The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="61 AA 43 A0">
<Entity
hidName="props.Props.ShopkeeperPistol"
disEntityId="D4 0F"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="1"
bEnableLocalProperties="0"
bPoolClearOnUnused="0">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0221589,-0.0441638,-0.051565"
vectorBBoxMax="0.0221588,0.171871,0.107559" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="1A 8B D2 38" />
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="A5 D1 5E 02"
matMaterial="FF FF FF FF"
hidOriginalMaterial="5B E2 6D CC" />
<Material
disSlotName="79 44 7E 0F"
matMaterial="FF FF FF FF"
hidOriginalMaterial="99 56 E2 A6" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0221589,-0.0441638,-0.051565"
vectorBBoxMax="0.0221588,0.171871,0.107559" />
<object
hidIndex="0"
fileModel="40 9E D2 38"
hidNodeName="$(Clip)"
hidNodeNameLOD0="$31D555A0"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="219331417" />
</hidMeshNameIDs>
</object>
<object
hidIndex="1"
fileModel="40 9E D2 38"
hidNodeName="$(Frame)"
hidNodeNameLOD0="$A2E928E4"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="1949897673" />
</hidMeshNameIDs>
</object>
<object
hidIndex="2"
fileModel="40 9E D2 38"
hidNodeName="$(Slide)"
hidNodeNameLOD0="$4111A5CD"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="-1288781466" />
</hidMeshNameIDs>
</object>
<object
hidIndex="3"
fileModel="FF FF FF FF"
hidNodeName="$(Slide)"
hidNodeNameLOD0="$4111A5CD"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="00 85 50 EA"
sPartName="pistolpart" />
</Components>
</Entity>
</EntityReference>