The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="29 EC 0B 25">
<Entity
hidName="props.Props.Electric_Rack_A"
disEntityId="61 10"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="1"
bEnableLocalProperties="0"
bPoolClearOnUnused="0">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.295797,-0.236522,-0.0645266"
vectorBBoxMax="0.295797,0.185505,0.0645266" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="75 51 9B F8" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="03 60 9B F8"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="8F 97 06 B6"
matMaterial="FF FF FF FF"
hidOriginalMaterial="08 AF E1 E3" />
<Material
disSlotName="B6 B6 8B F2"
matMaterial="FF FF FF FF"
hidOriginalMaterial="2E AB E2 EC" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.295797,-0.236522,-0.0645266"
vectorBBoxMax="0.295797,0.185505,0.0645266" />
<object
hidNodeName="$C31AC18C" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="" />
</Components>
</Entity>
</EntityReference>