The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="73 01 D5 BD">
<Entity
hidName="props.Props.Heliquad_01"
disEntityId="42 10"
hidEntityClass="$(CEntity)"
hidResourceCount="5"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="1"
bEnableLocalProperties="0"
bPoolClearOnUnused="0">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.414916,-0.408037,0.000958753"
vectorBBoxMax="0.413492,0.405385,0.152451" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="96 D2 E4 E2" />
<CRigidPhysComponent
hidHasAliasName="0"
hidInjected="1"
hidResourceId="A0 D4 13 E3"
bDisabledAtStart="0"
bUseFastCollision="1"
bUseMaxTerrainSlope="0"
fSelfCollOverrideSpeed="200.0"
physwindparamsWindParams="FF"
selCollisionLayer="1"
ResourceIndex=""
vectorCenterOfMassOffset="0.0,0.0,0.0"
fFloatingScale="0.25"
fWaterFriction="2.0"
bCreateAsStatic="0"
bUseResourceMass="1"
bUseNavmeshMultistate="0">
<DynamicObjectsLimitations
bShouldReplicateOrbis="0"
bShouldReplicateDurango="0"
_8DA0A4A7=""
_4CF05E44=""
bShouldReplicateWin64="0"
_75433138="" />
<PhysParams
bNoCollisionWithStatic="0"
fAngularDamping="0.05"
fFrictionScale="1.0"
fRestitutionScale="1.0"
bExtraWaterSampling="0"
bSpawnsInWater="0">
<DamageSettings
fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="84 BC E4 E2"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="D9 3E BA 5D"
matMaterial="FF FF FF FF"
hidOriginalMaterial="F0 2E 46 85" />
<Material
disSlotName="52 69 AF AD"
matMaterial="FF FF FF FF"
hidOriginalMaterial="8B E5 DA 7C" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.414916,-0.408037,0.000958753"
vectorBBoxMax="0.413492,0.405385,0.152451" />
<object
hidNodeName="$ADAF6952" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="heliquad_01" />
<CSoundComponent
hidHasAliasName="0"
hidInjected="1"
sndptSoundPoint="C6 27 87 76"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="1" />
<CObjectSoundAndFXComponent
hidHasAliasName="0"
hidInjected="1"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="DE 7C 12 00"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
</Components>
</Entity>
</EntityReference>