The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="C9 31 4A DD">
<Entity
hidName="props.Props.Enveloppe_01"
disEntityId="0D 0F"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="1"
bEnableLocalProperties="0"
bPoolClearOnUnused="0">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.110146,-0.054981,-0.00668269"
vectorBBoxMax="0.110146,0.0549796,0.00733695" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="90 0B C6 F8" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="86 17 C6 F8"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="16 60 1A 4E"
matMaterial="FF FF FF FF"
hidOriginalMaterial="22 BD 13 65" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.110146,-0.054981,-0.00668269"
vectorBBoxMax="0.110146,0.0549796,0.00733695" />
<object
hidNodeName="$BEB03427" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="BE AB 5F FB"
sPartName="enveloppe_01" />
</Components>
</Entity>
</EntityReference>