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<?xml version="1.0" encoding="utf-8"?>
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<object hash="72DE4948">
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<field name="hidSingleObject" type="Boolean">False</field>
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<field name="text_hidName" type="String">AssaultRifle.Enforcer_U100.CovPattern02</field>
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<field name="hidName" type="BinHex">4F26EE75</field>
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<field name="hidKey" type="BinHex">4F26EE75</field>
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<field name="fPreShootingAimingTimeMin" type="Float">0</field>
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<field name="fPreShootingAimingTimeMax" type="Float">0</field>
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<field name="fPostShootingCooldownTimeMin" type="Float">1.5</field>
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<field name="fPostShootingCooldownTimeMax" type="Float">2.5</field>
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<field name="fPeekOutProbability" type="Float">0.5</field>
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<field name="bUseDistanceModifier" type="Boolean">False</field>
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<field name="bRandomBurstAmount" type="Boolean">True</field>
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<field name="bRandomBurstDelay" type="Boolean">True</field>
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<field name="bRandomBulletByBurst" type="Boolean">True</field>
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<field name="bRandomShotDelay" type="Boolean">True</field>
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<field name="bRandomPreShootingAimingTime" type="Boolean">False</field>
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<field name="bRandomPostShootingCooldownTime" type="Boolean">False</field>
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<object name="DistanceModifier">
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<object name="CloseDistance">
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<field name="fRangeTarget" type="Float">5</field>
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<field name="fRangeBurstDelayMultiplier" type="Float">0.5</field>
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<field name="fRangeBurstAmountMultiplier" type="Float">10</field>
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<field name="fRangeBulletByBurstMultiplier" type="Float">2</field>
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<field name="fRangeShotDelayMultiplier" type="Float">0.5</field>
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</object>
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<object name="FarDistance">
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<field name="fRangeTarget" type="Float">100</field>
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<field name="fRangeBurstDelayMultiplier" type="Float">1.5</field>
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<field name="fRangeBurstAmountMultiplier" type="Float">1</field>
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<field name="fRangeBulletByBurstMultiplier" type="Float">1.5</field>
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<field name="fRangeShotDelayMultiplier" type="Float">0.5</field>
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</object>
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</object>
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<object name="Pattern">
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<field name="selShootingType" type="Enum">1</field>
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<field name="iBurstAmountMin" type="Int32">10</field>
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<field name="iBurstAmountMax" type="Int32">10</field>
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<field name="fBurstDelayMin" type="Float">0.3</field>
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<field name="fBurstDelayMax" type="Float">0.6</field>
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<field name="iBulletByBurstMin" type="Int32">75</field>
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<field name="iBulletByBurstMax" type="Int32">100</field>
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<field name="fShotDelayMin" type="Float">0.1</field>
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<field name="fShotDelayMax" type="Float">0.1</field>
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<field name="fMaxLength" type="Float">5</field>
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<field hash="8DFC2232" type="String">U100.Cover.02</field>
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</object>
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</object>
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