The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="9C 36 D7 85">
<Entity
hidName="props.RigidPhysProps.ShellBall"
disEntityId="D4 0E"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0165422,-0.0166734,-0.0184947"
vectorBBoxMax="0.0165422,0.0166734,0.0184947" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="13 71 59 E4" />
<CRigidPhysComponent
hidHasAliasName="0"
hidResourceId="FF FF FF FF"
bDisabledAtStart="0"
bUseFastCollision="1"
bUseMaxTerrainSlope="0"
fSelfCollOverrideSpeed="200.0"
physwindparamsWindParams="FF"
selCollisionLayer="1"
ResourceIndex=""
vectorCenterOfMassOffset="0.0,0.0,0.0"
fFloatingScale="0.25"
fWaterFriction="2.0"
bCreateAsStatic="1"
bUseResourceMass="1"
bUseNavmeshMultistate="0">
<DynamicObjectsLimitations
bShouldReplicateOrbis="0"
bShouldReplicateDurango="0"
_8DA0A4A7=""
_4CF05E44=""
bShouldReplicateWin64="0"
_75433138="" />
<PhysParams
bNoCollisionWithStatic="0"
fAngularDamping="0.05"
fFrictionScale="1.0"
fRestitutionScale="1.0"
bExtraWaterSampling="0"
bSpawnsInWater="0">
<DamageSettings
fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="1"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="1E 3D 31 CB"
matMaterial="FF FF FF FF"
hidOriginalMaterial="94 C7 62 42" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0165422,-0.0166734,-0.0184947"
vectorBBoxMax="0.0165422,0.0166734,0.0184947" />
<object
hidIndex="0"
fileModel="99 79 59 E4"
hidNodeName="$9F3A7712"
hidNodeNameLOD0="$57449286"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
<object
hidIndex="1"
fileModel="FF FF FF FF"
hidNodeName="$9F3A7712"
hidNodeNameLOD0="$57449286"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CObjectSoundAndFXComponent
hidHasAliasName="0"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
<CCoverDynamicComponent
hidHasAliasName="0"
disCoverFileName="FF FF FF FF"
sCustomName=""
bCutNavMesh="0"
bNoAnnotations="0"
bToggledByEvents="0" />
<CObstacleComponent
hidHasAliasName="0" />
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="ball_2" />
</Components>
</Entity>
</EntityReference>