The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="2D A4 4E EE">
<Entity
hidName="props.Specific.BloodPuddle_01"
disEntityId="5D 10"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.46958,-0.503668,0.00440022"
vectorBBoxMax="0.46958,0.503668,0.00440022" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="DE 06 B6 DA" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="AC 0B B6 DA"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="1F 98 CA 29"
matMaterial="FF FF FF FF"
hidOriginalMaterial="A8 03 6A C0" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.46958,-0.503668,0.00440022"
vectorBBoxMax="0.46958,0.503668,0.00440022" />
<object
hidNodeName="$ED2630B4" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="lr_bloodpuddle" />
</Components>
</Entity>
</EntityReference>