The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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137 KiB

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<field name="bProjectileDropable" type="Boolean">False</field>
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<field name="bAllowInput" type="Boolean">True</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bInteract" type="Boolean">False</field>
<field name="bRescuing" type="Boolean">False</field>
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<field name="bProjectileDropable" type="Boolean">False</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
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<field name="bProjectileDropable" type="Boolean">False</field>
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<field name="bTransfertFieldOfView" type="Boolean">True</field>
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<field name="bAlignPitch" type="Boolean">False</field>
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<field name="bAllowInput" type="Boolean">True</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bInteract" type="Boolean">False</field>
<field name="bRescuing" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
<field name="bProjectileDropable" type="Boolean">False</field>
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<field name="selTranFromContext" type="Enum">19</field>
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<field name="bFreezePivotZ" type="Boolean">True</field>
<field name="bFreezeRotation" type="Boolean">False</field>
<field name="bTransfertFollow" type="Boolean">True</field>
<field name="bTransfertFieldOfView" type="Boolean">True</field>
<field name="bTransfertAcceleration" type="Boolean">True</field>
<field name="bTransfertYawSpeed" type="Boolean">True</field>
<field name="bAlignPitch" type="Boolean">False</field>
<field name="bAlignRoll" type="Boolean">False</field>
<field name="bAlignYaw" type="Boolean">False</field>
<field name="vectorAlignAngles" type="Vector3">0,0,0</field>
<field name="bKillAlignOnInput" type="Boolean">True</field>
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<field name="fAlignPitchThreshold" type="Float">90</field>
<field name="bAllowInput" type="Boolean">True</field>
<object name="MyModifierType">
<field name="bNormal" type="Boolean">True</field>
<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bInteract" type="Boolean">False</field>
<field name="bRescuing" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
<field name="bProjectileDropable" type="Boolean">False</field>
<field name="bIsHidingInVehicle" type="Boolean">False</field>
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<field name="bTransfertFieldOfView" type="Boolean">True</field>
<field name="bTransfertAcceleration" type="Boolean">True</field>
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<field name="bAlignRoll" type="Boolean">False</field>
<field name="bAlignYaw" type="Boolean">False</field>
<field name="vectorAlignAngles" type="Vector3">0,0,0</field>
<field name="bKillAlignOnInput" type="Boolean">True</field>
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<field name="fAlignPitchThreshold" type="Float">90</field>
<field name="bAllowInput" type="Boolean">True</field>
<object name="MyModifierType">
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bInteract" type="Boolean">False</field>
<field name="bRescuing" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
<field name="bProjectileDropable" type="Boolean">False</field>
<field name="bIsHidingInVehicle" type="Boolean">False</field>
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<field name="selTranFromContext" type="Enum">29</field>
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<field name="bReticleLock" type="Boolean">False</field>
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<field name="bFreezePivotZ" type="Boolean">False</field>
<field name="bFreezeRotation" type="Boolean">False</field>
<field name="bTransfertFollow" type="Boolean">True</field>
<field name="bTransfertFieldOfView" type="Boolean">True</field>
<field name="bTransfertAcceleration" type="Boolean">True</field>
<field name="bTransfertYawSpeed" type="Boolean">True</field>
<field name="bAlignPitch" type="Boolean">False</field>
<field name="bAlignRoll" type="Boolean">False</field>
<field name="bAlignYaw" type="Boolean">False</field>
<field name="vectorAlignAngles" type="Vector3">0,0,0</field>
<field name="bKillAlignOnInput" type="Boolean">True</field>
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<field name="fAlignPitchThreshold" type="Float">90</field>
<field name="bAllowInput" type="Boolean">True</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bInteract" type="Boolean">False</field>
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<field name="bSniperGun" type="Boolean">False</field>
<field name="bProjectileDropable" type="Boolean">False</field>
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<field name="selTranFromContext" type="Enum">1025</field>
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<field name="bTransfertFollow" type="Boolean">True</field>
<field name="bTransfertFieldOfView" type="Boolean">True</field>
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<field name="bAlignPitch" type="Boolean">False</field>
<field name="bAlignRoll" type="Boolean">False</field>
