The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">ScriptedCop.E3_2013.QuickSearch</field>
<field name="hidName" type="BinHex">5C970A15</field>
<field name="hidKey" type="BinHex">5C970A15</field>
<field name="sLevelName" type="String">ScriptedCop.E3_2013.QuickSearch</field>
<field name="bUseSystemicAgentManagement" type="Boolean">False</field>
<field name="bAllowHeatToChangeLevel" type="Boolean">False</field>
<field name="uiMaxSpawnedUnits" type="Int64">0</field>
<field name="uiMaxSpawnedOnFootUnits" type="Int64">0</field>
<field name="uiMaxSpawnedChopperUnits" type="Int64">0</field>
<field name="uiMaxNumSWATTrucks" type="Int64">0</field>
<field name="uiInitialWaveSize" type="Int64">1</field>
<field name="uiRespawnWaveSize" type="Int64">1</field>
<field name="fQuickRespawnDelayTime" type="Float">1.5</field>
<field name="bIsSeatedCombatAllowed" type="Boolean">False</field>
<field name="fMaxTargetSpeedForShootingWhileDrivingKPH" type="Float">-1</field>
<field name="bIsChopperShooterCombatAllowed" type="Boolean">False</field>
<field name="fFirstIntuitionTimer" type="Float">3000</field>
<field name="fSecondIntuitionTimer" type="Float">15</field>
<field name="chaseperfcfgPerformanceConfig" type="BinHex">88E97E60</field>
<field name="fCombatRange" type="Float">50</field>
<field name="fChaseRange" type="Float">200</field>
<field name="bAgentsTryArrest" type="Boolean">False</field>
<field name="fTyreShootoutTimeBeforeEnabled" type="Float">0</field>
<field name="fTyreShootoutHitChanceMax" type="Float">0</field>
<field name="fTyreShootoutHitChanceInterpolateTime" type="Float">0</field>
<field name="fTyreShootoutCooldown" type="Float">5</field>
<field name="bUseInfiniteRespawning" type="Boolean">True</field>
<field name="sndInitiateChaseLevelSound" type="BinHex">FF</field>
<field name="bAutomaticHeatIncrease" type="Boolean">False</field>
<field name="bWaterHeatIncrease" type="Boolean">False</field>
<field name="bOffRoadHeatIncrease" type="Boolean">False</field>
<field name="bShouldOverrideMinHeat" type="Boolean">False</field>
<field name="gpctxspecGameplayContext" type="BinHex">FF</field>
<object name="curveRespawnDelayCurve">
<field name="hidNumKnots" type="BinHex">02</field>
<object name="Knots">
<object name="Knot">
<field name="Value" type="Vector4">0,5,40,0</field>
<field name="Info" type="Vector4">6.2832,1,0,0</field>
<field name="Type" type="BinHex" />
</object>
<object name="Knot">
<field name="Value" type="Vector4">40,5,-4.19617E-05,0</field>
<field name="Info" type="Vector4">6.2832,1,0,0</field>
<field name="Type" type="BinHex" />
</object>
</object>
</object>
<object name="ManeuverAggression">
<field name="fChaserBoost" type="Float">1</field>
<field name="fMuscleBoost" type="Float">1</field>
<field name="fSUVBoost" type="Float">1</field>
</object>
<object name="OnFootWaveSpawningParameters">
<field name="fOnFootInitialDelay" type="Float">0</field>
</object>
<object name="SpawningPoolConfig">
<object name="UnifiedPoolConfigs">
<object name="Config">
<field name="selSpawningPoolType" type="Enum">-1192003006</field>
<field name="uiPoolSize" type="Int64">3</field>
<field name="bSpawnWhenOnFoot" type="Boolean">True</field>
<field name="bSpawnWhenInVehicle" type="Boolean">True</field>
</object>
</object>
</object>
<object name="SpawnRules">
<field name="uiNbrUnitInInnerCircle" type="Int64">0</field>
<field name="uiNbrUnitInMiddleCircle" type="Int64">2</field>
<field name="uiNbrUnitInOuterCircle" type="Int64">0</field>
</object>
<object name="AIChaseBehavior">
<field name="fPlayerLocationPredictionTimeInSec" type="Float">0</field>
<field name="fMinDistToStartLocationPrediction" type="Float">50</field>
</object>
<object name="Efficiency">
<field name="uiResetOnNbrCivilianKilled" type="Int64">3</field>
<field name="fCivilianKilledInTimeRange" type="Float">5</field>
<field name="uiResetOnNbrPolicemanKilled" type="Int64">1</field>
<field name="fPolicemanKilledInTimeRange" type="Float">1</field>
</object>
<object name="PassengerCoordination">
<object name="PlayerInVehicle">
<field name="uiDesiredOnFootNPCs" type="Int64">4</field>
</object>
<object name="PlayerOnFoot">
<field name="uiDesiredOnFootNPCs" type="Int64">4</field>
<field name="uiDesiredDriverNPCs" type="Int64">2</field>
<field name="fOnFootCombatDurationForFullDriverOffload" type="Float">20</field>
</object>
</object>
<object name="RoadBlocks">
<field name="bRoadBlocksAllowed" type="Boolean">False</field>
<field name="fMinRoadBlockDist" type="Float">150</field>
<field name="fMaxRoadBlockDist" type="Float">200</field>
</object>
<object name="PostChaseSearch">
<object name="Ranges">
<field name="fSearchZoneRadius" type="Float">600</field>
<field name="fNearTargetRadius" type="Float">100</field>
<field name="fDriveToTargetZoneRadius" type="Float">200</field>
</object>
<object name="Timers">
<field name="fNearTargetStrategyTimer" type="Float">20</field>
