The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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146 lines
8.1 KiB

<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field name="hidSingleObject" type="Boolean">False</field>
<field name="text_hidName" type="String">Avatar.Default.Aiming.CoverStraightLeft.LowBack</field>
<field name="hidName" type="BinHex">C1F521DD</field>
<field name="hidKey" type="BinHex">C1F521DD</field>
<field name="iVelocityRef" type="Int32">1</field>
<field name="fVelocityLag" type="Float">1</field>
<field name="fCollisionVisibleRadius" type="Float">0.25</field>
<field name="fCollisionRadius" type="Float">0.15</field>
<field name="fCollisionLagDecompress" type="Float">0.1</field>
<field name="vectorIdealMin" type="Vector3">-0.6,-1,0.4</field>
<field name="vectorIdealMid" type="Vector3">-0.5,-1.3,0.15</field>
<field name="vectorIdealMax" type="Vector3">-0.65,-1.5,0.3</field>
<field name="vec2IdealSpeedRange" type="Vector2">3.5,7.5</field>
<field name="vectorIdealSpeedCoef" type="Vector3">1,1,1</field>
<field name="fReticleDisplay" type="Float">1</field>
<field name="vec2ReticleLocation" type="Vector2">0.5,0.5</field>
<object hash="7EBF8F6B">
<field name="vectorFov" type="Vector3">55,55,55</field>
<field hash="045DA267" type="BinHex">01</field>
<field name="vectorFovSpeedRange" type="Vector3">1,3.5,6</field>
<field name="fFovInterpSpeed" type="Float">180</field>
<field name="vec2FovSpeedShiftMin" type="Vector2">0,0</field>
<field name="vec2FovSpeedShiftMed" type="Vector2">0,0</field>
<field name="vec2FovSpeedShiftMax" type="Vector2">0,0</field>
<field name="vectorFovSpeedShiftRange" type="Vector3">1000,1000,1000</field>
<field name="vectorFovSpeedBlurFactor" type="Vector3">1,1,1</field>
<field name="vec2FovAccelRange" type="Vector2">0,0</field>
<field name="vec2FovAccelCffs" type="Vector2">1,1</field>
<field name="vec2FovAccelPows" type="Vector2">1,1</field>
<field name="vec2FovAccelShift" type="Vector2">0,0</field>
<field name="vec2FovAccelLag" type="Vector2">0,0</field>
<field name="vec2FovPitchDownAngles" type="Vector2">-90,-30</field>
<field name="vec2FovPitchUpAngles" type="Vector2">25,70</field>
<field name="vectorFovPitchCoeff" type="Vector3">1,1,1.11</field>
</object>
<object name="Input">
<field name="bUseRefRelativeInput" type="Boolean">False</field>
<field name="fInputYawSpeed" type="Float">50</field>
<field name="fInputPitchSpeed" type="Float">50</field>
<field name="fInputYawExtraSpeed" type="Float">100</field>
<field name="fInputYawExtraSpeedAngleThreshold" type="Float">15</field>
<field name="fInputDampUp" type="Float">8.5</field>
<field name="fInputDampDown" type="Float">8.5</field>
</object>
<object name="Rotation">
<field name="selRotationReference" type="Enum">1</field>
<field name="fRotationReferenceYawOffset" type="Float">0</field>
<field name="fRotationReferencePitchOffset" type="Float">0</field>
<field name="fRotationLag" type="Float">0.09</field>
<field name="fRotationYawMin" type="Float">-180</field>
<field name="fRotationYawMax" type="Float">180</field>
<field name="fRotationRollMin" type="Float">0</field>
<field name="fRotationRollMax" type="Float">0</field>
<field name="fRotationPitchMin" type="Float">-70</field>
<field name="fRotationPitchMid" type="Float">0</field>
<field name="fRotationPitchMax" type="Float">75</field>
<field name="fRotationPitchCushion" type="Float">10</field>
<field name="fRotationYawCushion" type="Float">0</field>
<field name="bConstraintAngleLocally" type="Boolean">False</field>
</object>
<object name="Alignment">
<field name="selAlignmentReference" type="Enum">1</field>
<field name="fAlignmentLag" type="Float">0.09</field>
</object>
<object name="Follow">
<field name="fFollowPYEnterTime" type="Float">1</field>
<field name="bFollowPitch" type="Boolean">True</field>
<field name="bFollowYaw" type="Boolean">False</field>
<field hash="6198EB54" type="BinHex" />
<field name="selFollowPYReference" type="Enum">1</field>
