The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="96 78 67 DA">
<Entity
hidName="props.Props.Poker_Chairs"
disEntityId="4D 10"
hidEntityClass="$(CEntity)"
hidResourceCount="3"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="0">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.249617,-0.258743,-0.00174139"
vectorBBoxMax="0.24929,0.258743,0.879069" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="75 21 C2 18" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="17 CB 94 18"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="1"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="D3 6E 46 D9"
matMaterial="FF FF FF FF"
hidOriginalMaterial="31 D7 61 77" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.249617,-0.258743,-0.00174139"
vectorBBoxMax="0.24929,0.258743,0.879069" />
<object
hidIndex="0"
fileModel="03 30 C2 18"
hidNodeName="$58860AA0"
hidNodeNameLOD0="$ECE9F74E"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
<object
hidIndex="1"
fileModel="FF FF FF FF"
hidNodeName="$58860AA0"
hidNodeNameLOD0="$ECE9F74E"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="" />
</Components>
</Entity>
</EntityReference>