The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">AssaultRifle.AR_CarShoot.Pattern02</field>
<field name="hidName" type="BinHex">2E95E0F0</field>
<field name="hidKey" type="BinHex">A12E3957</field>
<field name="fPreShootingAimingTimeMin" type="Float">0</field>
<field name="fPreShootingAimingTimeMax" type="Float">0</field>
<field name="fPostShootingCooldownTimeMin" type="Float">1.5</field>
<field name="fPostShootingCooldownTimeMax" type="Float">2.5</field>
<field name="fPeekOutProbability" type="Float">0.5</field>
<field name="bUseDistanceModifier" type="Boolean">False</field>
<field name="bRandomBurstAmount" type="Boolean">True</field>
<field name="bRandomBurstDelay" type="Boolean">True</field>
<field name="bRandomBulletByBurst" type="Boolean">True</field>
<field name="bRandomShotDelay" type="Boolean">True</field>
<field name="bRandomPreShootingAimingTime" type="Boolean">False</field>
<field name="bRandomPostShootingCooldownTime" type="Boolean">False</field>
<object name="DistanceModifier">
<object name="CloseDistance">
<field name="fRangeTarget" type="Float">5</field>
<field name="fRangeBurstDelayMultiplier" type="Float">0.5</field>
<field name="fRangeBurstAmountMultiplier" type="Float">10</field>
<field name="fRangeBulletByBurstMultiplier" type="Float">2</field>
<field name="fRangeShotDelayMultiplier" type="Float">0.5</field>
</object>
<object name="FarDistance">
<field name="fRangeTarget" type="Float">100</field>
<field name="fRangeBurstDelayMultiplier" type="Float">1.5</field>
<field name="fRangeBurstAmountMultiplier" type="Float">1</field>
<field name="fRangeBulletByBurstMultiplier" type="Float">1.5</field>
<field name="fRangeShotDelayMultiplier" type="Float">0.5</field>
</object>
</object>
<object name="Pattern">
<field name="selShootingType" type="Enum">1</field>
<field name="iBurstAmountMin" type="Int32">2</field>
<field name="iBurstAmountMax" type="Int32">2</field>
<field name="fBurstDelayMin" type="Float">0.3</field>
<field name="fBurstDelayMax" type="Float">0.5</field>
<field name="iBulletByBurstMin" type="Int32">4</field>
<field name="iBulletByBurstMax" type="Int32">6</field>
<field name="fShotDelayMin" type="Float">0.08</field>
<field name="fShotDelayMax" type="Float">0.08</field>
<field name="fMaxLength" type="Float">1.5</field>
<field hash="8DFC2232" type="String">AssaultRifle.SSPattern02</field>
</object>
</object>