The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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<?xml version="1.0" encoding="utf-8"?>
<object hash="4666D46C" def="Avatarconfig_50bcb219">
<field name="hidSingleObject" type="Boolean">True</field>
<field name="text_hidName" type="String">AvatarConfig</field>
<field name="hidName" type="BinHex">19B2BC50</field>
<field name="hidKey" type="BinHex">19B2BC50</field>
<object name="Locomotion">
<field name="curvelibJoystickSpeedCurve" type="BinHex">BD60DEC5</field>
<field name="fPlantAngleThreshold" type="Float">120</field>
<field name="fBankingAngleDeadzone" type="Float">0.1</field>
<field name="fBankingLagCenter" type="Float">0.5</field>
<field name="fBankingLagOut" type="Float">1</field>
<field name="bIsObstacleAvoidanceActive" type="Boolean">True</field>
<field name="fAvoidanceWalkForce" type="Float">1</field>
<field name="fAvoidanceJogForce" type="Float">1.1</field>
<field name="fAvoidanceSprintForce" type="Float">1</field>
<field name="bBlockedByObstacleActivated" type="Boolean">True</field>
<field name="bBlockedByCliffsActivated" type="Boolean">False</field>
<field name="bEdgeSlideActivated" type="Boolean">True</field>
<field name="bSurfacePosAdjustmentActivated" type="Boolean">True</field>
<field name="fHighProfileCooldown" type="Float">4</field>
<object name="CollisionStumbleReaction">
<field name="bIsStumbleActive" type="Boolean">True</field>
<field name="fImmunityDelayAfterSmallStumbles" type="Float">1</field>
<field name="fImmunityDelayAfterBigStumbles" type="Float">2</field>
<field name="fMinStressRatioForBigStumbles" type="Float">0.5</field>
<field name="fFrequentStumbleDelay" type="Float">2</field>
<field name="fObstacleMinHeightForCollisionStumbles" type="Float">0.8</field>
</object>
<object name="Accessories">
<field hash="54AC9FDB" type="String">{f24dcdfe-b154-44ae-ad14-863f1522d4a4}</field>
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<field hash="9E51B378" type="String">{fdf4d1cd-4eb5-4260-9e2f-7bfc64ada275}</field>
<field name="archARPhone" type="BinHex">FB6152A9</field>
<field hash="D3A36E82" type="String">{4ca327fc-b30a-4142-8265-324347c7cc2e}</field>
<field name="archSniperScope" type="BinHex">747F308F</field>
<field name="nExtractFromPDAOverrideMaterialIndex" type="Enum">1</field>
</object>
<object name="IdleCycleBreakers">
<field name="fIdleBreakerStartDelay" type="Float">5</field>
<field name="fIdleBreakerWalkInterruptDelay" type="Float">1.2</field>
<field name="fIdleBreakerJogInterruptDelay" type="Float">0.5</field>
<field name="fIdleBreakerSprintInterruptDelay" type="Float">0.35</field>
<field name="fIdleBreakerCoverInterruptDelay" type="Float">0.35</field>
</object>
<object name="FacialAnimations">
<field hash="F68F7E4E" type="String">animations\takedown\ironsight\male_npc_tkdown-ironsight-neck-5m_000f_aim_pistol_none.dpax</field>
<field name="fileFacialAnimationPain" type="BinHex">7DEE61BB</field>
<field hash="66945E53" type="String">animations\civilians\invasionofprivacy\iop24\00-00-000_mcivi_iop24-dead-body_000f_norm_na.dpax</field>
<field name="fileFacialAnimationPainNPC" type="BinHex">BF45FE3E</field>
<field hash="A4C5E878" type="String">animations\takedown\ironsight\male_npc_tkdown-ironsight-neck-5m_000f_aim_pistol_none.dpax</field>
<field name="fileFacialAnimationDeath" type="BinHex">7DEE61BB</field>
<field hash="F7604231" type="String">animations\civilians\invasionofprivacy\iop24\00-00-000_mcivi_iop24-dead-body_000f_norm_na.dpax</field>
<field name="fileFacialAnimationDeathNPC" type="BinHex">BF45FE3E</field>
</object>
</object>
<object name="GenericActions">
<field name="bUseShapeCastSensor" type="Boolean">False</field>
<field name="bIsUsingStepFalling" type="Boolean">False</field>
<field name="bIsPreventingDeadlyDrops" type="Boolean">False</field>
<field name="fAutoInteractMaxHeight" type="Float">0.4</field>
<field name="bUseJumpOverGaps" type="Boolean">False</field>
<field name="fIdleInteractionMinDist" type="Float">1.55</field>
<field name="fWalkInteractionMinDist" type="Float">1</field>
<field name="fJogInteractionMinDist" type="Float">1.7</field>
<field name="fSprintInteractionMinDist" type="Float">2.3</field>
<field name="fClimbDownWalkStartDist1M" type="Float">0.1</field>
<field name="fClimbDownWalkStartDist3M" type="Float">0.1</field>
<field name="fClimbDownJogStartDist1M" type="Float">0.45</field>
<field name="fClimbDownJogStartDist3M" type="Float">0.45</field>
<field name="fClimbDownSprintStartDist1M" type="Float">0.8</field>
<field name="fClimbDownSprintStartDist3M" type="Float">0.8</field>
