The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="97 32 90 F0">
<Entity
hidName="props.Props.GlitchWar_Box"
disEntityId="3F 0F"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="1"
bEnableLocalProperties="0"
bPoolClearOnUnused="0">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0504413,-0.078841,0.0"
vectorBBoxMax="0.0548603,0.0738409,0.254124" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="6B 47 B3 9F" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="31 34 B3 9F"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="64 CD 28 BF"
matMaterial="FF FF FF FF"
hidOriginalMaterial="90 7D C1 C7" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0504413,-0.078841,0.0"
vectorBBoxMax="0.0548603,0.0738409,0.254124" />
<object
hidNodeName="$8311330E" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="cin_giftbox_glitchwar_01" />
</Components>
</Entity>
</EntityReference>