The decompiled versions of all libraries found in \generated\databases\generic\ in Watch_Dogs.
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109 lines
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<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
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<field name="text_hidName" type="String">Scripted_Events.XA01M01_SC040_SCR_BasementMurder_Cop01</field>
<field name="hidName" type="BinHex">657E8AD0</field>
<field name="hidKey" type="BinHex">226FCC5A</field>
<field name="fGotoDistance" type="Float">0.15</field>
<field name="fMinDistance" type="Float">0</field>
<field name="bTriggerLookAt" type="Boolean">False</field>
<object name="CityLifeActionSettings">
<field name="fileMoveStateId" type="String">move\decisiontrees\missions\xa01m01\xa01m01_sc030_scr_omniousshadow_cop01.move.xml</field>
<field name="bHasEntryAnim" type="Boolean">False</field>
<field name="bHasExitAnim" type="Boolean">False</field>
<field name="bLoopAnim" type="Boolean">True</field>
<field name="bStopLoopOnPlayerProximity" type="Boolean">False</field>
<field name="bConversationBehavior" type="Boolean">False</field>
<field name="bProximityBehavior" type="Boolean">False</field>
<field name="bTriggeredBehavior" type="Boolean">True</field>
<field name="selBhvPriority" type="Enum">0</field>
<field name="bVigilanteReactionBhv" type="Boolean">False</field>
<object name="StartPMSSettings">
<object name="PMSValuesOnQuit" />
</object>
<object name="QuitSettings">
<object name="PMSValuesOnQuit" />
</object>
<object name="TriggeredBehavior">
<field name="fileActionMoveStateId" type="String">move\decisiontrees\missions\xa01m01\xa01m01_sc040_sr_basementmurder_cop01.move.xml</field>
<field name="fileCycleMoveStateId" type="String">move\decisiontrees\missions\xa01m01\xa01m01_sc040_sr_basementmurder_loop_cop02.move.xml</field>
<field name="selOnAnimEnd" type="Enum">0</field>
</object>
</object>
<object name="AttractorStartSettingsForCivilian">
<field name="selWalkSpeed" type="Enum">1</field>
</object>
<object name="AttractorQuitSettingsForCivilian">
<object name="NormalQuit">
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<field name="selThreatState" type="Enum">0</field>
<field name="selState" type="Enum">0</field>
<field name="sBark" type="BinHex">FFFFFFFF</field>
<field name="civreactcontextReactionContext" type="BinHex">FF</field>
</object>
<object name="BeforeTurningPointQuit">
<field name="selWalkSpeed" type="Enum">4</field>
<field name="selThreatState" type="Enum">0</field>
<field name="selState" type="Enum">0</field>
<field name="sBark" type="BinHex">FFFFFFFF</field>
<field name="civreactcontextReactionContext" type="BinHex">FF</field>
</object>
<object name="AfterTurningPointQuit">
<field name="selWalkSpeed" type="Enum">4</field>
<field name="selThreatState" type="Enum">0</field>
<field name="selState" type="Enum">0</field>
<field name="sBark" type="BinHex">FFFFFFFF</field>
<field name="civreactcontextReactionContext" type="BinHex">FF</field>
</object>
</object>
<object name="AttractorSettingsForNPC">
<field name="IsAttractor" type="BinHex">01</field>
<object name="NormalExitState">
<field name="selNPCExitState" type="Enum">4</field>
<field name="bCallReinforcements" type="Boolean">False</field>
</object>
<object name="BeforeTurningPointExitState">
<field name="selNPCExitState" type="Enum">0</field>
<field name="bCallReinforcements" type="Boolean">False</field>
</object>
<object name="AfterTruningPointExitState">
<field name="selNPCExitState" type="Enum">0</field>
<field name="bCallReinforcements" type="Boolean">False</field>
</object>
<object name="NPCReactions">
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<field name="npcreacNPCAfterTurningPointReactionSettings" type="BinHex">FF</field>
</object>
<object name="IntuitionBhv">
<field name="bForceIntuitionBhv" type="Boolean">False</field>
</object>
<object name="TriggerDialogBhv">
<field name="TriggerDialogStimuli" type="String"></field>
<field name="fAfterDialogDelay" type="Float">1</field>
</object>
</object>
<object name="EntryGoto">
<field name="bUseEntryGoto" type="Boolean">False</field>
<field name="fEntryGotoRotationOffset" type="Float">5.54</field>
<field name="vectorEntryGotoTranslation" type="Vector3">5.66,-13.65,0</field>
</object>
<object name="Anchor">
<field name="fAnchorRotationOffset" type="Float">0</field>
<field name="vectorAnchorTranslation" type="Vector3">0,0,0</field>
<object name="VigilanteAnchor">
<field name="fEntryAnchorRotationOffset" type="Float">0</field>
<field name="vectorEntryAnchorTranslation" type="Vector3">0,0,0</field>
</object>
</object>
<object name="ProfilerSettings">
<field name="profilerinfofilterProfileFilter" type="BinHex">FF</field>
<field name="fileProfilerThumbnailOverride" type="BinHex">FFFFFFFF</field>
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<field name="fDefaultBehaviorAnalysisPercentage" type="Float">20</field>
<object name="locsectionidProfile" />
<object name="BehaviorAnalysisTitles">
<object name="locstridPassive" />
<object name="locstridActive" />
</object>
</object>
</object>