<field name="fNeatTargetStrategyCooldown" type="Float">5</field>
<field name="fQuickEscapeTimer" type="Float">5</field>
<field name="fSlowEscapeTimer" type="Float">20</field>
<field name="fMinTimeForInfiniteSearch" type="Float">-1</field>
</object>
<object name="Strategies">
<field name="fResetStrategyCycleTimer" type="Float">10</field>
<field name="uiMaxCarStrategyPredicAhead" type="Int64">2</field>
<field name="uiMaxCarStrategyPredictBack" type="Int64">2</field>
<field name="uiMaxCarStrategyRandom" type="Int64">0</field>
<field name="uiMaxCarStrategyNearTarget" type="Int64">2</field>
<object name="InfiniteSearch">
<field name="fResetStrategyCycleTimer" type="Float">20</field>
<field name="uiMaxCarStrategyPredicAhead" type="Int64">1</field>
<field name="uiMaxCarStrategyPredictBack" type="Int64">1</field>
<field name="uiMaxCarStrategyRandom" type="Int64">0</field>
<field name="uiMaxCarStrategyNearTarget" type="Int64">1</field>
</object>
<object name="PostStrategySelectionRatio">
<field name="fDriveTowardTargetRatio" type="Float">0.5</field>
<field name="fDriveInTargetDirectionRatio" type="Float">0.3</field>
<field name="fDriveAwayTargetRatio" type="Float">0.2</field>
</object>
</object>
<object name="Speed">
<field name="fMaxSpeedOutSearchZone" type="Float">200</field>
<field name="fSpeedLimitRatioInSearchZone" type="Float">1</field>
<field name="fSpeedLimitRatioNearTarget" type="Float">0.5</field>
<object name="DrivingModeAndSpeedAdjustment">
<object name="StandardSearch">
<field name="MaxDistForSpeedAdjustment" type="BinHex">00003443</field>
<field name="MinDistForSpeedAdjustment" type="BinHex">00007042</field>
</object>
<object name="InfiniteSearch">
<field name="MaxDistForSpeedAdjustment" type="BinHex">00009643</field>
<field name="MinDistForSpeedAdjustment" type="BinHex">00001643</field>
</object>
</object>
</object>
<object name="Misc">
<field name="bCanUsePartialBlockedLane" type="Boolean">False</field>
<field name="bObeyIntersections" type="Boolean">False</field>
<field name="bUseShortcutLanes" type="Boolean">True</field>
</object>
<object name="Alley">
<field name="uiMinTimeToStopInFrontNoHide" type="Int64">1</field>
<field name="uiMaxTimeToStopInFrontNoHide" type="Int64">2</field>
<field name="uiMinTimeToStopInFrontHide" type="Int64">3</field>
<field name="uiMaxTimeToStopInFrontHide" type="Int64">3</field>
<field name="fCooldown" type="Float">15</field>
</object>
<object name="PlayerZoneSize">
<object name="StandardSearch">
<field name="fStartSize" type="Float">120</field>
<field name="fStopSize" type="Float">200</field>
<field name="fIncreaseSizeBySec" type="Float">1</field>
</object>
<object name="InfiniteSearch">
<field name="fStartSize" type="Float">200</field>
<field name="fStopSize" type="Float">300</field>
<field name="fIncreaseSizeBySec" type="Float">1</field>
</object>
</object>
</object>
<object name="PlayerZone">
<field name="fTimeToReachPlayerZoneOnSpawn" type="Float">20</field>
<field name="fTimeToReachPlayerZone" type="Float">0.1</field>
<field name="fPlayerZoneInMeter" type="Float">200</field>
</object>
<object name="TakedownRespawnDelay">
<field name="fTakedownRespawnDelay" type="Float">15</field>
</object>
<object name="Chopper">
<field hash="E7237599" type="String">Chopper</field>
<field name="sArchetype" type="BinHex">0F9A058E</field>
<field hash="95B6EC2C" type="String">Chopper.Police.Sniper</field>
<field name="sSniperArchetype" type="BinHex">673E874C</field>
<field name="fRespawnOverride" type="Float">0</field>
<field name="bAllowCloseCombatFallback" type="Boolean">False</field>
<object name="Overshoot">
<field name="fPlayerRange" type="Float">80</field>
<field name="fCooldownTime" type="Float">5</field>
<field name="fOvershootTime" type="Float">5</field>
</object>
<object name="Overtake">
<field name="fPlayerRange" type="Float">90</field>
<field name="fCooldownTime" type="Float">30</field>
<field name="fInterceptionPointWaitTime" type="Float">5</field>
<field name="fMinTimeAhead" type="Float">3.5</field>
<field name="fMaxTimeAhead" type="Float">4</field>
<field name="fUpdateTimeout" type="Float">6</field>
<field name="fEarlyRecoverTime" type="Float">3</field>
</object>
</object>
<object name="RuralSpawning">
<field name="fRuralExtendDist" type="Float">300</field>
<field name="fRuralUnrollRadius" type="Float">150</field>
<field name="fRuralOnFootDist" type="Float">100</field>
</object>
<object name="LTrain">
<field name="bStopTrain" type="Boolean">False</field>
<field name="iMaxTrainHeavies" type="Int32">4</field>
<field name="fTrainHeavyInterval" type="Float">10</field>
</object>
<object name="SWAT">
<field name="fSWATTruckInitialDelay" type="Float">15</field>
<field name="fSWATTruckInterval" type="Float">10</field>
<field name="uiMaxSWATVehicles" type="Int64">2</field>
<field name="uiMaxSWATNPCs" type="Int64">8</field>
</object>
</object>