<field name="vec2FollowPYRefOffset" type="Vector2">-5,0</field>
<field name="fFollowPYLag" type="Float">0.15</field>
<field name="fFollowYawDeadAngle" type="Float">120</field>
<field name="fFollowYawCushion" type="Float">30</field>
<field name="fFollowPYSpeedThreshold" type="Float">4</field>
<field name="fFollowPYSpeedMaximum" type="Float">300</field>
<field name="fFollowMinSpeedAfterInput" type="Float">0</field>
<field name="bAlignYawOnMovingObject" type="Boolean">True</field>
<field hash="85B91A91" type="BinHex" />
<field hash="212E2BE6" type="BinHex">0000B442</field>
<field name="fFollowREnterTime" type="Float">-1</field>
<field name="selFollowRReference" type="Enum">1</field>
<field name="fFollowRRefOffset" type="Float">0</field>
<field name="fFollowRLag" type="Float">0.1</field>
<field name="fFollowRCoeff" type="Float">0.15</field>
<field name="vectorFollowLagMin" type="Vector3">0.2,0,0.3</field>
<field name="vectorFollowLagMax" type="Vector3">0.2,0,0.3</field>
<field name="fFollowYawLagRangeAngle" type="Float">120</field>
<field name="vec2FollowYawLagRangeCurve" type="Vector2">0.1,0.1</field>
<field name="fFollowDelayPY" type="Float">1</field>
<field name="fFollowDelayR" type="Float">0</field>
</object>
<object name="Pivot">
<field name="selPivotXYReference" type="Enum">1</field>
<field name="selPivotZReference" type="Enum">1</field>
<field name="vec2PivotLag" type="Vector2">0,0.12</field>
<field name="vectorPivotOffset" type="Vector3">0,0,0.9</field>
<field name="selPivotReference" type="Enum">0</field>
<field name="selSecureReference" type="Enum">0</field>
<field name="selSecureXYZReference" type="Enum">0</field>
<field name="vectorSecureOffset" type="Vector3">-0.3,-0.2,0.15</field>
<field name="bSecureUseReference" type="Boolean">False</field>
<field name="bSecureFollowReference" type="Boolean">False</field>
<field name="vec2SecureYZLeftOffset" type="Vector2">0,0</field>
<field name="vec2SecureYZRightOffset" type="Vector2">0,0</field>
<field name="vec2SecureYZFrontOffset" type="Vector2">0,0</field>
<field name="vec2SecureYZBackOffset" type="Vector2">0,0</field>
<field name="vectorFulcrumOffset" type="Vector3">0,0,0</field>
<field name="vectorFulcrumProbe" type="Vector3">0,0,0</field>
<field name="selFulcrumAxis" type="Enum">2</field>
<field name="fFulcrumDisplacement" type="Float">0</field>
<field name="fFulcrumRadius" type="Float">0.2</field>
</object>
<object name="Ideal">
<field name="vectorOffsetMinLeft" type="Vector3">0,0,0</field>
<field name="vectorOffsetMidLeft" type="Vector3">0,0,0</field>
<field name="vectorOffsetMaxLeft" type="Vector3">0,0,0</field>
<field name="vectorOffsetMinRight" type="Vector3">0,0,0</field>
<field name="vectorOffsetMidRight" type="Vector3">0,0,0</field>
<field name="vectorOffsetMaxRight" type="Vector3">0,0,0</field>
<field name="vectorOffsetMinFront" type="Vector3">0,0,0</field>
<field name="vectorOffsetMidFront" type="Vector3">0,0,0</field>
<field name="vectorOffsetMaxFront" type="Vector3">0,0,0</field>
<field name="vectorOffsetMinBack" type="Vector3">0,0,0</field>
<field name="vectorOffsetMidBack" type="Vector3">0,0,0</field>
<field name="vectorOffsetMaxBack" type="Vector3">0,0,0</field>
</object>
<object hash="F390740B">
<field name="vec2TargetMidOffset" type="Vector2">0,0</field>
</object>
<object name="Lens">
<field name="bLensDOFEnabled" type="Boolean">True</field>
<field name="fLensFocusLag" type="Float">0.05</field>
<field name="fLensFocusLagNear" type="Float">0.1</field>
<field name="fLensFocusLagFar" type="Float">0.2</field>
<field name="fFocalLength" type="Float">180</field>
<field name="fFStop" type="Float">15</field>
<field name="vec2FocusRange" type="Vector2">35,60</field>
<field name="bFocusLockOverride" type="Boolean">True</field>
<field name="bNearDOFEnabled" type="Boolean">False</field>
<field name="bFarDOFEnabled" type="Boolean">True</field>
<field name="vec2FocusCast" type="Vector2">0.25,100</field>
</object>
</object>