The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="8C AF 14 30">
<Entity
hidName="props.Props.DLC01_OpenBag"
disEntityId="B4 0E"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.115116,-0.0970365,-0.189755"
vectorBBoxMax="0.118824,0.103997,0.122872" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="5F A5 99 E8" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="2D BB 99 E8"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="D8 E5 F5 84"
matMaterial="FF FF FF FF"
hidOriginalMaterial="0B 77 80 08" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.115116,-0.0970365,-0.189755"
vectorBBoxMax="0.118824,0.103997,0.122872" />
<object
hidNodeName="$CBDBB5AC" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="" />
</Components>
</Entity>
</EntityReference>