<field name="bAlignYaw" type="Boolean">False</field>
<field name="vectorAlignAngles" type="Vector3">0,0,0</field>
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<field name="fAlignPitchThreshold" type="Float">90</field>
<field name="bAllowInput" type="Boolean">True</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bInteract" type="Boolean">False</field>
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<field name="bSniperGun" type="Boolean">False</field>
<field name="bProjectileDropable" type="Boolean">False</field>
<field name="bIsHidingInVehicle" type="Boolean">False</field>
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<field name="selTranFromContext" type="Enum">24</field>
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<field name="bReticleLock" type="Boolean">False</field>
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<field name="bFreezeRotation" type="Boolean">False</field>
<field name="bTransfertFollow" type="Boolean">True</field>
<field name="bTransfertFieldOfView" type="Boolean">True</field>
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<field name="bTransfertYawSpeed" type="Boolean">True</field>
<field name="bAlignPitch" type="Boolean">True</field>
<field name="bAlignRoll" type="Boolean">False</field>
<field name="bAlignYaw" type="Boolean">True</field>
<field name="vectorAlignAngles" type="Vector3">0,0,0</field>
<field name="bKillAlignOnInput" type="Boolean">False</field>
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<field name="bKillAlignOnPitch" type="Boolean">False</field>
<field name="fAlignMovementSpeedThreshold" type="Float">0.01</field>
<field name="fAlignPitchThreshold" type="Float">90</field>
<field name="bAllowInput" type="Boolean">True</field>
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<field name="bNormal" type="Boolean">True</field>
<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bInteract" type="Boolean">False</field>
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<field name="bSniperGun" type="Boolean">False</field>
<field name="bProjectileDropable" type="Boolean">False</field>
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<field name="bFreezeRotation" type="Boolean">False</field>
<field name="bTransfertFollow" type="Boolean">True</field>
<field name="bTransfertFieldOfView" type="Boolean">True</field>
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<field name="bTransfertYawSpeed" type="Boolean">True</field>
<field name="bAlignPitch" type="Boolean">False</field>
<field name="bAlignRoll" type="Boolean">False</field>
<field name="bAlignYaw" type="Boolean">False</field>
<field name="vectorAlignAngles" type="Vector3">0,0,0</field>
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<field name="bKillAlignOnPitch" type="Boolean">False</field>
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<field name="fAlignPitchThreshold" type="Float">90</field>
<field name="bAllowInput" type="Boolean">True</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
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<field name="bRescuing" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
<field name="bProjectileDropable" type="Boolean">False</field>
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<field name="selTranFromContext" type="Enum">53</field>
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<field name="bTransfertFollow" type="Boolean">True</field>
<field name="bTransfertFieldOfView" type="Boolean">True</field>
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<field name="bAlignPitch" type="Boolean">False</field>
<field name="bAlignRoll" type="Boolean">False</field>
<field name="bAlignYaw" type="Boolean">False</field>
<field name="vectorAlignAngles" type="Vector3">0,0,0</field>
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<field name="fAlignPitchThreshold" type="Float">90</field>
<field name="bAllowInput" type="Boolean">True</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bInteract" type="Boolean">False</field>
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<field name="bSniperGun" type="Boolean">False</field>
<field name="bProjectileDropable" type="Boolean">False</field>
<field name="bIsHidingInVehicle" type="Boolean">False</field>
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<field name="bFreezeRotation" type="Boolean">False</field>
<field name="bTransfertFollow" type="Boolean">True</field>
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<field name="bAlignRoll" type="Boolean">False</field>
<field name="bAlignYaw" type="Boolean">False</field>
<field name="vectorAlignAngles" type="Vector3">0,0,0</field>
<field name="bKillAlignOnInput" type="Boolean">True</field>
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<field name="fAlignPitchThreshold" type="Float">90</field>
<field name="bAllowInput" type="Boolean">True</field>
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<field name="bAdrenaline" type="Boolean">False</field>
<field name="bProfiling" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
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<field name="bProfiling" type="Boolean">False</field>
<field name="bInteract" type="Boolean">False</field>
<field name="bRescuing" type="Boolean">False</field>
<field name="bSniperGun" type="Boolean">False</field>
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