The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">Test.CSH_medium1</field>
<field name="hidName" type="BinHex">C7DB9F23</field>
<field name="hidKey" type="BinHex">EF980249</field>
<object name="GameFramingElement">
<object name="ReferencePointList" />
<object name="CameraPlaneSideSelector">
<field name="selReferencePointType" type="Enum">-1</field>
<field name="bUsePredefinedBodyBone" type="Boolean">False</field>
<field name="bForceUsingPosition" type="Boolean">False</field>
<field name="bForceUsingRotation" type="Boolean">False</field>
<field name="sBoneName" type="BinHex">FFFFFFFF</field>
</object>
<object name="CameraShake">
<field name="fileShakePathId" type="BinHex">FFFFFFFF</field>
<field name="fShakeStrenght" type="Float">0.15</field>
<field name="fShakeAttenuationPower" type="Float">0.1</field>
<field name="fShakeDuration" type="Float">0.5</field>
<field name="vectorShakeTranslation" type="Vector3">0,0,0</field>
<field name="vectorShakeRotation" type="Vector3">-2,-0.3,0</field>
</object>
<object name="CameraLag">
<field name="bUseCurvedBasedLag" type="Boolean">False</field>
<field name="fFollowRotationLag" type="Float">0.1</field>
<field name="fPivotPositionLag" type="Float">0.15</field>
<field name="vec2IdealPositionLagCurve" type="Vector2">0.1,0.1</field>
</object>
<object name="CameraFOV">
<field name="fFramingFOV" type="Float">70</field>
<field name="fFramingInterpSpeedFOV" type="Float">180</field>
</object>
<object name="CameraOffset">
<field name="vectorBasePivotOffset" type="Vector3">0,0,0</field>
<field name="vectorOrientationOffset" type="Vector3">0,0,0</field>
<field name="bFlatOutBaseVerticalValue" type="Boolean">True</field>
<field name="vectorIdealPosition" type="Vector3">0,0,0</field>
<field name="bInverseIdealPositionX" type="Boolean">False</field>
<field name="bKeepFirstRefRot" type="Boolean">True</field>
<field name="bKeepFirstRefPos" type="Boolean">True</field>
<field name="bKeepCurrentRefRot" type="Boolean">True</field>
<field name="bKeepCurrentRefPos" type="Boolean">True</field>
</object>
<object name="LensDOF">
<field name="bLensDOFEnabled" type="Boolean">False</field>
<field name="fLensFstop" type="Float">22</field>
<field name="fFocalLength" type="Float">200</field>
<field name="bNearDOFEnabled" type="Boolean">False</field>
<field name="bFarDOFEnabled" type="Boolean">False</field>
<field name="vec2FocusRange" type="Vector2">0,300</field>
<field name="fLensFocusLagFar" type="Float">0.21</field>
<field name="fLensFocusLagNear" type="Float">0.09</field>
<object name="DofTargetSelector">
<field name="selReferencePointType" type="Enum">-1</field>
<field name="bUsePredefinedBodyBone" type="Boolean">False</field>
<field name="bForceUsingPosition" type="Boolean">False</field>
<field name="bForceUsingRotation" type="Boolean">False</field>
<field name="sBoneName" type="BinHex">FFFFFFFF</field>
</object>
</object>
<object name="OtherOptions">
<field name="bBlocktInputs" type="Boolean">False</field>
<field name="fLifeTime" type="Float">0</field>
<field name="bKillAllFramingElement" type="Boolean">False</field>
<field name="bInverseSideSelector" type="Boolean">False</field>
<field name="bDisableVehicleCollision" type="Boolean">False</field>
<field name="bIsAllowedToShake" type="Boolean">True</field>
<field name="bTestCollision" type="Boolean">True</field>
<field name="selForcedOrientationSide" type="Enum">0</field>
</object>
</object>
</object>