<field name="fWallJumpStartDist" type="Float">2</field>
<field name="fClimbOverJogStartDist30_60cm" type="Float">1</field>
<field name="fClimbOverJogStartDist60_80cm" type="Float">1</field>
<field name="fClimbOverSprintStartDist30_60cm" type="Float">1</field>
<field name="fClimbOverSprintStartDist60_80cm" type="Float">1</field>
<field name="fShapecastHitNormalMaxCosAngle" type="Float">0.7071</field>
<field name="fFrontCastHitNormalMaxCosAngle" type="Float">0.5</field>
<field name="fShapecastFrontHeightOffset" type="Float">0.12</field>
<field name="fShapecastFrontBaseDist" type="Float">4</field>
<field name="fShapecastFrontSpeedOffset" type="Float">3</field>
<field name="fShapecastDropFrontOffset" type="Float">3</field>
<field name="fRaycastHitMaxDist" type="Float">0.25</field>
<field name="fClimbUpDistMin" type="Float">0.3</field>
<field name="fClimbUpDistMax" type="Float">3</field>
<field name="fClimbUpOnVehicleDistMax" type="Float">3.7</field>
<field name="fClimbDownDistMin" type="Float">0.5</field>
<field name="fClimbDownDistMax" type="Float">7</field>
<field name="fLadderClimbUpDistMax" type="Float">6</field>
<field name="fLadder4mEnterHeightLowSpeed" type="Float">1</field>
<field name="fLadder4mEnterHeightHighSpeed" type="Float">1</field>
<field name="fLadder5mEnterHeightLowSpeed" type="Float">1</field>
<field name="fLadder5mEnterHeightHighSpeed" type="Float">1</field>
<field name="fLadder6mEnterHeightLowSpeed" type="Float">2</field>
<field name="fLadder6mEnterHeightHighSpeed" type="Float">2</field>
<field name="fSlideOverMinWidth" type="Float">0.3</field>
<field name="fSlideOverMaxWidth" type="Float">2.2</field>
<field name="fSlideOverInterruptDist" type="Float">0.15</field>
<field name="bClimbDownAnchorUseCurrentSight" type="Boolean">False</field>
<field name="fSwimMaxHeightClimbUpReach" type="Float">2.55</field>
<field name="bDEBUG_UseRagDollHD" type="Boolean">False</field>
<object name="FallDisplacements">
<object name="FallDisplacementsWALK">
<field name="Index0" type="Vector3">0,0,0</field>
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<field name="Index2" type="Vector3">-0.042004,0.79043,-1.92082</field>
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</object>
<object name="FallDisplacementsJOG">
<field name="Index0" type="Vector3">0,0,0</field>
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<field name="Index2" type="Vector3">-0.065314,1.51127,-2.16092</field>
<field name="Index3" type="Vector3">-0.102756,2.24037,-4.32185</field>
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<field name="Index5" type="Vector3">-0.108565,2.46156,-10.8046</field>
</object>
<object name="FallDisplacementsSPRINT">
<field name="Index0" type="Vector3">0,0,0</field>
<field name="Index1" type="Vector3">-0.071268,0.934257,-0.720966</field>
<field name="Index2" type="Vector3">-0.139425,1.70997,-2.1629</field>
<field name="Index3" type="Vector3">-0.183023,2.28812,-4.3258</field>
<field name="Index4" type="Vector3">-0.209385,2.89326,-7.20967</field>
<field name="Index5" type="Vector3">-0.211782,2.97054,-10.8145</field>
</object>
</object>
<object name="LandingReactionStims">
<field name="fLandingReactionStimMinDropHeight" type="Float">3</field>
<field name="fLandingReactionStimRadius" type="Float">8</field>
</object>
<object name="FacingStiffness">
<field name="fFacingStiffnessNoContact" type="Float">100</field>
<field name="fFacingStiffnessClimbUpWithContact" type="Float">20</field>
<field name="fFacingStiffnessClimbOverWithContact" type="Float">100</field>
</object>
<object name="TakeDown">
<field name="bFrontTakedownAllowed" type="Boolean">False</field>
<field name="fTakedownFrontAngleRadians" type="Float">0.7854</field>
<field name="fTakedownMaxDistanceNormal" type="Float">3.5</field>
<field name="fTakedownMaxDistanceJog" type="Float">3.5</field>
<field name="fTakedownMaxDistanceSprint" type="Float">4</field>
<field name="fTakedownMaxDistanceFleeingTarget" type="Float">5</field>
<field name="bUseWallJumpTakeDowns" type="Boolean">False</field>
<field name="bUseTakedownTranout" type="Boolean">True</field>
</object>
<object name="InteractionStressReaction">
<field name="fSmallReactionStressThreshold" type="Float">12</field>
<field name="fBigReactionStressThreshold" type="Float">20</field>
<field name="fDelayBetweenReactions" type="Float">1.5</field>
</object>
</object>
<object name="Profiling">
<field name="fProfilingGlanceDelay" type="Float">6</field>
<field name="fProfilingGlanceDelayVariation" type="Float">2</field>
</object>
</object>