name="Bank">
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<field name="civanimCloseBehavior" type="BinHex">75718B72</field>
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<field name="fDistance" type="Float">4</field>
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<object name="Panic">
<object name="Bank">
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<field name="bUseFarCloseReaction" type="Boolean">True</field>
<field name="civanimCloseBehavior" type="BinHex">75718B72</field>
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<field name="fDistance" type="Float">2</field>
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<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String">XIngredientHack_Audio</field>
<field name="bIgnoreIncident" type="Boolean">False</field>
<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">DB327B8B</field>
</object>
</object>
<object name="Curiosity">
<object name="Bank">
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<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">31040D47</field>
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<object name="Bank" />
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<object name="Panic">
<object name="Bank" />
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<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String">XIngredientHack_MechanicalBig / CarOnOpenBridge</field>
<field name="bIgnoreIncident" type="Boolean">False</field>
<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">950B416F</field>
</object>
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">472199AA</field>
</object>
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<object name="Curiosity">
<object name="Bank">
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<field name="bUseFarCloseReaction" type="Boolean">True</field>
<field name="civanimCloseBehavior" type="BinHex">ADEE3F6F</field>
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<field name="fDistance" type="Float">20</field>
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</object>
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<field name="fDistance" type="Float">30</field>
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<object name="Anxiety">
<object name="Bank">
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<field name="fDistance" type="Float">20</field>
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<field name="civanimCloseBehavior" type="BinHex">D367D629</field>
<field name="civanimFarBehavior" type="BinHex">BA318C30</field>
<field name="fDistance" type="Float">30</field>
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</object>
<object name="Panic">
<object name="Bank" />
</object>
<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String">XIngredientHack_MechanicalSmall</field>
<field name="bIgnoreIncident" type="Boolean">False</field>
<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">F52DABE9</field>
</object>
</object>
<object name="Curiosity">
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<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">5A722EB9</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
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<field name="civanimReactionBehavior" type="BinHex">31040D47</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
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<field name="civanimReactionBehavior" type="BinHex">D367D629</field>
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<object name="Anxiety">
<object name="Bank" />
</object>
<object name="Panic">
<object name="Bank" />
</object>
<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="Incident">
<field name="IncidentName" type="String">XIngredientHack_Visual</field>
<field name="bIgnoreIncident" type="Boolean">False</field>
<object name="DetectionSettings">
<object name="civincDetectionSettings">
<field name="civincDetectionSettings" type="BinHex">8CE23E7A</field>
</object>
</object>
<object name="Curiosity">
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<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">ADEE3F6F</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
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<field name="fLookAtDurationMin" type="Float">3</field>
<field name="fLookAtDurationMax" type="Float">5</field>
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</object>
</object>
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<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">D367D629</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
<field name="iQuitStandCityLifeObjectProba" type="Int32">100</field>
<field name="fShouldFleeThreatProba" type="Float">0</field>
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</object>
</object>
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<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">31040D47</field>
<field name="iQuitSitCityLifeObjectProba" type="Int32">100</field>
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</object>
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<field name="bUseFarCloseReaction" type="Boolean">False</field>
<field name="civanimReactionBehavior" type="BinHex">33B76881</field>
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<field name="fLookAtDurationMin" type="Float">3</field>
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<object name="Anxiety">
<object name="Bank" />
</object>
<object name="Panic">
<object name="Bank" />
</object>
<object name="BarksOverride">
<field name="sCuriosityBark" type="BinHex">FFFFFFFF</field>
<field name="sAnxietyBark" type="BinHex">FFFFFFFF</field>
<field name="sPanicBark" type="BinHex">FFFFFFFF</field>
</object>
</object>
</object>
</object>