The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="E1 EA A2 F3">
<Entity
hidName="props.Props.Detonator"
disEntityId="51 10"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="1"
bEnableLocalProperties="0"
bPoolClearOnUnused="0">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0219406,-0.0189403,-0.236371"
vectorBBoxMax="0.0213704,0.0237128,0.0846215" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="35 09 62 64" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="C3 18 62 64"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="32 8D 68 24"
matMaterial="FF FF FF FF"
hidOriginalMaterial="29 AE A8 6E" />
<Material
disSlotName="B1 0D 8F 61"
matMaterial="FF FF FF FF"
hidOriginalMaterial="3D 4C BE 5F" />
<Material
disSlotName="DB DC 2A A3"
matMaterial="FF FF FF FF"
hidOriginalMaterial="FE 95 95 5C" />
<Material
disSlotName="AB 43 09 EA"
matMaterial="FF FF FF FF"
hidOriginalMaterial="1F 1E 73 5A" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0219406,-0.0189403,-0.236371"
vectorBBoxMax="0.0213704,0.0237128,0.0846215" />
<object
hidNodeName="$80A6BF1B" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="" />
</Components>
</Entity>
</EntityReference>